set(scripts Credits_Message.rb Data_FastTravel.rb Data_Footsteps.rb Data_Item.rb Data_SpecialEventData.rb Data_TileText.rb Demo.rb Desktop_Message.rb Doc_Message.rb EdText.rb Ed_Message.rb FastTravel.rb Game_Actor.rb Game_Actors.rb Game_BattleAction.rb Game_Battler_1.rb Game_Battler_2.rb Game_Battler_3.rb Game_Character_1.rb Game_Character_2.rb Game_Character_3.rb Game_CommonEvent.rb Game_Enemy.rb Game_Event.rb Game_FastTravel.rb Game_Follower.rb Game_Light.rb Game_Map.rb Game_Oneshot.rb Game_Party.rb Game_Picture.rb Game_Player.rb Game_Screen.rb Game_SelfSwitches.rb Game_Switches.rb Game_System.rb Game_Temp.rb Game_Variables.rb Interpreter_1.rb Interpreter_2.rb Interpreter_3.rb Interpreter_4.rb Interpreter_5.rb Interpreter_6.rb Interpreter_7.rb Main.rb Particles.rb Persistent.rb Puzzle_Film.rb Puzzle_Pixel.rb Puzzle_Safe.rb Puzzle_Sokoban.rb RPG.rb SaveLoad.rb Scene_Debug.rb Scene_End.rb Scene_Equip.rb Scene_File.rb Scene_Item.rb Scene_Load.rb Scene_Map.rb Scene_Menu.rb Scene_Name.rb Scene_Save.rb Scene_Skill.rb Scene_Status.rb Scene_Title.rb Script.rb Sprite_Battler.rb Sprite_Character.rb Sprite_Footprint.rb Sprite_Footsplash.rb Sprite_Light.rb Sprite_MapText.rb Sprite_Picture.rb Sprite_Timer.rb Spriteset_Map.rb Window_Base.rb Window_BattleResult.rb Window_BattleStatus.rb Window_Command.rb Window_DebugLeft.rb Window_DebugRight.rb Window_EquipItem.rb Window_EquipLeft.rb Window_EquipRight.rb Window_Gold.rb Window_Help.rb Window_InputNumber.rb Window_Item.rb Window_MainMenu.rb Window_MenuStatus.rb Window_Message.rb Window_NameEdit.rb Window_NameInput.rb Window_PartyCommand.rb Window_PlayTime.rb Window_SaveFile.rb Window_Selectable.rb Window_Settings.rb Window_ShopBuy.rb Window_ShopCommand.rb Window_ShopNumber.rb Window_ShopSell.rb Window_ShopStatus.rb Window_Skill.rb Window_SkillStatus.rb Window_Status.rb Window_Steps.rb Window_Target.rb i18n_English.rb i18n_Japanese.rb i18n_Language.rb) find_program(RUBY_EXE ruby DOC "Location of the Ruby executable") set(game_dir "${CMAKE_BINARY_DIR}/bin") set(data_dir "${game_dir}/Data") set(xscripts "${data_dir}/xScripts.rxdata") add_custom_target(data_dir ALL COMMAND ${CMAKE_COMMAND} -E make_directory "${data_dir}") add_custom_command( OUTPUT "${xscripts}" COMMAND "${RUBY_EXE}" "${CMAKE_SOURCE_DIR}/rpgscript.rb" "${CMAKE_CURRENT_LIST_DIR}" "${game_dir}" DEPENDS _scripts.txt ${scripts} data_dir COMMENT "Bundling xScripts.rxdata") add_custom_target(xScripts ALL DEPENDS "${xscripts}")