/* ** config.cpp ** ** This file is part of mkxp. ** ** Copyright (C) 2013 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #include "config.h" #include #include #include #include #include #include #include #include "debugwriter.h" #include "util.h" #include "sdl-util.h" static std::string prefPath(const char *org, const char *app) { char *path = SDL_GetPrefPath(org, app); if (!path) return std::string(); std::string str(path); SDL_free(path); return str; } typedef std::vector StringVec; namespace po = boost::program_options; #define CONF_FILE "oneshot.conf" Config::Config() {} void Config::read(int argc, char *argv[]) { #define PO_DESC_ALL \ PO_DESC(debugMode, bool, false) \ PO_DESC(screenMode, bool, false) \ PO_DESC(printFPS, bool, false) \ PO_DESC(fullscreen, bool, false) \ PO_DESC(fixedAspectRatio, bool, true) \ PO_DESC(smoothScaling, bool, true) \ PO_DESC(vsync, bool, true) \ PO_DESC(fixedFramerate, int, 0) \ PO_DESC(frameSkip, bool, true) \ PO_DESC(syncToRefreshrate, bool, false) \ PO_DESC(solidFonts, bool, false) \ PO_DESC(subImageFix, bool, false) \ PO_DESC(gameFolder, std::string, ".") \ PO_DESC(allowSymlinks, bool, false) \ PO_DESC(iconPath, std::string, "") \ PO_DESC(SE.sourceCount, int, 6) \ PO_DESC(pathCache, bool, true) // Not gonna take your shit boost #define GUARD_ALL( exp ) try { exp } catch(...) {} #define PO_DESC(key, type, def) (#key, po::value< type >()->default_value(def)) po::options_description podesc; podesc.add_options() PO_DESC_ALL ("preloadScript", po::value()->composing()) ("fontSub", po::value()->composing()) ("rubyLoadpath", po::value()->composing()) ; po::variables_map vm; /* Parse command line options */ try { po::parsed_options cmdPo = po::command_line_parser(argc, argv).options(podesc).run(); po::store(cmdPo, vm); } catch (po::error &error) { Debug() << "Command line:" << error.what(); } /* Parse configuration file */ SDLRWStream confFile(CONF_FILE, "r"); if (confFile) { try { po::store(po::parse_config_file(confFile.stream(), podesc, true), vm); po::notify(vm); } catch (po::error &error) { Debug() << CONF_FILE":" << error.what(); } } #undef PO_DESC #define PO_DESC(key, type, def) GUARD_ALL( key = vm[#key].as< type >(); ) PO_DESC_ALL; GUARD_ALL( preloadScripts = vm["preloadScript"].as(); ); GUARD_ALL( fontSubs = vm["fontSub"].as(); ); GUARD_ALL( rubyLoadpaths = vm["rubyLoadpath"].as(); ); #undef PO_DESC #undef PO_DESC_ALL SE.sourceCount = clamp(SE.sourceCount, 1, 64); commonDataPath = prefPath(".", "Oneshot"); //Hardcode some ini/version settings rgssVersion = 1; game.title = "OneShot"; game.scripts = "Data/xScripts.rxdata"; defScreenW = 640; defScreenH = 480; #ifdef STEAM /* Override fullscreen config if Big Picture */ if (const char *env = std::getenv("SteamTenfoot")) { if (!strcmp(env, "1")) fullscreen = true; } #endif }