/* ** plane.cpp ** ** This file is part of mkxp. ** ** Copyright (C) 2013 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #include "plane.h" #include "sharedstate.h" #include "bitmap.h" #include "etc.h" #include "etc-internal.h" #include "util.h" #include "gl-util.h" #include "quad.h" #include "quadarray.h" #include "transform.h" #include "etc-internal.h" #include "shader.h" #include "glstate.h" #include "sunshine.h" #include "signals/signal.h" static float fwrap(float value, float range){ float res = SDL_fmod(value, range); return res < 0 ? res + range : res; } struct PlanePrivate{ Bitmap *bitmap; Rect *srcRect; NormValue opacity; BlendType blendType; Color *color; Tone *tone; int ox, oy; float zoomX, zoomY; int shader; Scene::Geometry sceneGeo; bool quadSourceDirty; SimpleQuadArray qArray; EtcTemps tmp; SignalConnection prepareCon; SignalConnection srcRectCon; PlanePrivate() : bitmap(0), srcRect(&tmp.rect), opacity(255), blendType(BlendNormal), color(&tmp.color), tone(&tmp.tone), ox(0), oy(0), zoomX(1), zoomY(1), quadSourceDirty(false), shader(ShaderType::SHADER_plane) { updateSrcRectCon(); prepareCon = shState->graphicsSignals.prepareDraw.Connect(*this, &PlanePrivate::prepare); qArray.resize(1); } ~PlanePrivate(){ srcRectCon.Disconnect(); prepareCon.Disconnect(); } void onSrcRectChange(){ quadSourceDirty = true; } void updateSrcRectCon(){ /* Cut old connection */ srcRectCon.Disconnect(); /* Create new one */ srcRectCon = srcRect->valueChanged.Connect(*this, &PlanePrivate::onSrcRectChange); } void updateQuadSource(){ if (nullOrDisposed(bitmap)) return; if (gl.npot_repeat && srcRect->toIntRect() == bitmap->rect()){ FloatRect srcRect; srcRect.x = (sceneGeo.orig.x + ox) / zoomX; srcRect.y = (sceneGeo.orig.y + oy) / zoomY; srcRect.w = sceneGeo.rect.w / zoomX; srcRect.h = sceneGeo.rect.h / zoomY; Quad::setTexRect(&qArray.vertices[0], srcRect); qArray.commit(); return; } /* Scaled (zoomed) bitmap dimensions */ float sw = srcRect->width * zoomX; float sh = srcRect->height * zoomY; /* Plane offset wrapped by scaled bitmap dims */ float wox = fwrap(ox, sw); float woy = fwrap(oy, sh); /* Viewport dimensions */ int vpw = sceneGeo.rect.w; int vph = sceneGeo.rect.h; /* Amount the scaled bitmap is tiled (repeated) */ size_t tilesX = SDL_ceil((vpw - sw + wox) / sw) + 1; size_t tilesY = SDL_ceil((vph - sh + woy) / sh) + 1; FloatRect tex = srcRect->toFloatRect(); qArray.resize(tilesX * tilesY); for (size_t y = 0; y < tilesY; ++y) for (size_t x = 0; x < tilesX; ++x){ SVertex *vert = &qArray.vertices[(y*tilesX + x) * 4]; FloatRect pos(x*sw - wox, y*sh - woy, sw, sh); Quad::setTexPosRect(vert, tex, pos); } qArray.commit(); } void prepare(){ if (quadSourceDirty){ updateQuadSource(); quadSourceDirty = false; } } }; Plane::Plane(Viewport *viewport) : ViewportElement(viewport) { p = new PlanePrivate(); onGeometryChange(scene->getGeometry()); } DEF_ATTR_RD_SIMPLE(Plane, Bitmap, Bitmap*, p->bitmap) DEF_ATTR_RD_SIMPLE(Plane, OX, int, p->ox) DEF_ATTR_RD_SIMPLE(Plane, OY, int, p->oy) DEF_ATTR_RD_SIMPLE(Plane, ZoomX, float, p->zoomX) DEF_ATTR_RD_SIMPLE(Plane, ZoomY, float, p->zoomY) DEF_ATTR_RD_SIMPLE(Plane, BlendType, int, p->blendType) DEF_ATTR_SIMPLE(Plane, SrcRect, Rect&, *p->srcRect) DEF_ATTR_SIMPLE(Plane, Opacity, int, p->opacity) DEF_ATTR_SIMPLE(Plane, Color, Color&, *p->color) DEF_ATTR_SIMPLE(Plane, Tone, Tone&, *p->tone) DEF_ATTR_SIMPLE(Plane, Shader, int, p->shader) Plane::~Plane(){ dispose(); } void Plane::setBitmap(Bitmap *value){ guardDisposed(); p->bitmap = value; if (!value) return; value->ensureNonMega(); *p->srcRect = value->rect(); p->onSrcRectChange(); } void Plane::setOX(int value){ guardDisposed(); if (p->ox == value) return; p->ox = value; p->quadSourceDirty = true; } void Plane::setOY(int value){ guardDisposed(); if (p->oy == value) return; p->oy = value; p->quadSourceDirty = true; } void Plane::setZoomX(float value){ guardDisposed(); if (p->zoomX == value) return; p->zoomX = value; p->quadSourceDirty = true; } void Plane::setZoomY(float value){ guardDisposed(); if (p->zoomY == value) return; p->zoomY = value; p->quadSourceDirty = true; } void Plane::setBlendType(int value){ guardDisposed(); switch (value){ default : case BlendNormal : p->blendType = BlendNormal; return; case BlendAddition : p->blendType = BlendAddition; return; case BlendSubstraction : p->blendType = BlendSubstraction; return; } } void Plane::initDynAttribs(){ p->srcRect = new Rect; p->color = new Color; p->tone = new Tone; p->updateSrcRectCon(); } void Plane::draw(){ if (nullOrDisposed(p->bitmap)) return; if (!p->opacity) return; ShaderBase *base; bool renderEffect = p->color->hasEffect() || p->tone->hasEffect(); switch (p->shader) { case ShaderType::SHADER_plane: { PlaneShader &shader = shState->shaders().plane; shader.bind(); shader.applyViewportProj(); shader.setTone(p->tone->norm); shader.setColor(p->color->norm); shader.setFlash(Vec4()); shader.setOpacity(p->opacity.norm); base = &shader; break; } case ShaderType::SHADER_obscured: { ObscuredShader &shader = shState->shaders().obscured; shader.bind(); shader.applyViewportProj(); shader.setObscured(shState->graphics().obscuredTex()); base = &shader; break; } case ShaderType::SHADER_water: { WaterShader &shader = shState->shaders().water; defaultSpriteShaderInit(shader); if (shState->sunshine().noiseBitmap) shader.setNoiseTexture(shState->sunshine().noiseBitmap->getGLTypes().tex); base = &shader; break; } case ShaderType::SHADER_worldMachine: { WMShader &shader = shState->shaders().worldMachine; defaultSpriteShaderInit(shader); base = &shader; break; } default: { if (renderEffect){ SpriteShader &shader = shState->shaders().sprite; defaultSpriteShaderInit(shader); base = &shader; } else if (p->opacity != 255){ AlphaSpriteShader &shader = shState->shaders().alphaSprite; shader.bind(); shader.setAlpha(p->opacity.norm); shader.applyViewportProj(); base = &shader; } else{ SimpleSpriteShader &shader = shState->shaders().simpleSprite; shader.bind(); shader.applyViewportProj(); base = &shader; } break; } } boost::chrono::high_resolution_clock::time_point currentTime = boost::chrono::high_resolution_clock::now(); boost::chrono::duration elapsed = currentTime - startTime; base->setTime(elapsed.count()); base->setTranslation(Vec2i()); glState.blendMode.pushSet(p->blendType); p->bitmap->bindTex(*base); if (gl.npot_repeat) TEX::setRepeat(true); p->qArray.draw(); if (gl.npot_repeat) TEX::setRepeat(false); glState.blendMode.pop(); } void Plane::onGeometryChange(const Scene::Geometry &geo){ if (gl.npot_repeat) Quad::setPosRect(&p->qArray.vertices[0], FloatRect(geo.rect)); p->sceneGeo = geo; p->quadSourceDirty = true; } void Plane::releaseResources(){ unlink(); delete p; } void Plane::defaultSpriteShaderInit(SpriteShaderBase &shader){ shader.bind(); shader.applyViewportProj(); shader.setTone(p->tone->norm); shader.setOpacity(p->opacity.norm); shader.setBushOpacity(1.0f); shader.setColor(p->color->norm); shader.setModulate(Vec4(1.0f, 1.0f, 1.0f, 1.0f)); }