Michael Shirt
a0933df9c3
Anti-lag script
...
This just makes sure that character sprites are actually onscreen before
updating them, for game events. This greatly improves performance on
larger maps that have many game events.
2016-09-20 00:05:55 -06:00
Mathew Velasquez
302ec6dd02
I stopped making commits for a good while. Here's the latest junk.
2016-09-19 13:54:38 -04:00
Mathew Velasquez
82493cd0a0
Added footprints and src_rect to Plane class
2016-04-11 21:33:54 -04:00
Mathew Velasquez
77ba08415b
Demo tweaks
2016-03-11 00:28:33 -05:00
Mathew Velasquez
ba0203169e
Added obscured/scratched window puzzle
2016-02-17 17:14:16 -05:00
Mathew
1be4cd927e
Fix light layer shake
2016-01-05 14:50:18 -05:00
Mathew Velasquez
e9f53af625
Re-implemented ambient light and bulb glow
2016-01-05 14:50:18 -05:00
Mathew Velasquez
0007939ded
Re-implemented lights as another viewport layer
2016-01-05 14:50:18 -05:00
Mathew Velasquez
5ff71744b5
Rudimentary map wrapping added
2016-01-05 14:50:18 -05:00
Mathew Velasquez
b320dc3873
Started on light viewport, reorganized viewports
2016-01-05 14:50:18 -05:00
Mathew Velasquez
965f88ef83
Added scripts
2016-01-05 14:50:18 -05:00