Commit graph

8 commits

Author SHA1 Message Date
ZakatTeamI2P
f4d2416c6d dgdfg 2026-05-12 15:41:57 +04:00
ZakatTeamI2P
ceceda1f04 Added https://github.com/elizagamedev/mkxp-oneshot/pull/44, added https://github.com/elizagamedev/mkxp-oneshot/pull/51, added Debug mode! 2026-03-30 14:42:20 +04:00
GIR
4bc263efdf Loc changes and debug items:
-increasing the buffer in the journal program that seeks the lang code in the fake savefile, as "[zh_CHT]" was too long for the old buffer to find
-updating wallpaper script to work with all langcodes
-making save screen support 100 save files
-"debug_tester.dat" will allow players to have 2 debug items when starting a game or loading a debug save, and also allow access to the debug switch/variable menu
-also made debug items immune to the part of the game where your inventory is emptied
2022-01-30 22:42:58 -06:00
mshirt
d8002dabca all the solstice changes
i'm lazy sorry and forgot to keep the repo up to date

but here's all the solstice scripts
2017-03-27 14:52:10 -05:00
Michael Shirt
1762362044 Added permaflag/variable functionality 2016-11-18 01:53:52 -07:00
Michael Shirt
3f6034ae10 Fixed followers not following niko
Followers still weren't following niko after loading a save, but this
code fixes that.
2016-09-29 19:53:03 -06:00
Michael Shirt
2ade85c03a Save/Load fix
Updated default save and load file functions to save and load the extra
data that oneshot saves (followers and fast travel).  Also updated the
default save/load and the new save/load to save the footstep_sfx array,
since otherwise maps have no footstep sfx after loading a save until you
change map.
2016-09-20 13:11:10 -06:00
Mathew Velasquez
965f88ef83 Added scripts 2016-01-05 14:50:18 -05:00