class Game_Oneshot #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_accessor :player_name # map music (for battle memory) attr_accessor :plight_timer # start of plight's plight attr_accessor :bruteforce_start # when the bruteforce_timer is started attr_accessor :wallpaper # the wallpaper that we should use attr_accessor :wallpaper_color # the wallpaper color def initialize if $GDC @player_name = '' else @player_name = Game_Oneshot.get_user_name.force_encoding("utf-8") end @lights = {} @plight_timer = nil @wallpaper = nil @bruteforce_start = nil end def self.get_user_name user_name = (Oneshot::USER_NAME).split(/\s+/) #user_name = (Steam.enabled? ? Steam::USER_NAME : Oneshot::USER_NAME).split(/\s+/) if user_name[0].casecmp('the') == 0 || user_name[0].casecmp('a') == 0 return user_name.join(' ') else return user_name[0] end end end module Wallpaper def self.set_persistent(name, color) if Graphics.fullscreen Graphics.fullscreen = false $console = false if Oneshot::OS == "macos" sleep 0.65 else sleep 0.2 end Graphics.update end locWallpaper = $persistent.langcode + "/" + name if (name == 'save_w32') locWallpaperFullPath = "Wallpaper/" + locWallpaper + ".bmp" else locWallpaperFullPath = "Wallpaper/" + locWallpaper + ".png" end if File.exists?(locWallpaperFullPath) name = locWallpaper end $game_oneshot.wallpaper = name $game_oneshot.wallpaper_color = color Wallpaper.set(name, color) end def self.reset_persistent if Graphics.fullscreen Graphics.fullscreen = false $console = false if Oneshot::OS == "macos" sleep 0.65 else sleep 0.2 end Graphics.update end $game_oneshot.wallpaper = nil $game_oneshot.wallpaper_color = nil Wallpaper.reset end end