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https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
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547 lines
No EOL
16 KiB
Ruby
547 lines
No EOL
16 KiB
Ruby
# ======================= COLORS =======================
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# i DO NOT know how these colors will look on other
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# controllers, but on PS4 DualShock 4 controller these
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# colors look somewhat close to the original colors.
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# all of these colors are defined in RGB format.
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# --------------------------------------------------------
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# start house/tower/world machine = (75, 30, 255)
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# sun = (255, 150, 30)
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# barrens/mineshaft = (1, 1, 15)
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# glen = (5, 15, 10)
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# glen ruins = (1, 5, 1)
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# glen village = (0, 6, 6)
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# refuge = (255, 36, 89)
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# refuge ground = (25, 2, 9)
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# ========================================================
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# each map ID corresponds to color
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module GamepadMapColors
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WORLD_MACHINE = Color.new(75, 30, 255)
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SUN = Color.new(255, 150, 30)
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BARRENS = Color.new(1, 1, 15)
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GLEN = Color.new(5, 15, 10)
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GLEN_RUINS = Color.new(1, 5, 1)
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GLEN_VILLAGE = Color.new(0, 6, 6)
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REFUGE = Color.new(255, 36, 89)
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REFUGE_GROUND = Color.new(25, 2, 9)
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COLORS = {
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# Start House
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2 => WORLD_MACHINE,
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3 => WORLD_MACHINE,
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4 => WORLD_MACHINE,
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5 => WORLD_MACHINE,
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20 => WORLD_MACHINE,
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# Barrens
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7 => BARRENS,
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12 => BARRENS,
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13 => BARRENS,
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14 => BARRENS,
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15 => BARRENS,
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16 => BARRENS,
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17 => BARRENS,
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18 => BARRENS,
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19 => BARRENS,
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21 => BARRENS,
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23 => BARRENS,
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24 => BARRENS,
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69 => BARRENS,
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70 => BARRENS,
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71 => BARRENS,
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73 => BARRENS,
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75 => BARRENS,
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76 => BARRENS,
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78 => BARRENS,
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79 => BARRENS,
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80 => BARRENS,
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81 => BARRENS,
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82 => BARRENS,
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92 => BARRENS,
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93 => BARRENS,
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94 => BARRENS,
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101 => BARRENS,
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102 => BARRENS,
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194 => BARRENS,
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195 => BARRENS,
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196 => BARRENS,
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197 => BARRENS,
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210 => BARRENS,
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# Glen
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8 => GLEN,
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27 => GLEN,
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28 => GLEN,
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29 => GLEN_VILLAGE,
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30 => GLEN_VILLAGE,
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31 => GLEN_VILLAGE,
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32 => GLEN_VILLAGE,
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33 => GLEN_VILLAGE,
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34 => GLEN_VILLAGE,
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35 => GLEN_VILLAGE,
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36 => GLEN_VILLAGE,
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37 => GLEN,
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38 => GLEN_RUINS,
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39 => GLEN_RUINS,
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40 => GLEN_RUINS,
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41 => GLEN_RUINS,
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42 => GLEN_RUINS,
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44 => GLEN,
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45 => GLEN,
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46 => GLEN,
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57 => GLEN_RUINS,
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65 => GLEN_RUINS,
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66 => GLEN,
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107 => GLEN,
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126 => GLEN_RUINS,
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128 => GLEN,
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133 => GLEN,
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136 => GLEN,
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177 => GLEN,
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178 => GLEN,
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191 => GLEN,
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192 => GLEN,
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193 => GLEN,
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# Refuge Sky
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9 => REFUGE,
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22 => REFUGE,
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25 => REFUGE,
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47 => REFUGE,
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48 => REFUGE,
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49 => REFUGE,
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52 => REFUGE,
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53 => REFUGE,
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54 => REFUGE,
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59 => REFUGE,
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74 => REFUGE,
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95 => REFUGE,
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108 => REFUGE,
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109 => REFUGE,
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111 => REFUGE,
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116 => REFUGE,
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117 => REFUGE,
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119 => REFUGE,
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120 => REFUGE,
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121 => REFUGE,
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122 => REFUGE,
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124 => REFUGE,
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125 => REFUGE,
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129 => REFUGE,
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130 => REFUGE,
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132 => REFUGE,
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186 => REFUGE,
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260 => REFUGE,
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# Refuge Ground
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50 => REFUGE_GROUND,
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51 => REFUGE_GROUND,
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72 => REFUGE_GROUND,
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83 => REFUGE_GROUND,
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84 => REFUGE_GROUND,
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85 => REFUGE_GROUND,
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86 => REFUGE_GROUND,
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87 => REFUGE_GROUND,
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90 => REFUGE_GROUND,
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91 => REFUGE_GROUND,
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97 => WORLD_MACHINE,
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98 => REFUGE_GROUND,
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99 => REFUGE_GROUND,
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104 => REFUGE_GROUND,
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105 => REFUGE_GROUND,
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106 => REFUGE_GROUND,
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112 => REFUGE_GROUND,
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113 => REFUGE_GROUND,
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114 => REFUGE_GROUND,
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115 => REFUGE_GROUND,
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134 => REFUGE_GROUND,
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135 => REFUGE_GROUND,
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137 => REFUGE_GROUND,
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176 => REFUGE_GROUND,
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187 => REFUGE_GROUND,
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# Tower
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10 => WORLD_MACHINE,
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155 => WORLD_MACHINE,
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167 => WORLD_MACHINE,
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173 => WORLD_MACHINE,
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174 => WORLD_MACHINE,
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175 => WORLD_MACHINE,
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55 => WORLD_MACHINE,
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164 => WORLD_MACHINE,
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166 => WORLD_MACHINE,
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168 => WORLD_MACHINE,
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169 => WORLD_MACHINE,
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170 => WORLD_MACHINE,
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171 => WORLD_MACHINE,
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172 => WORLD_MACHINE,
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56 => WORLD_MACHINE,
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139 => WORLD_MACHINE,
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140 => WORLD_MACHINE,
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141 => WORLD_MACHINE,
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142 => WORLD_MACHINE,
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143 => WORLD_MACHINE,
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144 => WORLD_MACHINE,
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145 => WORLD_MACHINE,
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146 => WORLD_MACHINE,
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147 => WORLD_MACHINE,
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148 => WORLD_MACHINE,
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149 => WORLD_MACHINE,
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150 => WORLD_MACHINE,
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151 => WORLD_MACHINE,
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152 => WORLD_MACHINE,
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153 => WORLD_MACHINE,
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154 => WORLD_MACHINE,
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63 => WORLD_MACHINE,
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179 => WORLD_MACHINE,
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156 => WORLD_MACHINE,
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180 => WORLD_MACHINE,
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181 => WORLD_MACHINE,
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182 => WORLD_MACHINE,
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183 => WORLD_MACHINE,
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184 => WORLD_MACHINE,
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185 => WORLD_MACHINE,
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190 => WORLD_MACHINE,
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60 => WORLD_MACHINE,
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61 => WORLD_MACHINE,
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62 => WORLD_MACHINE,
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# Finale (Solstice)
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224 => WORLD_MACHINE,
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226 => WORLD_MACHINE,
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241 => WORLD_MACHINE,
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242 => WORLD_MACHINE,
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243 => WORLD_MACHINE,
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245 => WORLD_MACHINE,
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249 => WORLD_MACHINE,
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255 => WORLD_MACHINE,
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258 => WORLD_MACHINE,
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259 => WORLD_MACHINE,
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}
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end
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module GamepadIcons
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ICONS_CACHE = []
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ICONS = {
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# SDL supported types, can be detected automatically
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# SDL_GAMEPAD_TYPE_UNKNOWN => UNKNOWN
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# SDL_GAMEPAD_TYPE_STANDARD => STANDART
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# SDL_GAMEPAD_TYPE_XBOX360 => XBOX360
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# SDL_GAMEPAD_TYPE_XBOXONE => XBOXONE
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# SDL_GAMEPAD_TYPE_PS3 => PS3
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# SDL_GAMEPAD_TYPE_PS4 => PS4
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# SDL_GAMEPAD_TYPE_PS5 => PS5
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# SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO => SWITCH_PRO
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# SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT => JOYCON_LEFT
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# SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT => JOYCON_RIGHT
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# SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR => JOYCON_PAIR
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# SDL_GAMEPAD_TYPE_GAMECUBE => GAMECUBE
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Input::GamepadType::UNKNOWN => {
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:extends => Input::GamepadType::STANDART,
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:icon => [8, 16],
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},
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Input::GamepadType::STANDART => {
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:icon => [10, 13],
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:buttons => {
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Input::GamepadButton::INVALID => [9, 16],
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Input::GamepadButton::SOUTH => [0, 0],
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Input::GamepadButton::EAST => [3, 0],
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Input::GamepadButton::WEST => [1, 0],
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Input::GamepadButton::NORTH => [2, 0],
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Input::GamepadButton::BACK => [4, 5],
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Input::GamepadButton::GUIDE => [6, 13],
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Input::GamepadButton::START => [5, 5],
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Input::GamepadButton::LEFT_STICK => [4, 3],
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Input::GamepadButton::RIGHT_STICK => [5, 3],
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Input::GamepadButton::LEFT_SHOULDER => [6, 3],
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Input::GamepadButton::RIGHT_SHOULDER => [7, 3],
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Input::GamepadButton::DPAD_UP => [7, 0],
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Input::GamepadButton::DPAD_DOWN => [4, 0],
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Input::GamepadButton::DPAD_LEFT => [5, 0],
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Input::GamepadButton::DPAD_RIGHT => [6, 0],
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Input::GamepadButton::MISC1 => [0, 18],
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Input::GamepadButton::RIGHT_PADDLE1 => [7, 6],
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Input::GamepadButton::LEFT_PADDLE1 => [6, 6],
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Input::GamepadButton::RIGHT_PADDLE2 => [7, 7],
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Input::GamepadButton::LEFT_PADDLE2 => [6, 7],
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Input::GamepadButton::TOUCHPAD => [8, 16],
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Input::GamepadButton::MISC2 => [1, 18],
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Input::GamepadButton::MISC3 => [2, 18],
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Input::GamepadButton::MISC4 => [3, 18],
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Input::GamepadButton::MISC5 => [4, 18],
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Input::GamepadButton::MISC6 => [5, 18],
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},
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:axes => {
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Input::GamepadAxis::INVALID => [[9, 16], [9, 16]],
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Input::GamepadAxis::LEFTX => [[5, 1], [6, 1]],
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Input::GamepadAxis::LEFTY => [[4, 1], [7, 1]],
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Input::GamepadAxis::RIGHTX => [[5, 2], [6, 2]],
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Input::GamepadAxis::RIGHTY => [[4, 2], [7, 2]],
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Input::GamepadAxis::LEFT_TRIGGER => [[6, 4], [9, 16]],
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Input::GamepadAxis::RIGHT_TRIGGER => [[7, 4], [9, 16]],
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}
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},
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Input::GamepadType::XBOX360 => {
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:extends => Input::GamepadType::STANDART,
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:icon => [8, 14],
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:buttons => {
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Input::GamepadButton::GUIDE => [1, 17],
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}
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},
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Input::GamepadType::XBOXONE => {
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:extends => Input::GamepadType::XBOX360,
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:icon => [10, 14],
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:buttons => {
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Input::GamepadButton::BACK => [4, 4],
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Input::GamepadButton::START => [5, 4],
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Input::GamepadButton::MISC1 => [5, 6],
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}
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},
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Input::GamepadType::PS3 => {
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:extends => Input::GamepadType::STANDART,
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:icon => [8, 12],
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:buttons => {
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Input::GamepadButton::SOUTH => [0, 5],
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Input::GamepadButton::EAST => [3, 5],
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Input::GamepadButton::WEST => [1, 5],
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Input::GamepadButton::NORTH => [2, 5],
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Input::GamepadButton::BACK => [5, 12],
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Input::GamepadButton::GUIDE => [6, 18],
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Input::GamepadButton::START => [6, 12],
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Input::GamepadButton::LEFT_SHOULDER => [6, 9],
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Input::GamepadButton::RIGHT_SHOULDER => [7, 9],
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},
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:axes => {
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Input::GamepadAxis::LEFT_TRIGGER => [[6, 10], [9, 16]],
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Input::GamepadAxis::RIGHT_TRIGGER => [[7, 10], [9, 16]],
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}
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},
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Input::GamepadType::PS4 => {
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:extends => Input::GamepadType::PS3,
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:icon => [9, 12],
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:buttons => {
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Input::GamepadButton::BACK => [6, 11],
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Input::GamepadButton::START => [5, 11],
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Input::GamepadButton::TOUCHPAD => [4, 11],
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}
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},
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Input::GamepadType::PS5 => {
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:extends => Input::GamepadType::PS4,
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:icon => [10, 12],
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:buttons => {
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Input::GamepadButton::BACK => [4, 9],
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Input::GamepadButton::GUIDE => [11, 17],
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Input::GamepadButton::START => [5, 9],
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Input::GamepadButton::TOUCHPAD => [4, 10],
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Input::GamepadButton::MISC1 => [7, 11],
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}
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},
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Input::GamepadType::PS5 => {
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:extends => Input::GamepadType::PS4,
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:icon => [10, 12],
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:buttons => {
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Input::GamepadButton::BACK => [4, 9],
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Input::GamepadButton::START => [5, 9],
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Input::GamepadButton::TOUCHPAD => [4, 10],
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Input::GamepadButton::MISC1 => [7, 11],
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}
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},
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Input::GamepadType::SWITCH_PRO => {
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:extends => Input::GamepadType::JOYCON_PAIR,
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:icon => [10, 13],
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:buttons => {
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Input::GamepadButton::DPAD_UP => [7, 0],
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Input::GamepadButton::DPAD_DOWN => [4, 0],
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Input::GamepadButton::DPAD_LEFT => [5, 0],
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Input::GamepadButton::DPAD_RIGHT => [6, 0],
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}
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},
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Input::GamepadType::JOYCON_PAIR => {
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:extends => Input::GamepadType::STANDART,
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:icon => [9, 11],
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:buttons => {
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Input::GamepadButton::SOUTH => [3, 0],
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Input::GamepadButton::EAST => [0, 0],
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Input::GamepadButton::WEST => [2, 0],
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Input::GamepadButton::NORTH => [1, 0],
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Input::GamepadButton::BACK => [5, 13],
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Input::GamepadButton::START => [4, 13],
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Input::GamepadButton::DPAD_UP => [3, 15],
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Input::GamepadButton::DPAD_DOWN => [0, 15],
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Input::GamepadButton::DPAD_LEFT => [1, 15],
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Input::GamepadButton::DPAD_RIGHT => [2, 15],
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Input::GamepadButton::LEFT_SHOULDER => [6, 8],
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Input::GamepadButton::RIGHT_SHOULDER => [7, 8],
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Input::GamepadButton::MISC1 => [4, 14],
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},
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:axes => {
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Input::GamepadAxis::LEFT_TRIGGER => [[6, 14], [9, 16]],
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Input::GamepadAxis::RIGHT_TRIGGER => [[7, 14], [9, 16]],
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}
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},
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Input::GamepadType::JOYCON_LEFT => {
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:extends => Input::GamepadType::JOYCON_PAIR,
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:icon => [10, 16],
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},
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Input::GamepadType::JOYCON_RIGHT => {
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:extends => Input::GamepadType::JOYCON_PAIR,
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:icon => [11, 16],
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},
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Input::GamepadType::GAMECUBE => {
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:extends => Input::GamepadType::STANDART,
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:icon => [8, 11],
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:buttons => {
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Input::GamepadButton::SOUTH => [8, 10],
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Input::GamepadButton::EAST => [7, 15],
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Input::GamepadButton::WEST => [9, 10],
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Input::GamepadButton::NORTH => [5, 15],
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Input::GamepadButton::START => [5, 14],
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Input::GamepadButton::LEFT_STICK => [10, 11],
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Input::GamepadButton::RIGHT_STICK => [10, 10],
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Input::GamepadButton::RIGHT_SHOULDER => [4, 15],
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},
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:axes => {
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Input::GamepadAxis::LEFT_TRIGGER => [[6, 15], [9, 16]],
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Input::GamepadAxis::RIGHT_TRIGGER => [[0, 17], [9, 16]],
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Input::GamepadAxis::LEFTX => [[9, 9], [10, 9]],
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Input::GamepadAxis::LEFTY => [[8, 9], [11, 9]],
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Input::GamepadAxis::RIGHTX => [[9, 8], [10, 8]],
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Input::GamepadAxis::RIGHTY => [[8, 8], [11, 8]],
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}
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},
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# GUID gamepads
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:series_x => {
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:extends => Input::GamepadType::XBOXONE,
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:icon => [9, 14],
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:buttons => {
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Input::GamepadButton::MISC1 => [5, 6],
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}
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},
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:luna => {
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:extends => Input::GamepadType::XBOXONE,
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:icon => [8, 11],
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:buttons => {
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Input::GamepadButton::BACK => [7, 13],
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Input::GamepadButton::GUIDE => [7, 12],
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Input::GamepadButton::START => [6, 12],
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}
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},
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:ouya => {
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:extends => Input::GamepadType::PS3,
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:icon => [11, 11],
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:buttons => {
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Input::GamepadButton::SOUTH => [0, 10],
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Input::GamepadButton::EAST => [3, 10],
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Input::GamepadButton::WEST => [1, 10],
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Input::GamepadButton::NORTH => [2, 10],
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Input::GamepadButton::GUIDE => [2, 17],
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Input::GamepadButton::TOUCHPAD => [4, 12],
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}
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},
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:steam_controller => {
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:extends => Input::GamepadType::XBOXONE,
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:icon => [8, 13],
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:buttons => {
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Input::GamepadButton::GUIDE => [5, 10],
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Input::GamepadButton::DPAD_UP => [7, 17],
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Input::GamepadButton::DPAD_DOWN => [4, 17],
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Input::GamepadButton::DPAD_LEFT => [5, 17],
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Input::GamepadButton::DPAD_RIGHT => [6, 17],
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Input::GamepadButton::RIGHT_PADDLE1 => [7, 8],
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Input::GamepadButton::LEFT_PADDLE1 => [6, 8],
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Input::GamepadButton::RIGHT_STICK => [3, 17],
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},
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:axes => {
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Input::GamepadAxis::RIGHTX => [[5, 16], [6, 16]],
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Input::GamepadAxis::RIGHTY => [[4, 16], [7, 16]],
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}
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},
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:steam_deck => {
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:extends => Input::GamepadType::XBOXONE,
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:icon => [9, 13],
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:buttons => {
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Input::GamepadButton::BACK => [4, 4],
|
|
Input::GamepadButton::GUIDE => [4, 8],
|
|
Input::GamepadButton::MISC1 => [5, 8],
|
|
Input::GamepadButton::START => [5, 4],
|
|
Input::GamepadButton::LEFT_SHOULDER => [6, 9],
|
|
Input::GamepadButton::RIGHT_SHOULDER => [7, 9],
|
|
},
|
|
:axes => {
|
|
Input::GamepadAxis::LEFT_TRIGGER => [[6, 10], [9, 16]],
|
|
Input::GamepadAxis::RIGHT_TRIGGER => [[7, 10], [9, 16]],
|
|
}
|
|
},
|
|
:stadia => {
|
|
:extends => Input::GamepadType::XBOXONE,
|
|
:icon => [8, 17],
|
|
:buttons => {
|
|
Input::GamepadButton::BACK => [5, 8],
|
|
Input::GamepadButton::GUIDE => [8, 17],
|
|
Input::GamepadButton::LEFT_SHOULDER => [6, 9],
|
|
Input::GamepadButton::RIGHT_SHOULDER => [7, 9],
|
|
},
|
|
:axes => {
|
|
Input::GamepadAxis::LEFT_TRIGGER => [[6, 10], [9, 16]],
|
|
Input::GamepadAxis::RIGHT_TRIGGER => [[7, 10], [9, 16]],
|
|
}
|
|
}
|
|
}
|
|
|
|
GUIDS = {
|
|
|
|
}
|
|
|
|
class << self
|
|
def button(id, skinned = true, gamepad_type = nil)
|
|
current_gamepad = gamepad_type
|
|
if !ICONS.has_key?(gamepad_type)
|
|
current_gamepad = Input::GamepadType.current_type
|
|
if !ICONS.has_key?(current_gamepad)
|
|
current_gamepad = Input::GamepadType::UNKNOWN
|
|
end
|
|
end
|
|
|
|
result = nil
|
|
while !result
|
|
if !ICONS[current_gamepad].has_key?(:buttons)
|
|
current_gamepad = ICONS[current_gamepad][:extends]
|
|
next
|
|
end
|
|
result = ICONS[current_gamepad][:buttons][id].clone
|
|
end
|
|
if skinned
|
|
if id == Input::GamepadButton::SOUTH ||
|
|
id == Input::GamepadButton::EAST ||
|
|
id == Input::GamepadButton::WEST ||
|
|
id == Input::GamepadButton::NORTH
|
|
result[1] += Settings[:gamepad_face_style]
|
|
end
|
|
end
|
|
result
|
|
end
|
|
|
|
def axis(id, dir, gamepad_type = nil)
|
|
current_gamepad = gamepad_type
|
|
if !ICONS.has_key?(gamepad_type)
|
|
current_gamepad = Input::GamepadType.current_type
|
|
if !ICONS.has_key?(current_gamepad)
|
|
current_gamepad = Input::GamepadType::UNKNOWN
|
|
end
|
|
end
|
|
|
|
result = nil
|
|
while !result
|
|
if !ICONS[current_gamepad].has_key?(:axes)
|
|
current_gamepad = ICONS[current_gamepad][:extends]
|
|
next
|
|
end
|
|
result = ICONS[current_gamepad][:axes][id][1 - dir].clone
|
|
end
|
|
result
|
|
end
|
|
end
|
|
end |