mkxp-sunshine/shader/simple.vert
2026-05-09 20:28:10 +04:00

16 lines
267 B
GLSL

uniform mat4 projMat;
uniform vec2 texSizeInv;
uniform vec2 translation;
attribute vec2 position;
attribute vec2 texCoord;
varying vec2 v_texCoord;
void main(){
gl_Position = projMat * vec4(position + translation, 0, 1);
v_texCoord = texCoord * texSizeInv;
}