mri-bindings cleanup RAM usage optimizations *BSD and emscriptein specific fixes On windows use of RAW input events by default Added JIT support Reload on F5(in debug) Scene_Map optimization TPtL aray limit set to 300 Arts in bigger resolution Optimized and extended debugwriter.h Water shader optimized Mouse scrolling support Small ruby optimizations Boost+Ruby sprintf error fix New settings menu Extended debug mode configuration Added TracePoint based profiler Added April fools enforce mode Added way to control WM shader via settings Optimized game loading Fasttravel settings Removed useless hooks Switches code optimized Added eval protection for events interpritator and for Characters scripts Added in-game keybindings settings Removed depth limit for common events Fixed bug "Андрей" Fixed film Added gamepad vibration support Enabled Camera map block by default Added helpers Dynamic map viewport sizes Govnocode fix naxui Added dynamic light system Added script function to change tiles in relatime Fixed audio bug Added reflections on tiles in the starting house Fixed performance issues Android support patches(WIP) Some Pancake episode specific changes squares when dialog skipping fixed Mirrors! Nice error formating in Events script command Optimizations for steamshim crash() function update *NIX support patches Start house reworked removed SDL joystick support fixed SECCOMP blocking UDEV sockets Barrens rework(WIP) dev room! MacOS support in SecurityManager Changed default 16:9 window resolution Added 16:10 support SecurityManager can detect Flatpak and Snap now Added 3:2 support Modloader settings supported gamepads can now change LED color based on map sigc is wrapped in signal.h, added the ability to move window from ruby main viewport resize, main window resize and move signals bindings for ruby Dynamic resolution support (WIP) Rewrited to use SDL3 libc methods instead default Removed useless debug logs Glen reworked(WIP) GLLogger \n bug fix LXDE support added DOS porting patches(WIP) (lol) PS2 porting patches(WIP) (lol) PSVita porting patches(WIP) other platforms porting patches Added new location Extended Office location Reworked Refuge(WIP) Updated Game quit common event Solstice credits updated Removed text size limit in Ed Message Rewrited Linux build scripts Deleted unused maps Game maps size fixed Big performance fix Added way to select prefered Scaling mode via Settings