Commit Graph

418 Commits

Author SHA1 Message Date
Mathew 5cee14c537 Footsteps updated for red factory interior 2016-01-05 14:50:18 -05:00
Mathew 1be4cd927e Fix light layer shake 2016-01-05 14:50:18 -05:00
Mathew 8818bf7ba3 Added !bed as special event 2016-01-05 14:50:18 -05:00
Mathew b874ee8815 Puzzle code for demo, etc 2016-01-05 14:50:18 -05:00
Mathew 90cf07c825 Linked to debugMode option, gutted RTP config 2016-01-05 14:50:18 -05:00
Mathew 26be2f2aea Added list of panoramas clamped by default 2016-01-05 14:50:18 -05:00
Mathew Velasquez d27c32f23f Tweaked footsteps 2016-01-05 14:50:18 -05:00
Mathew Velasquez a7fd6c7aee Adjustments for red area 2016-01-05 14:50:18 -05:00
Mathew Velasquez da948348ac Consistent, proper CJK support 2016-01-05 14:50:18 -05:00
Mathew Velasquez fa11f04426 Changed Sprite to RPG::Sprite in Sprite_Character 2016-01-05 14:50:18 -05:00
Mathew Velasquez e9f53af625 Re-implemented ambient light and bulb glow 2016-01-05 14:50:18 -05:00
Mathew Velasquez 90f2586304 Reorganized files 2016-01-05 14:50:18 -05:00
Mathew Velasquez 973dc85c16 Debug mode instantly starts game 2016-01-05 14:50:18 -05:00
Mathew Velasquez 0007939ded Re-implemented lights as another viewport layer 2016-01-05 14:50:18 -05:00
Mathew Velasquez 5ff71744b5 Rudimentary map wrapping added 2016-01-05 14:50:18 -05:00
Mathew Velasquez b320dc3873 Started on light viewport, reorganized viewports 2016-01-05 14:50:18 -05:00
Mathew Velasquez c515b06e33 Message blip delay changed 2016-01-05 14:50:18 -05:00
Mathew Velasquez 965f88ef83 Added scripts 2016-01-05 14:50:18 -05:00