Commit graph

8 commits

Author SHA1 Message Date
mshirt
4fec45be25 Fixed softlock when opening menu
If you opened the fast travel or the item menu right before touching a
touch-run event, it would soft-lock you if the event changed niko's
move-route, since niko was unable to move due to his update function
being unreached.
2016-12-13 04:42:45 -06:00
Michael Shirt
1cba1adf66 Fixing bug with window prompts and adding credits message box
The game would try to catch up in frames when a window prompt was
opened, so if the window was open for 140 frames the game would process
the next 140 frames instantly after the game was closed.  To fix this, I
have the window prompt time how long it's opened and then I tell the
game to sleep for however many frames it was opened for.

Credits message works but does not yet have all the desired features,
will finish up later.
2016-10-29 18:44:06 -06:00
Michael Shirt
77fdd558cb Added fadein functionality for bgm
This lets the user fadein bgm after using a normal "play bgm" command in
the event editor.  Just simply call "Script.fadein_bgm(target, speed)"
with the target being the target vol % that you want the fade in to
eventually reach and the speed being how fast you want it to reach it (1
- slowest, 100-instant)
2016-10-10 11:44:17 -06:00
Michael Shirt
7aade486cf Adding Desktop Message
Displays messages for the Desktop screen, can  be called with "@desktop"
just like how "@ed" calls ed messages.
2016-09-22 14:34:33 -06:00
Mathew Velasquez
302ec6dd02 I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
Mathew Velasquez
ddc43b2114 Beginnings of fast travel 2016-02-25 02:59:22 -05:00
Mathew Velasquez
ba0203169e Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
Mathew Velasquez
965f88ef83 Added scripts 2016-01-05 14:50:18 -05:00