class Sprite_Footprint < Sprite def initialize(viewport, direction, x, y) super(viewport) @direction = direction @real_x = x * 4 * 32 @real_y = y * 4 * 32 self.zoom_x = 2 self.zoom_y = 2 self.ox = 8 self.oy = 16 self.bitmap = RPG::Cache.misc('footprints') self.src_rect.set(0, 16 * (direction / 2 - 1), 16, 16) update end def update return if disposed? self.x = (@real_x - $game_map.display_x + 3) / 4 + 16 self.y = (@real_y - $game_map.display_y + 3) / 4 + 32 self.opacity -= 4 if self.opacity == 0 dispose end end end