ref-err
e88bddbdbf
fix crash on game exit and some ruby fixes idk
...
and also sdl unfree's your copyright notice
2026-07-31 21:47:58 +05:00
Issac332
34db76fc45
trying to dynamic resolution (im so bad...)
2026-07-16 04:20:55 +03:00
niko(depressedTWM)
e14614a7a9
Replacing standart C library methods with SDL methods
2026-07-14 12:43:43 -04:00
Issac332
319e17d711
dynamic resolution
2026-07-14 18:03:52 +03:00
Issac332
1ddacce66e
partial signals in ruby, gradual adaptation to dynamic resolution
2026-07-14 01:41:55 +03:00
Issac332
8727da2834
sigc is wrapped in signal.h, added the ability to move window from ruby
2026-07-13 02:05:46 +03:00
Issac332
49f929b789
aspect presets
2026-07-05 17:13:33 +03:00
DepressedTWM
1024638043
bruh
2026-07-05 16:53:23 +04:00
DepressedTWM
c03282d892
meow
2026-06-12 07:12:36 -04:00
ZakatTeamI2P
a6e2dc795a
Fuck
2026-05-18 23:08:54 +04:00
DepressedTWM
d5bb0f501a
School is soooooo boooorrrrriiiiiinnnngggf
2026-05-18 09:50:04 +04:00
DepressedTWM
e1ced21b34
Code cleanup
2026-05-18 08:37:31 +04:00
ZakatTeamI2P
aa65d1783b
Patcher for 16:9
2026-05-17 14:31:03 +04:00
ZakatTeamI2P
f4d2416c6d
dgdfg
2026-05-12 15:41:57 +04:00
DepressedTWM
07b89ef555
meow x2
2026-05-12 15:05:32 +04:00
ZakatTeamI2P
4eba89fd0c
Verbose logging, bugs fixes, minor changes, one SEGFAULT fix(sunshine bindings) and other i dont rememberrrrrrrrrr
2026-04-28 21:43:24 +04:00
root
29fd891550
Adding backend changes for settings menu
...
Committer: mshirt <mshirt@ualberta.ca>
2017-01-01 04:48:40 -06:00
Mathew Velasquez
a0ba40916d
Smooth scaling Graphics option
2016-12-14 22:05:53 -05:00
Mook
8e411cbcfe
Graphics: Stub out play_movie
...
Some people are using it to detect the RGSS version.
2015-10-30 08:01:36 -07:00
Jonas Kulla
6380a93cec
Graphics: Fix ::transition() "filename" default value
...
The default value is an empty string, which triggers the simple
transition. Passing null is not legal (and wasn't possible in
mkxp from Ruby side anyway).
Fixes #108 .
2015-06-10 13:30:26 +02:00
Jonas Kulla
d223d83cbf
Implement F12 game reset (MRI only)
...
Can be disabled with "enableReset=false".
While at it, also replace the flakey volatile bool flags
with proper atomics.
2014-09-26 06:25:47 +02:00
Jonas Kulla
55f1542c76
Merge separate RGSS version build configs into one
...
Setup active RGSS version at runtime. Desired version can be
specified via config, or as default, auto detected from the game
files. This removes the need to build specifically for each
version, which should help packaging a lot.
This also greatly reduces the danger of introducing code that
wouldn't compile on all RGSS version paths (as certain code paths
were completely ifdef'd out).
This can be optimized more, eg. not compiling shaders that aren't
needed in the active version.
2014-08-28 23:22:05 +02:00
Jonas Kulla
dbb2249ff3
MRI: Graphics: Bind resize_screen
2014-08-24 07:20:44 +02:00
Jonas Kulla
deb5696ddb
MRI-Binding: Graphics: Bind 'brightness' prop (RGSS2)
2014-08-16 06:04:02 +02:00
Jonas Kulla
b878149f5c
MRI-Binding: Properly init Bitmap in Graphics#snap_to_bitmap
2014-07-16 05:27:16 +02:00
Jonas Kulla
7ad6b7b5df
MRI-Binding: Add some RGSS2 Graphics bindings
2014-07-15 12:34:58 +02:00
Jonas Kulla
6dfa4f6b7d
MRI-Binding: Add 'Graphics.width/height' bindings (RGSS2)
2014-04-11 13:34:19 +02:00
Jonas Kulla
c504a383ba
MRI-Binding: Optimize RB_ARG_END vaarg guard
...
It's enough to check this only in debug mode.
Make this an empty define in release mode.
2013-12-20 11:29:12 +01:00
Jonas Kulla
cb6f73f7df
Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
...
This was particularly nasty with the shorthand macros
'gState' and 'glState'. The former is now 'shState'.
2013-10-09 12:30:33 +02:00
Jonas Kulla
4ff563725b
Make 'rb_get_args()' va_arg passing safer by introducing a termination marker
...
What can I say. I made a pact with the devil, and paid dearly.
Almost a whole day's worth of debugging, actually. Not again.
If this turns out to be slow we can always optimize the critical
parts (with no variable param count) later, or completely remove it.
2013-09-27 04:49:48 +02:00
Jonas Kulla
fe557bca1d
Implement "show_cursor" attribute in Graphics module
...
If false (the default), the system cursor is hidden
inside the game window.
2013-09-24 22:56:25 +02:00
Jonas Kulla
ff25887f41
Initial commit
2013-09-01 16:27:21 +02:00