mkxp-sunshine/shader/simpleAlphaUni.frag
2026-05-09 20:28:10 +04:00

10 lines
170 B
GLSL

uniform sampler2D texture;
uniform lowp float alpha;
varying vec2 v_texCoord;
void main(){
gl_FragColor = texture2D(texture, v_texCoord);
gl_FragColor.a *= alpha;
}