#============================================================================== # ** Main #------------------------------------------------------------------------------ # After defining each class, actual processing begins here. #============================================================================== #at_exit do # Wallpaper.reset # save unless $game_switches[99] || ($game_system.map_interpreter.running? || !$scene.is_a?(Scene_Map)) #end begin RPG::Mod.exec_hooks("hooks/Main/start", binding) $console = Graphics.fullscreen Graphics.frame_rate = 60 Font.default_size = 20 #debug shit Input.set_led(255, 150, 30) # Load persistent data Persistent.load # Prepare for transition Graphics.freeze # Make scene object (title screen) $scene = Scene_Title.new Oneshot.allow_exit false Oneshot.exiting false # Call main method as long as $scene is effective while $scene != nil $scene.main end # Fade out Oneshot.exiting true Graphics.transition(20) if Journal.active? Journal.set '' end Oneshot.allow_exit true Wallpaper.reset save unless $game_switches[99] || ($game_system.map_interpreter.running? || !$scene.is_a?(Scene_Map)) rescue Errno::ENOENT # Supplement Errno::ENOENT exception # If unable to open file, display message and end filename = $!.message.sub("No such file or directory - ", "") print("Unable to find file #{filename}.") end