Commit graph

568 commits

Author SHA1 Message Date
Jonas Kulla
1b7ed5ed78 Font: Fix default 'shadow' value for RGSS1 2014-10-09 18:53:24 +02:00
Jonas Kulla
0c08fc2d16 gl-fun.h: Fix function type signature 2014-10-06 21:10:19 +02:00
Jonas Kulla
df73045d81 TileAtlasVX: Followup fix
Use rectangle intersection to correctly clip source
rectangles with origin != (0,0).
2014-10-03 06:51:39 +02:00
Jonas Kulla
db78e55371 TileAtlasVX: Clamp blit src rect to tileset bitmap size 2014-10-02 16:41:53 +02:00
Jonas Kulla
95cda4035e fluid-fun: Fix fluidsynth soname on OSX 2014-10-01 19:19:25 +02:00
Jonas Kulla
fa911b8018 gl-fun: Don't rely on SDL_opengl.h for function type definitions 2014-10-01 04:48:23 +02:00
Jonas Kulla
51a0f3903c Audio: Clean up threading and add AudioStream fadein (RGSS3) 2014-09-30 09:13:12 +02:00
Jonas Kulla
4a015c6397 Bitmap: Add font shadow rendering 2014-09-29 10:30:41 +02:00
Jonas Kulla
9e64dff01c Bitmap: Fix mem leak 2014-09-29 10:30:16 +02:00
Jonas Kulla
9758e660c4 Tilemap/VX: Ensure proxy objects don't outlive their parents
Either of these would previously crash (same for VX):

tm = Tilemap.new
at = tm.autotiles
tm = nil
GC.start
at[0] = Bitmap.new(1, 1)

tm = Tilemap.new
at = tm.autotiles
tm.dispose
at[0] = Bitmap.new(1, 1)

Funnily, this makes RMXP itself crash too, but crashing is
never acceptable except for possibly resource exhaustion.
2014-09-26 18:21:50 +02:00
Jonas Kulla
d223d83cbf Implement F12 game reset (MRI only)
Can be disabled with "enableReset=false".

While at it, also replace the flakey volatile bool flags
with proper atomics.
2014-09-26 06:25:47 +02:00
Jonas Kulla
3a2e560139 Input: Fix default keybinds 2014-09-26 06:25:47 +02:00
Jonas Kulla
2550fd8ccc WindowVX: Initialize all dirty flags and connect tmp tone 2014-09-26 06:24:43 +02:00
Jonas Kulla
81ac0780f8 Revert Disposable concept back into core
Pretty much a revert of
e858bbdcf5.

We need this in core to properly implement F12 reset.
2014-09-23 21:12:58 +02:00
Jonas Kulla
3983fe66e9 Config: Print parsing errors instead of ignoring them 2014-09-23 19:23:11 +02:00
Jonas Kulla
17efcbbbbd tl;dr: I fucking suck at coding (fix double free)
MRI: Filesystem: A garbage collected SDL_RWops file handle
will call close on itself even if 'close' was explicitly
called on it on the script side before.
2014-09-23 17:26:30 +02:00
Jonas Kulla
757a1d5e39 Load fluidsynth entrypoints dynamically (and make them optional)
This removes the static dependency on fluidsynth being present
at buildtime (even headers aren't needed anymore).

Even though midi is a default format for the RPG XP/VX series,
it has fallen more and more out of use, with VX Ace completely
abandoning it from the RTP and making ogg vorbis the de facto
standard. Midi support is kept for legacy reasons, but isn't
encouraged. On top of all this, fluidsynth together with glib
is a heavy dependency that often times won't even be used.
Making it optional at build time is an attempt to unify and
keep build config fragmentation low.

In RGSS3, fluidsynth / midi is not initialized at all by
default, but rather on demand when either a midi track is
played back or Audio.setup_midi is called.
2014-09-09 00:08:32 +02:00
Jonas Kulla
673a25f811 Bitmap: Don't use 'pixman_region_clear'
It's not included in older pixman versions.
2014-09-07 19:11:20 +02:00
Jonas Kulla
ac9b98157e TilemapVX: Use SimpleShader for unanimated ground layers
Also remove some useless member variables.
2014-09-06 22:02:00 +02:00
Jonas Kulla
6bc3460294 Core, MRI: Don't expose RGSS3 functionality in 2 2014-09-06 02:01:20 +02:00
Jonas Kulla
7f41b9cc45 Config: Correctly setup rgssVer / screen size with customScript 2014-09-05 21:54:16 +02:00
Jonas Kulla
f8c26fc515 Core/MRI: Fix handling of Etc/Font properties
The gist of it is that for Etc and Font props, the assignment
operator (eg. 'sprite.color=') does not take a reference of the
right hand parameter and replaces its previous one with it (this
was the old behavior). Rather, it keeps its internal property
object and copies the parameter object into it by value.
The getter is unchanged; it still returns a reference to the
internal property object.

s = Sprite.new
c = Color.new
s.color = c
p s.color == c # => true
p s.color.object_id == c.object_id # => false (true before)
c = s.color
p s.color.object_id == c.object_id # => true
2014-09-05 01:58:41 +02:00
Jonas Kulla
f665d8b41c BoostSet: Add 'remove' and rename BoostHash::erase to remove
This is more consistent with Qt's method naming.
2014-09-05 01:06:08 +02:00
Jonas Kulla
10186e8dcc Input: Fix isRepeated off-by-one error and do small optim. 2014-09-03 02:35:57 +02:00
cremno
4b08eee81f add RGSS2/3 Input.repeat? 2014-09-02 19:14:05 +02:00
Jonas Kulla
d8bb6aa2fc Replicate RMVX/VXA's broken sprite Z sorting implementation
Fixes Window_NameBox visual appearance in Skyborn.

Also nuke the second SceneElement constructor that has been
obsolete since the Tilemap mapViewport rewrite.
2014-08-31 01:10:32 +02:00
Jonas Kulla
1a98760b31 Config: Properly clamp rgssVersion to allowed range 2014-08-30 12:00:56 +02:00
Jonas Kulla
3da785b293 FileSystem: RGSS2 means ogg vorbis support is always available 2014-08-30 12:00:56 +02:00
Jonas Kulla
6d414c0777 Print RGSS version on startup 2014-08-29 03:16:12 +02:00
Jonas Kulla
55f1542c76 Merge separate RGSS version build configs into one
Setup active RGSS version at runtime. Desired version can be
specified via config, or as default, auto detected from the game
files. This removes the need to build specifically for each
version, which should help packaging a lot.

This also greatly reduces the danger of introducing code that
wouldn't compile on all RGSS version paths (as certain code paths
were completely ifdef'd out).

This can be optimized more, eg. not compiling shaders that aren't
needed in the active version.
2014-08-28 23:22:05 +02:00
Jonas Kulla
b1981055e1 Core: Remove ifdefs that don't influence RGSS specific behavior
This is the first step in eliminating the build time RGSS
versioning.
2014-08-28 19:43:13 +02:00
Jonas Kulla
28421a0ce5 Tilemap: Remove RGSS2 viewport setter
This class is not used in RGSS2 at all.
2014-08-28 15:37:04 +02:00
Jonas Kulla
c88b4b03d6 Bitmap: Fix blitshader draw_text path not taking squeezing into account 2014-08-28 14:53:28 +02:00
Jonas Kulla
20081cb07e Wrap include in feature macro 2014-08-28 11:27:36 +02:00
Jonas Kulla
7bcc31fb53 Silence "unused param" warning in release mode 2014-08-28 11:26:20 +02:00
Jonas Kulla
18c74e0f24 SoundEmitter: Only detach/attach buffer if necessary 2014-08-25 05:35:46 +02:00
Jonas Kulla
b1ebc655f9 SoundEmitter: Make SE source count configurable
Default is still 6.
2014-08-25 05:34:19 +02:00
Jonas Kulla
5ee62ba0fd SoundEmitter: Optimize source allocation strategy a bit
If no source is free, instead of seizing the lowest priority one,
first try to find the lowest priority source with the same buffer
that is about to be played and use it. Otherwise, take lowest priority
one as before.
2014-08-24 09:19:54 +02:00
Jonas Kulla
ce72e6d0ee Input: Fix keyboard bindings (RGSS1 and 2 differ), add numpad enter -> C binding 2014-08-24 08:03:12 +02:00
Jonas Kulla
117ddeee5c Config: Add 'preloadScript' entry to run raw scripts before the game scripts
Useful to insert common code, wrappers etc. without touching Scripts.rxdata.
2014-08-24 07:32:44 +02:00
Jonas Kulla
3968ebb538 Graphics: Transition without previous freeze is a noop 2014-08-23 21:26:50 +02:00
Jonas Kulla
b380a0ebdd SharedState: Fix asset path priority (rgssad -> "." -> RTPs) 2014-08-22 23:58:14 +02:00
Jonas Kulla
b751858b16 Graphics: Fadein/out should interpolate from current brightness 2014-08-22 23:57:12 +02:00
Jonas Kulla
24ad0990da TilemapVX: Deal correctly with Graphics.resize_screen 2014-08-22 23:57:12 +02:00
Jonas Kulla
50e393fe6e Graphics: Fix resize_screen 2014-08-22 23:57:12 +02:00
Jonas Kulla
c5c58fa9cd SoundEmitter: Show filename that caused the SDL_Sound error 2014-08-22 23:50:52 +02:00
Jonas Kulla
10bfcb57b7 Config: Convert game title to valid UTF-8 (if it isn't already)
Removes the need to manually convert the Game.ini to UTF-8 every
time with eg. Japanese games. Also, setting the window title on
OSX with invalid UTF-8 crashes.

This functionality and the dependency on libiconv and libguess
are optional and can be enabled with `CONFIG+=INI_ENCODING`.
If turned off and invalid UTF-8 is encountered, the game title
is treated as being empty (ie. the folder name is used instead).
2014-08-20 23:32:18 +02:00
Jonas Kulla
622845a404 TileAtlasVX: Handle table autotiles properly 2014-08-19 19:47:22 +02:00
Jonas Kulla
fb2b2b7260 WindowVX: Fix scroll arrows not showing initially 2014-08-19 19:47:22 +02:00
Jonas Kulla
0c72659025 Remove stale code 2014-08-19 19:47:22 +02:00
Mathew
f89216368d NFD filename translation on OS X 2014-08-19 10:57:03 -04:00
Jonas Kulla
7452331e04 Bitmap: Normalize rect passed to glState.scissorBox
glScissorBox doesn't like negative values.
2014-08-17 15:43:03 +02:00
Jonas Kulla
724d52f61e Tilemap: Finally get rid of that terrible name 'ScanRow'
Replacement: ZLayer
I'd really have loved to have used something alluding to physical
roof tiles (as that's the closest image I have to them), but without
reusing the word "tiles".. yeah, impossible.
2014-08-17 03:58:01 +02:00
Jonas Kulla
9311aff017 Bitmap: Draw line feed and carriage return as whitespace 2014-08-17 03:07:53 +02:00
Jonas Kulla
52e2f2304a Spacing 2014-08-17 00:27:08 +02:00
Jonas Kulla
f0e045d057 Font: Add RGSS2 default values 2014-08-17 00:27:07 +02:00
Jonas Kulla
4daff93e29 Put bundled font into its own translation unit 2014-08-17 00:26:35 +02:00
Jonas Kulla
cbdd19e525 WindowVX: Make more compatible with RGSS2 2014-08-16 22:32:06 +02:00
Jonas Kulla
8042289291 WindowVX: Fix window resizing from big to small 2014-08-16 20:11:46 +02:00
Jonas Kulla
e7882c0d3e Plane: Fix screen shaking in wrong direction 2014-08-16 16:14:00 +02:00
Jonas Kulla
9c421aed45 Add minor comments 2014-08-16 16:14:00 +02:00
Jonas Kulla
e208bc49e8 Sprite: Implement Y based Z draw ordering (RGSS2)
If two sprites have the same Z, their order is decided based
on their Y coordinate first, and only then (if equal) by creation
time.
2014-08-16 16:12:51 +02:00
Jonas Kulla
3887342439 Disposable: Emit 'wasDisposed' on destruction, not dispose()
Fixes segfaults when objects that were not explicitly disposed
were collected by the GC.
2014-08-16 11:47:07 +02:00
Jonas Kulla
b32d6c69cb SharedState: Add RGSS2 default encrypted archive filename 2014-08-16 11:47:07 +02:00
Jonas Kulla
840ecee084 Fix 'uninitialized value used' warnings 2014-08-16 11:47:07 +02:00
Jonas Kulla
f58e4ab00d WindowVX: Don't use uninitialized index value 2014-08-16 11:47:07 +02:00
Jonas Kulla
1195dc15bd WindowVX: Add small hack to visually improve background
Make the stretched background source rect smaller by one pixel.
Greatly improves look of Windows in Majo no Ie.
2014-08-16 11:47:07 +02:00
Jonas Kulla
ded18f9a02 TileAtlasVX: RGSS2 knows no shadow layer 2014-08-16 11:47:06 +02:00
Jonas Kulla
f036e83a2d WindowVX: Remove faulty cursor rect positioning logic 2014-08-16 11:47:06 +02:00
Jonas Kulla
3277663944 WindowVX: Fix padding rect not updating on size change 2014-08-16 11:47:06 +02:00
Jonas Kulla
bce4eb2bee WindowVX: Fix cursor rectangle geometry not updating 2014-08-16 11:47:06 +02:00
Jonas Kulla
062c7267d7 TilemapVX: Fix map viewport not updating on scene geometry change 2014-08-16 11:47:06 +02:00
Jonas Kulla
9003f9a435 Font: Add missing RGSS2+ props basic plumbing (and bind most in MRI)
No core implementations yet for shadow and outline color.
2014-08-16 11:46:25 +02:00
Jonas Kulla
36eea09c7e SharedState: Add RGSS3 default encrypted archive filename 2014-08-16 06:04:02 +02:00
Jonas Kulla
bdd60291a7 Bitmap: Fix vertical gradient direction 2014-08-16 06:04:02 +02:00
Jonas Kulla
8d375b5cac Graphics: Execute one frame reset at construction
Fixes RGSS3 title screen transition looking skipped
2014-08-16 06:04:02 +02:00
Jonas Kulla
150c280c1e Graphics: Default framerate in RGSS2 is 60 2014-08-16 06:04:02 +02:00
Jonas Kulla
7a655528e4 Viewport: Add zero arg constructor (RGSS3) and bind in MRI 2014-08-16 06:03:48 +02:00
Jonas Kulla
5bc6f6f32c Etc: Implement missing RGSS3 functionality (and bind in MRI) 2014-08-15 22:58:08 +02:00
Jonas Kulla
7790bd6c2c Implement RGSS2 Tilemap class (TilemapVX) 2014-08-15 15:20:32 +02:00
Jonas Kulla
3717609142 Tilemap: Make Autotiles con/destructor private 2014-08-15 15:20:32 +02:00
Jonas Kulla
4742226e7c Tilemap: Fix typo 2014-08-15 15:20:32 +02:00
Jonas Kulla
91d19d0a73 Implement RGSS2 Window class (WindowVX) 2014-08-15 15:20:15 +02:00
Jonas Kulla
d654fb7dd6 Add internal 'KeepDestAlpha' BlendType (for use in WindowVX) 2014-08-12 22:26:54 +02:00
Jonas Kulla
d95e90db34 Tone: Add 'valueChanged' signal 2014-08-12 22:26:54 +02:00
Jonas Kulla
3550cc0ff5 Use correct default resolution for RGSS2/3 (544x416) 2014-08-12 22:21:57 +02:00
Jonas Kulla
d128375d62 DisposeWatch: Make private and constify members 2014-08-12 21:41:59 +02:00
Jonas Kulla
194f70c48c SharedState: Constify most getter methods 2014-08-12 21:41:59 +02:00
Jonas Kulla
18022bf809 quadarray.h: Use size_t for everything (quad) count related 2014-08-12 21:41:59 +02:00
Jonas Kulla
7d30ce1a00 quad.h: Cleanup static functions to use templated Vertex parameter
Collapses all the different Vertex/SVertex/CVertex variants
into one generic one per function.
2014-08-12 21:41:59 +02:00
Jonas Kulla
0af5e9d66c gl-util.h: Add GL ID != operator and TEXFBO::clear
TEXFBO::clear resets the struct into its state right
after creation, nulling all IDs inside so they're invaid.
2014-08-12 21:41:59 +02:00
Jonas Kulla
1767b200c7 etc.h: Constify methods 2014-08-12 21:41:28 +02:00
Jonas Kulla
9967ae022d window.cpp: small cleanups
Constify static numbers
'unsigned char' -> 'uint8_t'
2014-08-12 19:38:31 +02:00
Jonas Kulla
e858bbdcf5 Lift 'Disposable' concept from core into bindings
Instead of replicating the RGSS Disposable interface in C++
and merely binding it, redefine the 'disposed' state as the
entire core object being deleted (and the binding object's
private pointer being null).

This makes the behavior more accurate in regard to RMXP.
It is now for example possible to subclass disposable classes
and access their 'dispose'/'disposed?' methods without
initializing the base class first (because the internal pointer
is simply null before initialization). Accessing any other
base methods will still raise an exception.

There are some quirks and irregular behavior in RMXP; eg.
most nullable bitmap attributes of disposable classes
(Sprite, Plane etc.) can still be queried afterwards, but
some cannot (Tilemap#tileset), and disposing certain
attributes crashes RMXP entirely (Tilemap#autotiles[n]).
mkxp tries to behave as close possible, but will be more
lenient some circumstances.

To the core, disposed bitmap attributes will look
identically to null, which slightly diverges from RMXP
(where they're treated as still existing, but aren't drawn).
The Disposable interface has been retained containing a
single signal, for the binding to inform core when
objects are disposed (so active attributes can be set to null).
2014-08-09 21:21:38 +02:00
Jonas Kulla
cc0ab35f10 Font: 'exist?' allows any object (returns false if not string) 2014-08-09 21:21:38 +02:00
Jonas Kulla
6c9fbc1465 Bitmap: Clip dest rect when blitting from mega surface 2014-08-09 21:21:38 +02:00
Jonas Kulla
bdcf1503bd Bitmap: Normalize rectangle passed to pixman 2014-08-09 21:21:38 +02:00
Jonas Kulla
656c5099ea autotiles.cpp: Fix subrect pattern for indices 23 and 46
Fixes #51.
2014-08-07 10:46:58 +02:00
Jonas Kulla
24759fb97b EventThread: Simplify user event handling 2014-08-06 15:54:44 +02:00
Jonas Kulla
151a1f0d1b Table: Add clone constructor (and bind in MRI)
Fixes #50.
2014-08-05 05:24:13 +02:00
Jonas Kulla
59aed37d3e MidiSource: Improve pitch shifting accuracy
Also drop note events whose keys are shifted out of range
instead of clamping them.
2014-08-02 16:15:11 +02:00
Jonas Kulla
5eb5b0dc83 MidiSource: Fix memory leak and simplify code 2014-08-02 16:14:22 +02:00
Jonas Kulla
3bcf995832 Add option to turn off switching into executable dir on startup 2014-08-02 09:30:17 +02:00
Jonas Kulla
cc7218c19d Spacing 2014-08-02 06:50:14 +02:00
Jonas Kulla
751fdc599e Audio: Add MIDI format playback support
This adds a new dependency with libfuildsynth. MIDI support
is built by default, but can be disabled if not desired.

All RTP songs should work well, but there are known problems
with other files (see README). Also, the pitch shift implementation
is somewhat poor and doesn't match RMXP (at least subjectively).

A soundfont is not included and must be provided by
the user themself.
2014-08-02 06:42:55 +02:00
Jonas Kulla
818ca18ebb ALStream: Actually fix issue referenced in prev commit
This bug occured when starting playback of a stream, then immediately
stopping it, loading a different source, and starting playback again.

The real issue was that in stopStream(),  the streaming thread had
not even queued anything yet, so it first decoded some data, then
started playing the source (which had already been stopped in the main
thread), and then finally saw the term request and stopped.

Instead stopping the source after the thread has definitely
terminated fixed the problem.
2014-07-31 05:12:35 +02:00
Jonas Kulla
80937d0d06 ALStream: Fix sometimes not unqueuing all buffers before play
Very rarely rogue buffers would remain and play on loop on song
switch because we only ever cleared processed, not queued, buffers
from the source.

The correct way to completely clear a source's queue is to
simply attach a null buffer to it.
2014-07-31 03:39:36 +02:00
Jonas Kulla
0a94b518dc Add missing header 2014-07-25 14:58:11 +02:00
Jonas Kulla
ec16210f8a MRI-Binding: Allow manually specifying load paths in config 2014-07-24 23:11:12 +02:00
Jonas Kulla
393a283d99 Minor cleanups 2014-07-24 23:02:38 +02:00
Jonas Kulla
2f831aea60 RGSSAD: Add RGSS3 archive reader
Everything except the entry table parsing is the same as RGSS1.
2014-07-24 02:45:20 +02:00
Jonas Kulla
6726493ee7 RGSSAD: Add RGSS2 archive reader
Exactly the same as RGSS1 but different file extension.
Also remove some redundant strings.
2014-07-23 23:05:24 +02:00
Jonas Kulla
1ecdd9f980 filesystem.cpp: Split out RGSSAD parts 2014-07-23 22:57:39 +02:00
Jonas Kulla
7b947a50c9 Use macro from util.h for static array size 2014-07-23 21:26:44 +02:00
Jonas Kulla
f73b0ba4b5 audio.cpp: Split up into smaller parts 2014-07-23 17:28:20 +02:00
Jonas Kulla
492be508da gl-fun.h: Allow to alternatively be compiled with GLES2 headers
Requires your typical "GLES2/{gl2,gl2ext,gl2platform}.h bundle.
Define "GLES2_HEADER" to use.
2014-07-21 01:49:06 +00:00
Jonas Kulla
ca9f83c6de Bitmap: Always upload data in GL_RGBA format 2014-07-21 01:38:22 +00:00
Jonas Kulla
c1d627e0ae GLMeta: Disable blending when blitting via quad draw 2014-07-20 13:20:43 +02:00
Jonas Kulla
27b7815f52 GLState: Remove 'BlendNone' mode in favor of disabling blending alltogether 2014-07-20 13:17:12 +02:00
Jonas Kulla
7ce747d34d GLProperty: Assert proper stack usage 2014-07-20 13:15:03 +02:00
Jonas Kulla
c44f4d7d28 gl-util.h: GL_RGBA8 is not a legal internalformat under GLES2
GL_RGBA ought to be synonymous.
2014-07-19 15:40:40 +00:00
Jonas Kulla
6f17b6ff46 Hookup mkxp to run under a OpenGL ES 2.0 context 2014-07-19 14:26:42 +00:00
Jonas Kulla
86b207e389 Actually switch to 16 bit index buffers 2014-07-19 09:31:39 +02:00
Jonas Kulla
5640c3d04b Print RGSS thread error message to console 2014-07-19 02:59:05 +02:00
Jonas Kulla
813130fbf6 More size_t fixes 2014-07-19 02:58:57 +02:00
Jonas Kulla
ccba946973 util.h: Use size_t for static array sizes 2014-07-19 00:52:00 +02:00
Jonas Kulla
20e46a98dd Plane: Add fallback without GL_REPEAT texture wrapping
This isn't supported under GLES 2.0 for npot textures.
2014-07-17 10:09:58 +02:00
Jonas Kulla
3a3ccf590e Plane: Don't set dirty flags when settings props to existing value 2014-07-16 13:43:13 +02:00
Jonas Kulla
b8d861b4cd gl-util.h: Remove wrappers for things abstracted via GLMeta 2014-07-16 05:22:43 +02:00
Jonas Kulla
bae977d4ab GLMeta: "Finish" -> "End" 2014-07-16 04:53:08 +02:00
Jonas Kulla
a26c73930d GLMeta: Add framebuffer blitting support 2014-07-16 04:48:40 +02:00
Jonas Kulla
4a3a769b15 Graphics: Properly initialize uniform before drawing 2014-07-15 11:54:31 +02:00
Jonas Kulla
97f18beb91 Graphics: Remove dubious optimization 2014-07-15 11:53:34 +02:00
Jonas Kulla
c5f18ee535 Print SDL error message if window creation fails 2014-07-14 06:22:49 +02:00
Jonas Kulla
35dbaab0c3 Shader: Use GetShader/Programiv instead of GetObjectParameterivARB
The former are core 2.0 while the latter is part of GL_ARB_shader_objects.
2014-07-14 04:13:15 +02:00
Jonas Kulla
97708d25b6 Tilemap: Reduce a few unnecessary blits
No need to replicate static autotiles if we're not animating
at all.
2014-07-13 14:05:56 +02:00
Jonas Kulla
efb2fd2695 GLMeta: Add vertex array object support 2014-07-13 14:05:12 +02:00
Jonas Kulla
dac1407120 Add some comments 2014-07-13 13:38:50 +02:00
Jonas Kulla
b73461721c Add meta path with fallback for EXT_unpack_subimage parameters 2014-07-13 05:51:04 +02:00
Jonas Kulla
a541cb1205 Some RGSS2/RGSS3 compile fixes 2014-07-13 05:34:18 +02:00
Jonas Kulla
91aefdc17a Tilemap: Fix map wrap around 2014-07-11 08:43:39 +02:00
Jonas Kulla
d1bad9b45f Bitmap#get_pixel: Use cached client side copy of pixels
A very simplistic optimization for games that create a
Bitmap and then only ever query pixels from it.
2014-07-11 03:25:28 +02:00
Jonas Kulla
caae9c5689 Wrap IBO index type into one definition
Makes it easier to switch between types (eg. 32 -> 16 bit).
2014-07-11 02:09:53 +02:00
Jonas Kulla
295e0e5b15 Tilemap: Rewrite to only process and render visible region
Previously, on creation, we would parse the entire map data,
translating it into and uploading vertices once, then rendering
the entire map on every draw (to keep the draw calls minimal).
This worked great for smaller and medium sized maps, but starting
with larger maps (200x200+) it doesn't scale as the GPUs vertex
processing/culling is overwhelmed by the amount of data each frame.

This rewrite instead changes the strategy to only processing and
uploading a small subregion of the map (the currently visible part)
and regenerating all buffers if this subregion changes. The amount
of data transferred is small enough that it can be done every frame
without causing lag.

The changes also have the convenient side effect that we no longer
require 32 bit indices in mkxp, easing the road to possible GLES2
support in the future.
2014-07-11 02:00:30 +02:00
Jonas Kulla
300e61c64b TileAtlas: Fix broken atlas generation
The stuff committed in 56226c40c6
was actually completely broken.. oops.
2014-07-10 21:48:33 +02:00
Jonas Kulla
6bbdf7e183 Bitmap#blt: Clamp source rect to source bitmap bounds
RGSS allows the source rectangle in both `blt` and
`stretch_blt` to lie outside the source bitmap bounds
(treating the missing data as (0, 0, 0, 0)) and to be
inverted (in which case the blitted image is also inverted).

This commit only hanldes a corner case that
arises in the game "Last Scenario"; emulating the full
RGSS behavior is however desirable.
2014-07-09 03:06:43 +02:00
Jonas Kulla
527a372bd3 Window: Fix contents not being drawn if no windowskin is set 2014-07-09 02:47:32 +02:00
Jonas Kulla
56226c40c6 Tilemap: Use vertex shader based autotile animation strategy
Previously, we would just stuff the entire tilemap vertex data
four times into the buffers, with only the autotile vertices
offset according to the animation frame. This meant we could
prepare the buffers once, and then just bind a different offset
for each animation frame without any shader changes, but it also
lead to a huge amount of data being duplicated (and blowing up
the buffer sizes).

The new method only requires one buffer, and instead animates by
recognizing vertices belonging to autotiles in a custom vertex
shader, which offsets them on the fly according to the animation
index.

With giant tilemaps, this method would turn out to be a little
less efficient, but considering the Tilemap is planned to be
rewritten to only hold the range of tiles visible on the screen
in its buffers, the on the fly offsetting will become neglient,
while at the same time the amount of data we have to send to the
GPU everytime the tilemap is updated is greatly reduced; so a
net win in the end.
2014-07-06 19:44:19 +02:00
Jonas Kulla
033d46a293 Window: Use bilinear filtering for drawing controls
See #44
2014-07-03 14:32:03 +02:00
Jonas Kulla
4a0084801e Graphics: Respect non-default initial window size 2014-07-03 02:48:28 +02:00
Jonas Kulla
843a7bf571 gl-fun.h: Fix KHR_debug function signatures 2014-06-24 23:56:13 +02:00
Jonas Kulla
a4615fb8cc Add copyright notice to gl-fun.{cpp,h} 2014-06-15 07:52:26 +02:00
Jonas Kulla
6808b9a6dd SoundEmitter: Optimize source allocation strategy
Before, we would blindly rotate through the sources (like a
revolver through its chambers), which worked great if one
assumed all sounds to be relatively short and therefore oldest
use == most likely to be free, but breaks if there is one long
sound playing, which would be stopped and overtaken if we rotated
back to it even though there might be other free sources available.

Instead, keep an ascending priority list of sources with last
used == highest priorty that is iterated through for the first
free one, and only if none is found overtake the one with lowest
priority. This also ensures we're always able to play 'SE_SOURCES'
sounds at once independently of their length.

Fixes #37.
2014-06-15 06:26:34 +02:00
Jonas Kulla
282d547ad4 Remove Perftimer classes
Performance can still be crudely measured by turning off
the framelimit and observing the FPS count. For everything
else, there's always callgrind / apitrace.
2014-06-13 19:01:15 +02:00
Jonas Kulla
6c481e5eb8 Eliminate GLEW dependency
GL entrypoint resolution is now done manually. This has a couple
immediate benefits, such as not having to retrieve hundreds of
functions pointers that we'll never use. It's also nice to have
an exact overview of all the entrypoints used by mkxp.

This change allows mkxp to run fine with core contexts, not sure
how relevant that is going to be in the future.

What's noteworthy is that  _all_ entrypoints, even the ones core
in 1.1 and guaranteed to be in every libGL, are resolved
dynamically.
This has the added benefit of not having to link directly against
libGL anymore, which also cleans up the output of `ldd` quite
a bit (SDL2 loads most system deps dynamically at runtime).

GL headers are still required at build time.
2014-06-13 18:46:45 +02:00
Jonas Kulla
640b01e518 Graphics: Fix double calculation being a fixed point division 2014-06-12 14:31:29 +02:00
Jonas Kulla
3ac8f1e8aa Actually, don't disable that on Windows 2014-06-12 12:54:10 +02:00
Jonas Kulla
aed7ba6672 Graphics: Check for nanosleep errors, disable on Windows (for now) 2014-06-12 10:40:17 +02:00
Jonas Kulla
06b218d5d7 Don't rely on non-standard typedef (thanks @ntzrmtthihu777) 2014-06-08 06:59:35 +02:00
Jonas Kulla
2cc2ebca31 GLState: Get rid of GL_TEXTURE_2D enable/disable
This bit was deprecated/removed in core GL.

There was only one place where this was used (flash tiles
in Tilemap), and since the full shader rewrite, it was
effectively a no-op anyway (flash shader doesn't sample texture).
2014-05-30 23:13:58 +02:00
Jonas Kulla
5ba40369cc Don't unnecessarily expose internal constant 2014-05-30 23:13:58 +02:00
Jonas Kulla
0ef68a2eb7 Audio: Remove unused float helper code
Let's us get rid of 'alext.h' include,
which doesn't exist on OSX.
2014-05-24 18:26:04 +02:00
Jonas Kulla
ce0fee0641 Spacing 2014-05-24 18:24:51 +02:00
Jonas Kulla
ea20154978 Spacing 2014-05-22 05:49:06 +02:00
Jonas Kulla
66fe932a8e Remove useless code 2014-05-21 18:11:31 +02:00
Jonas Kulla
2d30301aef DebugWriter: Add std::vector print handler 2014-05-21 18:10:46 +02:00
Jonas Kulla
32bb18d93f Spacing 2014-05-21 18:10:14 +02:00
Jonas Kulla
d09f4a1bae Typo 2014-05-21 18:08:31 +02:00
Jonas Kulla
e74f889bc5 Quad: Don't discard VBO on each update
This never yielded any traceable performance gains.
I also apparently forgot to unbind the buffer after
updating.
2014-05-16 21:39:26 +02:00
Jonas Kulla
8dd7c1b48c Spacing/spelling 2014-05-07 17:52:11 +02:00
Jonas Kulla
c6a3c5aa59 Graphics: Setting 'fixedFramerate' to -1 disables frame limit
Can be useful for benchmarking
2014-05-05 09:21:20 +02:00
Jonas Kulla
58d86039d5 Merge branch 'dev' 2014-04-17 08:19:24 +02:00
Jonas Kulla
4cb1c10c3a Minor declaration fix 2014-04-16 20:54:29 +02:00
Jonas Kulla
f11cc182df Remove screenshot functionality
It was only meant for debugging and brought with it
unneeded platform dependant issues.
2014-04-16 13:48:45 +02:00
Jonas Kulla
1ef6e04520 Font: Overhaul font asset discovery
Previously, any font names requested by RGSS would be translated
directly to filenames by lowercasing and replacing spaces with
underscores (and finally doing some extension substitution).
To make this whole thing work smoother as well as get closer to
how font discovery is done in VX, we now scan the "Fonts/" folder
at startup and index all present font assets by their family name;
now, if an "Open Sans" font is present in "Fonts/", it will be
used regardless of filename.

Font assets with "Regular" style are preferred, but in their
absence, mkxp will make use of any other style it can find for
the respective family. This is not the exact same behavior as
VX, but it should cover 95% of use cases.

Previously, one could substitute fonts via filenames, ie. to
substitute "Arial" with "Open Sans", one would just rename
"OpenSans.ttf" to "arial.ttf" and put it in "Fonts/". With the
above change, this is no longer possible. As an alternative, one
can now explicitly specify font family substitutions via mkxp.conf;
eg. for the above case, one would add

fontSub=Arial>Open Sans

to the configuration file. Multiple such rules can be specified.

In the process, I also added the ability to provide
'Font.(default_)name' with an array of font families to search
for the first existing one instead of a plain string.
This makes the behavior closer to RMXP; however, it doesn't
work 100% the same: when a reference to the 'Font.name' array is
held and additional strings are added to it without re-assignig
the array to 'Font.name', those will be ignored.
2014-04-16 13:37:22 +02:00
Jonas Kulla
31626c9acc Spacing 2014-04-16 13:06:16 +02:00
Jonas Kulla
51c5ca1410 Graphics: Taint entire Bitmap in #snap_to_bitmap 2014-04-15 19:05:36 +02:00
cremno
95c112bbe4 MRI: add option to use a script's name as filename 2014-04-11 18:11:32 +02:00
Jonas Kulla
4219b91bbb al-util.h: Add include fix for older OpenAL releases
Apparently older versions of 'alext.h' didn't include
'alc.h' despite dependencies on ALC types.
2014-02-06 04:27:17 +01:00
Jonas Kulla
af9039f58d Sprite: Implement wave effect (RGSS2)
This initial implementation emulates the way RMVX splits
the sprite into "chunks" of about 8 pixels, which it then
scrolls left/right on a vertical sine wave. It even
replicates the weird behavior when wave_amp < 0, namely
"shrinking" the src_rect horizontally.

As with bush_opacity, this effect in combination with
rotation will render differently from RMVX.
2014-02-03 15:32:50 +01:00
Jonas Kulla
bb8f2351cc Bitmap: Remove leftover 'flush()' calls 2014-02-02 23:36:01 +01:00
Jonas Kulla
e0a4dfe372 Bitmap: Make #get_pixel/#set_pixel more accurate
This gets rid of the "batch/flush" semantics for #set_pixel
and instead just directly uploads the pixel color to the
texture, circumventing the float conversion entirely.
Also makes a lot of code simpler in many places as calling
'flush()' is no longer required for bitmaps.
2014-01-31 10:19:16 +01:00
Jonas Kulla
b6a299541f Bitmap: Fix #get_pixel returning bogus values
We never bound the Bitmap FBO to the READ binding point,
so glReadPixels was blindly reading data off of whatever
was last bound there.
2014-01-28 16:38:10 +01:00
Jonas Kulla
96d2707edb Bitmap: Fix #get_pixel returning bogus values
We never bound the Bitmap FBO to the READ binding point,
so glReadPixels was blindly reading data off of whatever
was last bound there.
2014-01-28 16:34:28 +01:00
Jonas Kulla
f956f21ce1 Revert "Font: Adhere to spec and set Font.default_name to "MS PGothic""
This reverts commit c9423164d4.

Turns out the spec was not adjusted correctly for the
English RGSS version; the de facto default is "Arial"
after all.
2014-01-26 08:06:54 +01:00
Jonas Kulla
b28863d8eb Add comment 2014-01-25 09:30:48 +01:00
Jonas Kulla
87c1e376b9 GLState: Add bound shader program to managed state
Squishes a handful of redundant binds per frame.
2014-01-20 00:58:39 +01:00
Jonas Kulla
b729da249b Graphics: Don't unbind shader 2014-01-20 00:56:00 +01:00
Jonas Kulla
e93e1fd292 debugwriter.h: Use std::newl instead of '\n' 2014-01-20 00:54:42 +01:00
Jonas Kulla
f3572f5ba4 Bitmap: Don't unbind shader after render op
Since all rendering is now shader based, there's normally
no reason to ever unbind a shader program.
2014-01-20 00:53:58 +01:00
Jonas Kulla
f39d1239bb TileAtlas: Slightly optimize out some allocation
User vector instead of list for colums.s
2014-01-16 19:17:46 +01:00
Jonas Kulla
b0a41a23e0 Rename typedef and fix wrong documenting comment 2014-01-16 19:16:09 +01:00
Jonas Kulla
316457b988 Refactoring 2014-01-16 04:19:22 +01:00
Jonas Kulla
91efcfa06d FileSystem: More stringent RGSSAD header checks 2014-01-16 01:06:59 +01:00
Jonas Kulla
bbb9bff239 FileSystem: Fix path cache for mounted zip archives 2014-01-15 01:51:56 +01:00
Jonas Kulla
f14a379ee9 FileSystem: Trim redundant error message on ENOENT
MRI adds the "No such file or directory - " itself;
I guess we can just emulate this behavior everywhere else.
2014-01-15 01:47:16 +01:00
Jonas Kulla
64cb4ee4f1 Use stdint types 2014-01-15 01:43:46 +01:00
Jonas Kulla
0f004b8601 Spacing 2014-01-15 00:48:34 +01:00
Jonas Kulla
c33144552a Config: Parse from command line options on top of config file
Any options that are not arrays (ie. RTP paths) specified
as command line options will override entries in mkxp.conf.

The syntax is: --<option>=<value>
2014-01-10 20:16:34 +01:00
Jonas Kulla
b8fc5e25b9 Audio: Make thread names more descriptive 2014-01-07 16:06:50 +01:00