#============================================================================== # ** Main #------------------------------------------------------------------------------ # After defining each class, actual processing begins here. #============================================================================== at_exit do RPG::Mod.exec_hooks("hooks/Main/at_exit", binding) Wallpaper.reset save unless $game_switches[99] || ($game_system.map_interpreter.running? || !$scene.is_a?(Scene_Map)) end begin RPG::Mod.exec_hooks("hooks/Main/start", binding) $console = Graphics.fullscreen Graphics.frame_rate = 60 Font.default_size = 20 Input.set_led(0, 255, 0) #if defined?(RubyVM::YJIT) # RubyVM::YJIT.enable #elsif defined?(RubyVM::ZJIT) # RubyVM::ZJIT.enable #elsif defined?(RubyVM::RJIT) # RubyVM::RJIT.enable #end # Load persistent data Persistent.load # Prepare for transition Graphics.freeze # Make scene object (title screen) $scene = Scene_Title.new Oneshot.allow_exit false Oneshot.exiting false # Call main method as long as $scene is effective while $scene != nil $scene.main end # Fade out Oneshot.exiting true Graphics.transition(20) if Journal.active? Journal.set '' end if $debug tp.disable end Oneshot.allow_exit true rescue Errno::ENOENT if $debug tp.disable end # Supplement Errno::ENOENT exception # If unable to open file, display message and end filename = $!.message.sub("No such file or directory - ", "") print("Unable to find file #{filename}.") end