-increasing the buffer in the journal program that seeks the lang code in the fake savefile, as "[zh_CHT]" was too long for the old buffer to find
-updating wallpaper script to work with all langcodes
-making save screen support 100 save files
-"debug_tester.dat" will allow players to have 2 debug items when starting a game or loading a debug save, and also allow access to the debug switch/variable menu
-also made debug items immune to the part of the game where your inventory is emptied
In the barrens during the prophet bot scene, the game was comparing the
entered name to Oneshot::USER_NAME. But this was incorrect, as the name
could be either the steam name or the pc username and the name has some
preprocessing done to it. With this new script function, we can compare
the name correctly