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This initial implementation emulates the way RMVX splits the sprite into "chunks" of about 8 pixels, which it then scrolls left/right on a vertical sine wave. It even replicates the weird behavior when wave_amp < 0, namely "shrinking" the src_rect horizontally. As with bush_opacity, this effect in combination with rotation will render differently from RMVX. |
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| .. | ||
| mrb-ext | ||
| audio-binding.cpp | ||
| binding-mruby.cpp | ||
| binding-types.h | ||
| binding-util.cpp | ||
| binding-util.h | ||
| bitmap-binding.cpp | ||
| disposable-binding.h | ||
| etc-binding.cpp | ||
| flashable-binding.h | ||
| font-binding.cpp | ||
| graphics-binding.cpp | ||
| input-binding.cpp | ||
| module_rpg.c | ||
| plane-binding.cpp | ||
| sceneelement-binding.h | ||
| serializable-binding.h | ||
| sprite-binding.cpp | ||
| table-binding.cpp | ||
| tilemap-binding.cpp | ||
| viewport-binding.cpp | ||
| viewportelement-binding.h | ||
| window-binding.cpp | ||