#include "oneshot.h" #include "etc.h" #include "sharedstate.h" #include "binding-util.h" #include "binding-types.h" #include "eventthread.h" #include RB_METHOD(oneshotSetYesNo) { RB_UNUSED_PARAM; const char *yes; const char *no; rb_get_args(argc, argv, "zz", &yes, &no RB_ARG_END); shState->oneshot().setYesNo(yes, no); return Qnil; } RB_METHOD(oneshotMsgBox) { RB_UNUSED_PARAM; int type; VALUE body; VALUE title = Qnil; rb_get_args(argc, argv, "iS|S", &type, &body, &title RB_ARG_END); std::string bodyStr = std::string(RSTRING_PTR(body), RSTRING_LEN(body)); std::string titleStr = (title == Qnil) ? "" : std::string(RSTRING_PTR(title), RSTRING_LEN(title)); return rb_bool_new(shState->oneshot().msgbox(type, bodyStr.c_str(), titleStr.c_str())); } RB_METHOD(oneshotResetObscured) { RB_UNUSED_PARAM; shState->oneshot().resetObscured(); return Qnil; } RB_METHOD(oneshotObscuredCleared) { RB_UNUSED_PARAM; return shState->oneshot().obscuredCleared() ? Qtrue : Qfalse; } RB_METHOD(oneshotAllowExit) { RB_UNUSED_PARAM; bool allowExit; rb_get_args(argc, argv, "b", &allowExit RB_ARG_END); shState->oneshot().setAllowExit(allowExit); return Qnil; } RB_METHOD(oneshotShake) { RB_UNUSED_PARAM; int absx, absy; SDL_GetWindowPosition(shState->rtData().window, &absx, &absy); srand(time(NULL)); for (int i = 0; i < 60; ++i) { int max = 60 - i; int x = rand() % (max * 2) - max; int y = rand() % (max * 2) - max; SDL_SetWindowPosition(shState->rtData().window, absx + x, absy + y); } return Qnil; } RB_METHOD(oneshotmovewindow) { RB_UNUSED_PARAM; int x, y; rb_get_args(argc, argv, "ii", &x, &y, RB_ARG_END); SDL_SetWindowPosition(shState->rtData().window, x, y); return Qnil; } RB_METHOD(oneshotgetwindowpos) { RB_UNUSED_PARAM; int x, y; SDL_GetWindowPosition(shState->rtData().window, &x, &y); VALUE ary = rb_ary_new(); rb_ary_push(ary,x); rb_ary_push(ary,y); return ary; } void oneshotBindingInit() { VALUE module = rb_define_module("Oneshot"); VALUE msg = rb_define_module_under(module, "Msg"); //Constants rb_const_set(module, rb_intern("USER_NAME"), rb_str_new2(shState->oneshot().userName().c_str())); rb_const_set(module, rb_intern("SAVE_PATH"), rb_str_new2(shState->oneshot().savePath().c_str())); rb_const_set(module, rb_intern("DOCS_PATH"), rb_str_new2(shState->oneshot().docsPath().c_str())); rb_const_set(module, rb_intern("GAME_PATH"), rb_str_new2(shState->oneshot().gamePath().c_str())); rb_const_set(module, rb_intern("JOURNAL"), rb_str_new2(shState->oneshot().journal().c_str())); rb_const_set(module, rb_intern("LANG"), rb_str_new2(shState->oneshot().lang().c_str())); rb_const_set(msg, rb_intern("INFO"), INT2FIX(Oneshot::MSG_INFO)); rb_const_set(msg, rb_intern("YESNO"), INT2FIX(Oneshot::MSG_YESNO)); rb_const_set(msg, rb_intern("WARN"), INT2FIX(Oneshot::MSG_WARN)); rb_const_set(msg, rb_intern("ERR"), INT2FIX(Oneshot::MSG_ERR)); //Functions _rb_define_module_function(module, "set_yes_no", oneshotSetYesNo); _rb_define_module_function(module, "msgbox", oneshotMsgBox); _rb_define_module_function(module, "reset_obscured", oneshotResetObscured); _rb_define_module_function(module, "obscured_cleared?", oneshotObscuredCleared); _rb_define_module_function(module, "allow_exit", oneshotAllowExit); _rb_define_module_function(module, "shake", oneshotShake); _rb_define_module_function(module, "getwinpos", oneshotgetwindowpos); _rb_define_module_function(module, "setwinpos", oneshotmovewindow); }