..
bitmapBlit.frag
im tired
2026-04-19 14:13:45 +02:00
blur.frag
Shader: Refine preprocessing on GLES platform
2014-12-31 18:52:19 +01:00
blurH.vert
Fix shader code. Thanks Mesa!
2013-10-02 15:00:17 +02:00
blurV.vert
Fix shader code. Thanks Mesa!
2013-10-02 15:00:17 +02:00
common.h
Add Android port via SDL3 NDK template
2026-08-23 09:58:13 +05:00
crt.frag
Add Android port via SDL3 NDK template
2026-08-23 09:58:13 +05:00
dynamicLight.frag
Add Android port via SDL3 NDK template
2026-08-23 09:58:13 +05:00
flashMap.frag
MMMMMMMMMMMMEEEOW
2026-05-09 20:28:10 +04:00
flatColor.frag
MMMMMMMMMMMMEEEOW
2026-05-09 20:28:10 +04:00
gray.frag
MMMMMMMMMMMMEEEOW
2026-05-09 20:28:10 +04:00
hue.frag
MMMMMMMMMMMMEEEOW
2026-05-09 20:28:10 +04:00
minimal.vert
MMMMMMMMMMMMEEEOW
2026-05-09 20:28:10 +04:00
obscured.frag
MMMMMMMMMMMMEEEOW
2026-05-09 20:28:10 +04:00
plane.frag
MMMMMMMMMMMMEEEOW
2026-05-09 20:28:10 +04:00
simple.frag
MMMMMMMMMMMMEEEOW
2026-05-09 20:28:10 +04:00
simple.vert
MMMMMMMMMMMMEEEOW
2026-05-09 20:28:10 +04:00
simpleAlpha.frag
MMMMMMMMMMMMEEEOW
2026-05-09 20:28:10 +04:00
simpleAlphaUni.frag
MMMMMMMMMMMMEEEOW
2026-05-09 20:28:10 +04:00
simpleColor.frag
MMMMMMMMMMMMEEEOW
2026-05-09 20:28:10 +04:00
simpleColor.vert
MMMMMMMMMMMMEEEOW
2026-05-09 20:28:10 +04:00
simpleMatrix.vert
MMMMMMMMMMMMEEEOW
2026-05-09 20:28:10 +04:00
sprite.frag
byrybyb
2026-07-09 13:07:10 +03:00
sprite.vert
MMMMMMMMMMMMEEEOW
2026-05-09 20:28:10 +04:00
tilemap.vert
dynamic water
2026-05-29 22:02:33 +03:00
tilemapWater.frag
DYNAMIC LIGHT OMG MEOW MEOW MEOW
2026-07-01 00:00:07 +03:00
trans.frag
better texture transitions
2026-07-01 03:31:13 +03:00
transSimple.frag
УЕЗХЩОЦ;КЕ(ЦК;_ХПРХЦЗКТП_+КЦ(РТПХ+)КЫПШ
2026-08-05 17:51:33 +04:00
water.frag
DYNAMIC LIGHT OMG MEOW MEOW MEOW
2026-07-01 00:00:07 +03:00
worldMachine.frag
sorry
2026-07-02 17:24:37 +03:00