def film_puzzle_begin Oneshot.reset_obscured $game_temp.filmsprite.dispose if $game_temp.filmsprite filmsprite = Sprite.new filmsprite.bitmap = RPG::Cache.picture('numbersheet') filmsprite.z = 9999 filmsprite.obscured = true $game_temp.filmsprite = filmsprite Oneshot.obscured_updating = true end def film_puzzle_end Oneshot.obscured_updating = false $game_temp.filmsprite.dispose if $game_temp.filmsprite $game_temp.filmsprite = nil end