module Settings class << self def reset! @data = { # Audio :bgm_volume => 100, :sfx_volume => 100, # Video :fullscreen => false, :colorblind => false, # UI :in_game_timer => false, :language => 0, # Gameplay :movement => 0, :skip_text => false, # Advanced :frameskip => false, :oneshot_mode => false, # Debug :debug => false, } end end end class Window_Settings # if parameter is linked to data in class Settings, then default value in this structure is ignored DATA = { tr("Audio") => [ { :type => :int, :name => tr('BGM Volume'), :parameter => :bgm_volume, :min => 0, :max => 100 }, { :type => :int, :name => tr('SFX Volume'), :parameter => :sfx_volume, :min => 0, :max => 100 }, ], tr("Video") => [ { :type => :bool, :name => tr('Fullscreen'), :parameter => :fullscreen }, { :type => :bool, :name => tr('Colorblind mode'), :parameter => :colorblind }, ], tr("UI") => [ { :type => :bool, :name => tr('In-Game Timer'), :parameter => :in_game_timer }, { :type => :enum, :name => tr('Language'), :parameter => :language, :values => Language::LANGUAGES }, ], tr("Gameplay") => [ { :type => :enum, :name => tr('Default movement'), :parameter => :movement, :values => [tr("Walk"), tr("Run")] }, { :type => :bool, :name => tr('Skip Text (R)'), :parameter => :skip_text }, ], tr("Controls") => [ { :type => :base, :name => tr('Configure controls'), :default => tr("Press F1") }, ], tr("Advanced") => [ { :type => :bool, :name => tr('Frameskip'), :parameter => :frameskip }, { :type => :bool, :name => tr('Freeware Mode(!)'), :parameter => :oneshot_mode }, ], tr("Debug") => [ { :type => :bool, :name => tr('Debug mode(!)'), :parameter => :debug }, ], } end