cmake_minimum_required(VERSION 2.8.11) set(STEAMWORKS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../steamworks" CACHE PATH "Path to Steamworks folder") set(GAME_LAUNCH_NAME "oneshot" CACHE STRING "Game launch name") option(DEBUG "Debug mode" OFF) if(DEBUG) set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -g3 -O0 -fno-omit-frame-pointer -ggdb") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -g3 -O0 -fno-omit-frame-pointer -ggdb") endif() set(SOURCES steamshim_parent.cpp ) include_directories(${STEAMWORKS_PATH}/public) add_definitions(-DGAME_LAUNCH_NAME="${GAME_LAUNCH_NAME}") IF(DEBUG) add_definitions(-DSTEAMSHIM_DEBUG) ENDIF() IF(APPLE) find_library(steamworks NAMES steam_api steam_api64 PATHS ${STEAMWORKS_PATH}/redistributable_bin/osx32) ELSEIF(WIN32) list(APPEND SOURCES resources.rc) find_library(steamworks NAMES steam_api steam_api64 PATHS ${STEAMWORKS_PATH}/redistributable_bin/win64) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mwindows") ELSEIF(UNIX AND NOT APPLE) find_library(steamworks NAMES steam_api steam_api64 PATHS ${STEAMWORKS_PATH}/redistributable_bin/linux64) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64") ENDIF() add_executable(steamshim ${SOURCES} ) set_target_properties(steamshim PROPERTIES LINK_FLAGS "-Wl,-rpath,$ORIGIN -no-pie") target_link_libraries(steamshim ${steamworks})