/* ** sprite-binding.cpp ** ** This file is part of mkxp. ** ** Copyright (C) 2013 Jonas Kulla ** ** mkxp is SDL_free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #include "sprite.h" #include "sharedstate.h" #include "disposable-binding.h" #include "flashable-binding.h" #include "sceneelement-binding.h" #include "viewportelement-binding.h" #include "binding-util.h" #include "binding-types.h" DEF_TYPE(Sprite); RB_METHOD(spriteInitialize){ Sprite *s = viewportElementInitialize(argc, argv, self); setPrivateData(self, s); /* Wrap property objects */ s->initDynAttribs(); wrapProperty(self, &s->getSrcRect(), "src_rect", RectType); wrapProperty(self, &s->getColor(), "color", ColorType); wrapProperty(self, &s->getTone(), "tone", ToneType); wrapProperty(self, &s->getModulate(), "modulate", ColorType); return self; } DEF_PROP_OBJ_REF(Sprite, Bitmap, Bitmap, "bitmap") DEF_PROP_OBJ_VAL(Sprite, Rect, SrcRect, "src_rect") DEF_PROP_OBJ_VAL(Sprite, Color, Color, "color") DEF_PROP_OBJ_VAL(Sprite, Tone, Tone, "tone") DEF_PROP_OBJ_VAL(Sprite, Color, Modulate,"modulate") DEF_PROP_I(Sprite, X) DEF_PROP_I(Sprite, Y) DEF_PROP_I(Sprite, OX) DEF_PROP_I(Sprite, OY) DEF_PROP_I(Sprite, BushDepth) DEF_PROP_I(Sprite, BushOpacity) DEF_PROP_I(Sprite, Opacity) DEF_PROP_I(Sprite, BlendType) DEF_PROP_I(Sprite, WaveAmp) DEF_PROP_I(Sprite, WaveLength) DEF_PROP_I(Sprite, WaveSpeed) DEF_PROP_I(Sprite, Shader) DEF_PROP_F(Sprite, ZoomX) DEF_PROP_F(Sprite, ZoomY) DEF_PROP_F(Sprite, Angle) DEF_PROP_F(Sprite, WavePhase) DEF_PROP_B(Sprite, MirrorX) DEF_PROP_B(Sprite, MirrorY) DEF_PROP_B(Sprite, Obscured) RB_METHOD(spriteWidth){ RB_UNUSED_PARAM; Sprite *s = getPrivateData(self); int value = 0; GUARD_EXC( value = s->getWidth(); ) return INT2NUM(value); } RB_METHOD(spriteHeight){ RB_UNUSED_PARAM; Sprite *s = getPrivateData(self); int value = 0; GUARD_EXC( value = s->getHeight(); ) return INT2NUM(value); } void spriteBindingInit(){ VALUE klass = rb_define_class("Sprite", rb_cObject); rb_define_alloc_func(klass, classAllocate<&SpriteType>); disposableBindingInit (klass); flashableBindingInit (klass); viewportElementBindingInit(klass); _rb_define_method(klass, "initialize", spriteInitialize); INIT_PROP_BIND( Sprite, Bitmap, "bitmap" ); INIT_PROP_BIND( Sprite, SrcRect, "src_rect" ); INIT_PROP_BIND( Sprite, X, "x" ); INIT_PROP_BIND( Sprite, Y, "y" ); INIT_PROP_BIND( Sprite, OX, "ox" ); INIT_PROP_BIND( Sprite, OY, "oy" ); INIT_PROP_BIND( Sprite, ZoomX, "zoom_x" ); INIT_PROP_BIND( Sprite, ZoomY, "zoom_y" ); INIT_PROP_BIND( Sprite, Angle, "angle" ); INIT_PROP_BIND( Sprite, MirrorX, "mirror_x" ); INIT_PROP_BIND( Sprite, MirrorY, "mirror_y" ); INIT_PROP_BIND( Sprite, BushDepth, "bush_depth" ); INIT_PROP_BIND( Sprite, Opacity, "opacity" ); INIT_PROP_BIND( Sprite, BlendType, "blend_type" ); INIT_PROP_BIND( Sprite, Color, "color" ); INIT_PROP_BIND( Sprite, Tone, "tone" ); INIT_PROP_BIND( Sprite, Modulate, "modulate" ); INIT_PROP_BIND( Sprite, Obscured, "obscured" ); INIT_PROP_BIND( Sprite, Shader, "shader" ); _rb_define_method(klass, "width", spriteWidth); _rb_define_method(klass, "height", spriteHeight); INIT_PROP_BIND( Sprite, BushOpacity, "bush_opacity" ); INIT_PROP_BIND( Sprite, WaveAmp, "wave_amp" ); INIT_PROP_BIND( Sprite, WaveLength, "wave_length" ); INIT_PROP_BIND( Sprite, WaveSpeed, "wave_speed" ); INIT_PROP_BIND( Sprite, WavePhase, "wave_phase" ); }