DepressedTWM
958b9c246d
i hate my live
2026-08-02 12:17:34 +04:00
DepressedTWM
885b56b3dc
Test
2026-08-01 00:10:23 +04:00
niko(depressedTWM)
e14614a7a9
Replacing standart C library methods with SDL methods
2026-07-14 12:43:43 -04:00
DepressedTWM
c0101d1d6c
texpool fix
2026-06-01 14:16:09 -04:00
Issac332
5b18134bf0
Revert "Meow"
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This reverts commit c5589bff11 .
2026-05-31 20:37:15 +03:00
DepressedTWM
c5589bff11
Meow
2026-05-31 06:28:58 -04:00
DepressedTWM
e4de91bde2
im looks like shit
2026-05-28 12:33:48 +04:00
ZakatTeamI2P
d6a845b36b
crash() & close game on ruby error
2026-05-27 17:50:40 +04:00
DepressedTWM
acbac0b959
космитические изменения и обновление oneshot.conf
2026-05-19 08:27:52 +04:00
ZakatTeamI2P
cbac6c0c6f
i hate ruby
2026-04-04 01:25:41 +04:00
Jonas Kulla
9759e52b3c
Exception: Constructor now takes printf style arguments
2013-12-29 18:05:11 +01:00
Jonas Kulla
2adf8ab265
Transition from QtCore to stdc++ / STL / boost
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This looks like a pretty major change, but in reality,
80% of it is just renames of types and corresponding
methods.
The config parsing code has been completely replaced
with a boost::program_options based version. This
means that the config file format slightly changed
(checkout the updated README).
I still expect there to be bugs / unforseen events.
Those should be fixed in follow up commits.
Also, finally reverted back to using pkg-config to
locate and link libruby. Yay for less hacks!
2013-12-29 13:59:26 +01:00
Jonas Kulla
922a16a013
TexPool: Fix wrong total memory consumption calculation
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The byte count of textures released into the pool was
erroneously added twice to the total byte count.
2013-12-27 18:46:04 +01:00
Jonas Kulla
ac9bc21947
TexPool: Simplify code
2013-11-23 12:40:23 +01:00
Jonas Kulla
da2f68cdba
TexPool: Rename 'CacheObject' to 'CacheNode'
2013-11-23 12:27:10 +01:00
Jonas Kulla
b6890a3c35
Remove unused code
2013-10-29 08:53:56 +01:00
Jonas Kulla
cb6f73f7df
Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
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This was particularly nasty with the shorthand macros
'gState' and 'glState'. The former is now 'shState'.
2013-10-09 12:30:33 +02:00
Jonas Kulla
b151a22f6e
Rename 'Tex' to 'TEX' for consistency
2013-09-06 12:26:41 +02:00
Jonas Kulla
0253b6ed2b
Use C99 integer types instead of Qt's
2013-09-04 13:30:14 +02:00
Jonas Kulla
3761c62d86
Spacing
2013-09-03 16:47:53 +02:00
Jonas Kulla
f81e20cc68
Raise exception on too big textures
2013-09-03 15:22:00 +02:00
Jonas Kulla
ff25887f41
Initial commit
2013-09-01 16:27:21 +02:00