#ifndef STEAM_H #define STEAM_H #include struct SteamPrivate; class Steam { public: void unlock(const char *name); void lock(const char *name); bool isUnlocked(const char *name); const std::string &userName() const; const std::string &lang() const; private: Steam(); ~Steam(); friend struct SharedStatePrivate; SteamPrivate *p; }; #endif // STEAM_H