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Instead of replicating the RGSS Disposable interface in C++ and merely binding it, redefine the 'disposed' state as the entire core object being deleted (and the binding object's private pointer being null). This makes the behavior more accurate in regard to RMXP. It is now for example possible to subclass disposable classes and access their 'dispose'/'disposed?' methods without initializing the base class first (because the internal pointer is simply null before initialization). Accessing any other base methods will still raise an exception. There are some quirks and irregular behavior in RMXP; eg. most nullable bitmap attributes of disposable classes (Sprite, Plane etc.) can still be queried afterwards, but some cannot (Tilemap#tileset), and disposing certain attributes crashes RMXP entirely (Tilemap#autotiles[n]). mkxp tries to behave as close possible, but will be more lenient some circumstances. To the core, disposed bitmap attributes will look identically to null, which slightly diverges from RMXP (where they're treated as still existing, but aren't drawn). The Disposable interface has been retained containing a single signal, for the binding to inform core when objects are disposed (so active attributes can be set to null).
232 lines
4.8 KiB
C++
232 lines
4.8 KiB
C++
/*
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** viewport.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "viewport.h"
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#include "sharedstate.h"
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#include "etc.h"
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#include "util.h"
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#include "quad.h"
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#include "glstate.h"
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#include <SDL_rect.h>
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#include <sigc++/connection.h>
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struct ViewportPrivate
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{
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/* Needed for geometry changes */
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Viewport *self;
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Rect *rect;
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sigc::connection rectCon;
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Color *color;
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Tone *tone;
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IntRect screenRect;
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int isOnScreen;
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EtcTemps tmp;
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ViewportPrivate(int x, int y, int width, int height, Viewport *self)
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: self(self),
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rect(&tmp.rect),
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color(&tmp.color),
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tone(&tmp.tone),
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isOnScreen(false)
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{
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rect->set(x, y, width, height);
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updateRectCon();
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}
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~ViewportPrivate()
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{
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rectCon.disconnect();
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}
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void onRectChange()
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{
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self->geometry.rect = rect->toIntRect();
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self->notifyGeometryChange();
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recomputeOnScreen();
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}
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void updateRectCon()
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{
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rectCon.disconnect();
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rectCon = rect->valueChanged.connect
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(sigc::mem_fun(this, &ViewportPrivate::onRectChange));
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}
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void recomputeOnScreen()
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{
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SDL_Rect r1 = { screenRect.x, screenRect.y,
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screenRect.w, screenRect.h };
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SDL_Rect r2 = { rect->x, rect->y,
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rect->width, rect->height };
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SDL_Rect result;
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isOnScreen = SDL_IntersectRect(&r1, &r2, &result);
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}
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bool needsEffectRender(bool flashing)
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{
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bool rectEffective = !rect->isEmpty();
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bool colorToneEffective = color->hasEffect() || tone->hasEffect() || flashing;
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return (rectEffective && colorToneEffective && isOnScreen);
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}
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};
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Viewport::Viewport(int x, int y, int width, int height)
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: SceneElement(*shState->screen()),
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sceneLink(this)
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{
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initViewport(x, y, width, height);
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}
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Viewport::Viewport(Rect *rect)
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: SceneElement(*shState->screen()),
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sceneLink(this)
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{
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initViewport(rect->x, rect->y, rect->width, rect->height);
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}
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void Viewport::initViewport(int x, int y, int width, int height)
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{
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p = new ViewportPrivate(x, y, width, height, this);
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/* Set our own geometry */
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geometry.rect = IntRect(x, y, width, height);
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/* Handle parent geometry */
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onGeometryChange(scene->getGeometry());
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}
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Viewport::~Viewport()
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{
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unlink();
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delete p;
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}
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DEF_ATTR_RD_SIMPLE(Viewport, OX, int, geometry.xOrigin)
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DEF_ATTR_RD_SIMPLE(Viewport, OY, int, geometry.yOrigin)
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DEF_ATTR_RD_SIMPLE(Viewport, Rect, Rect*, p->rect)
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DEF_ATTR_SIMPLE(Viewport, Color, Color*, p->color)
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DEF_ATTR_SIMPLE(Viewport, Tone, Tone*, p->tone)
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void Viewport::setOX(int value)
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{
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if (geometry.xOrigin == value)
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return;
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geometry.xOrigin = value;
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notifyGeometryChange();
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}
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void Viewport::setOY(int value)
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{
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if (geometry.yOrigin == value)
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return;
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geometry.yOrigin = value;
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notifyGeometryChange();
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}
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void Viewport::setRect(Rect *value)
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{
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if (p->rect == value)
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return;
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p->rect = value;
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p->updateRectCon();
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p->onRectChange();
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}
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/* Scene */
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void Viewport::composite()
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{
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if (emptyFlashFlag)
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return;
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bool renderEffect = p->needsEffectRender(flashing);
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if (elements.getSize() == 0 && !renderEffect)
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return;
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/* Setup scissor */
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glState.scissorTest.pushSet(true);
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glState.scissorBox.pushSet(p->rect->toIntRect());
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Scene::composite();
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/* If any effects are visible, request parent Scene to
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* render them. */
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if (renderEffect)
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scene->requestViewportRender
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(p->color->norm, flashColor, p->tone->norm);
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glState.scissorBox.pop();
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glState.scissorTest.pop();
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}
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/* SceneElement */
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void Viewport::draw()
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{
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composite();
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}
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void Viewport::onGeometryChange(const Geometry &geo)
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{
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p->screenRect = geo.rect;
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p->recomputeOnScreen();
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}
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ViewportElement::ViewportElement(Viewport *viewport, int z)
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: SceneElement(viewport ? *viewport : *shState->screen(), z),
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m_viewport(viewport)
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{}
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ViewportElement::ViewportElement(Viewport *viewport, int z, unsigned int cStamp)
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: SceneElement(viewport ? *viewport : *shState->screen(), z, cStamp)
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{}
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Viewport *ViewportElement::getViewport() const
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{
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return m_viewport;
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}
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#ifdef RGSS2
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void ViewportElement::setViewport(Viewport *viewport)
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{
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m_viewport = viewport;
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setScene(viewport ? *viewport : *shState->screen());
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onViewportChange();
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onGeometryChange(scene->getGeometry());
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}
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#endif
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