#include #include #include "icon.png.xxd" #include "default.png.xxd" char image[256] = "default" int LoadImage(SDL_Renderer* ren){ if(image == "default"){ SDL_Surface* img = IMG_Load_IO(SDL_IOFromConstMem(assets_the_modded_machine_png, assets_the_modded_machine_png_len), true); }else{ } } int main(int argc, char* argv[]) { SDL_Init(SDL_INIT_VIDEO); SDL_Window* win = SDL_CreateWindow("SDL3 Image",640, 480, 0); if (win == NULL) { SDL_Log("SDL_CreateWindow Error: %s", SDL_GetError()); SDL_Quit(); return 1; } SDL_Renderer* ren = SDL_CreateRenderer(win, NULL); if (ren == NULL) { SDL_Log("SDL_CreateRenderer Error: %s", SDL_GetError()); SDL_DestroyWindow(win); SDL_Quit(); return 1; } SDL_Surface* bmp = SDL_LoadBMP("lettuce.bmp"); if (bmp == NULL) { SDL_Log("Image loading Error: %s", SDL_GetError()); SDL_DestroyRenderer(ren); SDL_DestroyWindow(win); SDL_Quit(); return 1; } SDL_Texture* tex = SDL_CreateTextureFromSurface(ren, bmp); SDL_DestroySurface(bmp); if (tex == NULL) { std::cerr << "SDL_CreateTextureFromSurface Error: " << SDL_GetError() << std::endl; SDL_DestroyRenderer(ren); SDL_DestroyWindow(win); SDL_Quit(); return 1; } SDL_Event e; bool quit = false; while (!quit) { while (SDL_PollEvent(&e)) { if (e.type == SDL_EVENT_QUIT) { quit = true; } } SDL_RenderClear(ren); SDL_RenderTexture(ren, tex, NULL, NULL); SDL_RenderPresent(ren); } SDL_DestroyTexture(tex); SDL_DestroyRenderer(ren); SDL_DestroyWindow(win); SDL_Quit(); return 0; }