mkxp-sunshine/binding-mri
Vinyl Darkscratch 3224d65988 Made paths in script cross-platform friendly
An ending that made me very, VERY teary-eyed, interrupted by an access
denied error…argh, code bugs, why!  >~<  Basically, the path to “My
Games” and the name of the journal’s executable are now defined by
oneshot.cpp and loaded into the Ruby script, so the ending isn’t
interrupted.  Now all that’s left is to compile the journal!
2016-12-14 21:09:33 -08:00
..
audio-binding.cpp Implement F12 game reset (MRI only) 2014-09-26 06:25:47 +02:00
binding-mri.cpp Niko/Journal for windows 2016-11-03 18:37:14 -04:00
binding-types.h Initial commit 2013-09-01 16:27:21 +02:00
binding-util.cpp Preliminary i18n improvements 2016-02-29 01:41:37 -05:00
binding-util.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
bitmap-binding.cpp Revert "check Ruby strings for embedded null bytes" 2015-05-11 23:13:02 +02:00
disposable-binding.h Bindings: Viewport: Don't dispose children in RGSS2/3 2014-10-24 18:55:03 +02:00
etc-binding.cpp Core/MRI: Fix handling of Etc/Font properties 2014-09-05 01:58:41 +02:00
filesystem-binding.cpp Use FS::openReadRaw() where ext supplementing makes no sense 2015-07-09 12:58:01 +02:00
flashable-binding.h MRI-Binding: Typo in Flashable binding 2014-08-09 21:21:38 +02:00
font-binding.cpp Font/MRI: Improve handling of (default_)name attributes 2016-01-05 08:47:52 +01:00
graphics-binding.cpp Add "smooth" property to graphics module 2016-12-14 16:06:40 -08:00
input-binding.cpp I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
journal-binding.cpp Updates for a future Mac build 2016-12-12 22:59:07 -08:00
module_rpg.cpp Gutted more unused features 2016-02-29 15:40:10 -05:00
module_rpg1.rb Improved internationalization support 2016-04-06 13:45:36 -04:00
module_rpg1.rb.xxd Merge separate RGSS version build configs into one 2014-08-28 23:22:05 +02:00
niko-binding.cpp Updates for a future Mac build 2016-12-12 22:59:07 -08:00
oneshot-binding.cpp Made paths in script cross-platform friendly 2016-12-14 21:09:33 -08:00
plane-binding.cpp Added footprints and src_rect to Plane class 2016-04-11 21:33:54 -04:00
sceneelement-binding.h MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
screen-binding.cpp Window shaking 2016-10-29 22:22:22 -04:00
serializable-binding.h Initial commit 2013-09-01 16:27:21 +02:00
sprite-binding.cpp Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
steam-binding.cpp Preliminary i18n improvements 2016-02-29 01:41:37 -05:00
table-binding.cpp use std::max instead of ?: 2014-08-31 11:10:57 +02:00
tilemap-binding.cpp Rudimentary map wrapping added 2016-01-05 14:50:18 -05:00
viewport-binding.cpp Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
viewportelement-binding.h Added cheap hack for sprite lighting occlusion 2016-03-11 02:28:26 -05:00
wallpaper-binding.cpp Various last-minute beta fixes 2016-11-04 05:29:22 -04:00
window-binding.cpp Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00