mirror of
https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
synced 2026-08-19 13:29:54 +00:00
457 lines
15 KiB
Ruby
457 lines
15 KiB
Ruby
module Settings
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class << self
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def reset!
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@data = {
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# Audio
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:bgm_volume => 100,
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:sfx_volume => 100,
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:use_fight_crime_track => false,
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# Video
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:fullscreen => false,
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:resolution => 0,
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:colorblind => false,
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:frameskip => true,
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:twm_shader => true,
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:light => true,
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:scaling_mode => 0,
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# UI
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:in_game_timer => false,
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:language => 0,
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:fasttravel_ui => 0,
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:mainmenu_background => 0,
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# Gameplay
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:movement => 0,
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:skip_text => false,
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:en_purple_messagebox => true,
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:enforce_april_fools => false,
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:true_memory_mode => false,
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:oneshot_mode => false,
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:twm_shader_footprint => true,
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# Advanced
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:crashlog_privacy => false,
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:streamer_privacy => false,
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:SDL_HINT_INVALID_PARAM_CHECKS => false,
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#controls
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:gamepad_led => true,
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:gamepad_deadzone => 5,
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# Debug
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:debug => false,
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:debug_character => false,
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:debug_text => false,
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:debug_text_scene_title => true,
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:debug_picture_names => false,
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:debug_lightmap => false,
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:SDL_HINT_SHUTDOWN_DBUS_ON_QUIT => false,
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#Hidden
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:is_dejavu => false,
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}
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reset_controls!
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end
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def reset_controls!
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@data.merge!({
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:controls_walk_down => [
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KeyBind.key(Input::key_from_name("Down")),
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KeyBind.caxis(Input::c_axis_from_name("LeftY"), KeyBind::Positive),
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KeyBind.cbutton(Input::c_button_from_name("DpDown"))
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],
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:controls_walk_left => [
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KeyBind.key(Input::key_from_name("Left")),
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KeyBind.caxis(Input::c_axis_from_name("LeftX"), KeyBind::Negative),
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KeyBind.cbutton(Input::c_button_from_name("DpLeft"))
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],
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:controls_walk_right => [
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KeyBind.key(Input::key_from_name("Right")),
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KeyBind.caxis(Input::c_axis_from_name("LeftX"), KeyBind::Positive),
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KeyBind.cbutton(Input::c_button_from_name("DpRight"))
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],
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:controls_walk_up => [
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KeyBind.key(Input::key_from_name("Up")),
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KeyBind.caxis(Input::c_axis_from_name("LeftY"), KeyBind::Negative),
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KeyBind.cbutton(Input::c_button_from_name("DpUp"))
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],
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:controls_run => [
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KeyBind.key(Input::key_from_name("Left Shift")),
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KeyBind.caxis(Input::c_axis_from_name("righttrigger"), KeyBind::Positive),
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KeyBind.cbutton(Input::c_button_from_name("x"))
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],
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# -----------------------------------------------------------------------------------------------------------
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:controls_action => [
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KeyBind.key(Input::key_from_name("Z")),
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KeyBind.key(Input::key_from_name("Space")),
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KeyBind.cbutton(Input::c_button_from_name("a")),
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],
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:controls_deactivate => [
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KeyBind.key(Input::key_from_name("Left Shift")),
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KeyBind.cbutton(Input::c_button_from_name("back")),
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KeyBind.caxis(Input::c_axis_from_name("lefttrigger"), KeyBind::Positive),
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],
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:controls_cancel => [
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KeyBind.key(Input::key_from_name("X")),
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KeyBind.key(Input::key_from_name("Escape")),
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KeyBind.cbutton(Input::c_button_from_name("b")),
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],
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:controls_menu => [
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KeyBind.key(Input::key_from_name("A")),
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KeyBind.key(Input::key_from_name("Return")),
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KeyBind.cbutton(Input::c_button_from_name("start")),
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],
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:controls_items => [
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KeyBind.key(Input::key_from_name("S")),
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KeyBind.cbutton(Input::c_button_from_name("y")),
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],
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:controls_nav_left => [
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KeyBind.key(Input::key_from_name("Q")),
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KeyBind.cbutton(Input::c_button_from_name("leftshoulder")),
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],
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:controls_nav_right => [
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KeyBind.key(Input::key_from_name("W")),
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KeyBind.cbutton(Input::c_button_from_name("rightshoulder")),
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],
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# -----------------------------------------------------------------------------------------------------------
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:controls_debug => [
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KeyBind.key(Input::key_from_name("Left Ctrl")),
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KeyBind.cbutton(Input::c_button_from_name("rightstick")),
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],
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})
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end
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end
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end
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class Window_Settings
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# if parameter is linked to data in class Settings, then default value in this structure is ignored
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DATA = {
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"Help" => [
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{
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:type => :base,
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:name => "- It's Dangerous!",
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:icon => [1, 0]
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},
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{
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:type => :base,
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:name => "- Work In Progress",
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:icon => [0, 1]
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},
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{
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:type => :base,
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:name => "- Game Restart Required",
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:icon => [3, 0]
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},
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{
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:type => :base,
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:name => "- Location Reload Required",
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:icon => [1, 1]
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},
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],
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"Audio" => [
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{
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:type => :slider,
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:name => "BGM Volume",
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:parameter => :bgm_volume,
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:min => 0,
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:max => 100
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},
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{
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:type => :slider,
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:name => "SFX Volume",
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:parameter => :sfx_volume,
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:min => 0,
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:max => 100
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},
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{ :type => :sep, :name => "Game tracks"},
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{
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:type => :bool,
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:name => "ITS TIME FOR FIGHT CRIME",
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:parameter => :use_fight_crime_track
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},
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],
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"Video" => [
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{ :type => :sep, :name => "Screen"},
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{
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:type => :enum,
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:name => "Resolution",
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:default => 0,
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:parameter => Graphics::RESOLUTION_OVERRIDDEN ? nil : :resolution,
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:values => Graphics::RESOLUTION_OVERRIDDEN ? ["Resolution is redefined via config"] : Graphics.resolutions_names_list
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},
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{
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:type => :bool,
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:name => "Fullscreen",
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:parameter => :fullscreen
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},
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{
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:type => :bool,
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:name => "Frameskip",
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:parameter => :frameskip
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},
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{
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:type => :enum,
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:name => "Scaling mode",
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:parameter => :scaling_mode,
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:values => ["Nearest Neighbor", "Smooth(old)"]
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},
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{ :type => :sep, :name => "Effects"},
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{
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:type => :bool,
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:name => "Dynamic Light",
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:parameter => :light,
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},
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{
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:type => :bool,
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:name => "World machine shader",
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:parameter => :twm_shader
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},
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],
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"UI" => [
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{
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:type => :bool,
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:name => "In-Game Timer",
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:parameter => :in_game_timer
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},
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{
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:type => :enum,
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:name => "Language",
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:parameter => :language,
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:values => Language::LANGUAGES
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},
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{
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:type => :enum,
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:name => "FastTravel UI",
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:parameter => :fasttravel_ui,
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:icon => [0, 1],
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:values => ["Original", "WME (WIP)"]
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},
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{
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:type => :enum,
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:name => "Main menu background",
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:icon => [3, 0],
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:parameter => :mainmenu_background,
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:values => ["Original", "Badend"]
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},
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],
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"Gameplay" => [
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{ :type => :sep, :name => "Vanilla" },
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{
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:type => :bool,
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:name => "Colorblind mode",
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:parameter => :colorblind
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},
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{
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:type => :enum,
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:name => "Default movement",
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:parameter => :movement,
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:values => ["Walk", "Run"]
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},
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{
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:type => :bool,
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:name => "Skip Text (R)",
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:parameter => :skip_text
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},
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{ :type => :sep, :name => "Sunshine" },
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{
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:type => :bool,
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:name => "Purple message box for Entity",
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:parameter => :en_purple_messagebox
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},
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{
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:type => :bool,
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:name => "Enforce april fools",
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:parameter => :enforce_april_fools
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},
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{
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:type => :bool,
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:name => "True Memory Mode",
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:parameter => :true_memory_mode
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},
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{
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:type => :bool,
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:name => "Freeware Mode",
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:icon => [1, 0],
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:parameter => :oneshot_mode
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},
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{
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:type => :bool,
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:name => "World machine shader on Entity footprints",
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:icon => [0, 1],
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:parameter => :twm_shader_footprint
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},
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],
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"Controls" => [
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{
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:type => :bool,
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:name => 'Control LED lighting on gamepads',
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:parameter => :gamepad_led
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},
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{ :type => :sep, :name => "Walk" },
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{
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:type => :key,
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:name => "Walk Down",
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:parameter => :controls_walk_down,
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:bind => Input::DOWN
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},
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{
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:type => :key,
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:name => "Walk Left",
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:parameter => :controls_walk_left,
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:bind => Input::LEFT
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},
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{
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:type => :key,
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:name => "Walk Right",
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:parameter => :controls_walk_right,
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:bind => Input::RIGHT
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},
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{
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:type => :key,
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:name => "Walk Up",
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:parameter => :controls_walk_up,
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:bind => Input::UP
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},
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{
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:type => :key,
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:name => "Run",
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:parameter => :controls_run,
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:bind => Input::RUN
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},
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{ :type => :sep, :name => "Actions" },
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{
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:type => :key,
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:name => "Action",
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:parameter => :controls_action,
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:bind => Input::ACTION
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},
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{
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:type => :key,
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:name => "Deactivate",
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:parameter => :controls_deactivate,
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:bind => Input::DEACTIVATE
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},
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{
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:type => :key,
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:name => "Cancel",
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:parameter => :controls_cancel,
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:bind => Input::CANCEL
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},
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{
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:type => :key,
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:name => "Menu",
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:parameter => :controls_menu,
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:bind => Input::MENU
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},
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{
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:type => :key,
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:name => "Items",
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:parameter => :controls_items,
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:bind => Input::ITEMS
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},
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{
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:type => :key,
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:name => "Nav Left",
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:parameter => :controls_nav_left,
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:bind => Input::L
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},
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{
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:type => :key,
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:name => "Nav Right",
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:parameter => :controls_nav_right,
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:bind => Input::R
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},
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{
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:type => :action,
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:name => "Reset Controls",
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:action => Settings.method(:reset_controls!)
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},
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],
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"Advanced" => [
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{ :type => :sep, :name => "Privacy" },
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{
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:type => :bool,
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:name => "Crashlog privacy",
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:parameter => :crashlog_privacy
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},
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{
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:type => :bool,
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:name => "Streamer privacy",
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:parameter => :streamer_privacy
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},
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{ :type => :sep, :name => "Other" },
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{
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:type => :bool,
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:name => "SDL_HINT_INVALID_PARAM_CHECKS",
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:icon => [1, 0],
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:parameter => :SDL_HINT_INVALID_PARAM_CHECKS
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},
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],
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"Debug" => [
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{
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:type => :bool,
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:name => "Debug mode",
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:icon => [1, 0],
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:parameter => :debug
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},
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{
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:type => :bool,
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:name => "Show debug character",
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:parameter => :debug_character
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},
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{
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:type => :bool,
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:name => "Draw debug text in main menu",
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:parameter => :debug_text_scene_title
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},
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{
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:type => :bool,
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:name => "Show debug text",
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:parameter => :debug_text
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},
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{
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:type => :bool,
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:name => "Show picture names",
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:parameter => :debug_picture_names
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},
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{
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:type => :bool,
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:name => "Debug lightmap",
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:parameter => :debug_lightmap
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},
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{
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:type => :bool,
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:name => "SDL_HINT_SHUTDOWN_DBUS_ON_QUIT",
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:parameter => :SDL_HINT_SHUTDOWN_DBUS_ON_QUIT
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},
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{ :type => :sep },
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{
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:type => :key,
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:name => "Debug",
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:parameter => :controls_debug,
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:bind => Input::DEBUGACTION
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},
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{ :type => :sep },
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{
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:type => :action,
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:name => "Clear image cache",
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:action => Proc.new { RPG::Cache.clear }
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}
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],
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"Mods" => [
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{
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:type => :base,
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:name => "Modloader enabled?",
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:default => ModLoader::IS_ENABLED ? "ON" : "OFF",
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:disabled => true
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},
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],
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}
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# Part of ModAPI
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|
def self.add_setting(setting)
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DATA["Mods"] << setting
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end
|
|
end
|