Commit graph

30 commits

Author SHA1 Message Date
Issac332
1ddacce66e partial signals in ruby, gradual adaptation to dynamic resolution 2026-07-14 01:41:55 +03:00
Issac332
681fc6a456 бырыбыб mirrors 2026-07-05 14:32:36 +03:00
Issac332
a5c900d96c light saving 2026-07-03 02:13:24 +03:00
Issac332
e33ba85c03 DYNAMIC LIGHT OMG MEOW MEOW MEOW 2026-07-01 00:00:07 +03:00
DepressedTWM
3ed5988375 ModLoader and hooks 2026-06-08 15:13:23 -04:00
Issac332
7763b998a6 Dynamic Water in Barrens and Glen 2026-05-28 22:42:10 +03:00
Issac332
ba0820ac7f particles fix 2026-05-27 16:30:31 +03:00
ZakatTeamI2P
908e9d7bca meow 2026-05-19 14:09:39 +04:00
ZakatTeamI2P
a6e2dc795a Fuck 2026-05-18 23:08:54 +04:00
ZakatTeamI2P
a4d86310d8 meow 2026-05-18 16:39:35 +04:00
ZakatTeamI2P
aa65d1783b Patcher for 16:9 2026-05-17 14:31:03 +04:00
ZakatTeamI2P
a81aa34411 Big fixes! 2026-05-03 20:21:29 +04:00
GIR GIR
5e8fb00585 -further localization changes for chinese version
-language will now default to chinese if "zh_CN.ver" file is present in root directory
2020-01-19 01:12:57 -08:00
mshirt
d8002dabca all the solstice changes
i'm lazy sorry and forgot to keep the repo up to date

but here's all the solstice scripts
2017-03-27 14:52:10 -05:00
Michael Shirt
d403608189 Finishing footsplashes for the water room.
With these scripts the map properly loops and the footsplashes do as
well.  Footsplashes were also made bigger.
2016-10-17 15:27:52 -06:00
Michael Shirt
cea46f76e8 Added footsplashes
These can be controlled with switch 101, to be primarily used in the
Tower area.

This isn't finalized yet but works as is atm, will be finished soon.
2016-10-13 18:32:34 -06:00
Michael Shirt
0b3fc4527b Added fading water animation for blue and green areas.
This cycles the panorama through 3 different images, fading them in as
they show up.
2016-09-27 10:29:53 -06:00
Michael Shirt
390cc74889 Anti-lag script fix for edge case
This fix makes it such that even if a character sprite is offscreen it
will still update its camera position, to prevent issues when a
character sprite teleports offscreen (but their sprite does not because
it doesn't update).
2016-09-20 20:52:23 -06:00
Michael Shirt
8a99e0716f Anti-lag script
This didn't get fully committed last time for some reason?
2016-09-20 13:08:55 -06:00
Michael Shirt
a0933df9c3 Anti-lag script
This just makes sure that character sprites are actually onscreen before
updating them, for game events.  This greatly improves performance on
larger maps that have many game events.
2016-09-20 00:05:55 -06:00
Mathew Velasquez
302ec6dd02 I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
Mathew Velasquez
82493cd0a0 Added footprints and src_rect to Plane class 2016-04-11 21:33:54 -04:00
Mathew Velasquez
77ba08415b Demo tweaks 2016-03-11 00:28:33 -05:00
Mathew Velasquez
ba0203169e Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
Mathew
1be4cd927e Fix light layer shake 2016-01-05 14:50:18 -05:00
Mathew Velasquez
e9f53af625 Re-implemented ambient light and bulb glow 2016-01-05 14:50:18 -05:00
Mathew Velasquez
0007939ded Re-implemented lights as another viewport layer 2016-01-05 14:50:18 -05:00
Mathew Velasquez
5ff71744b5 Rudimentary map wrapping added 2016-01-05 14:50:18 -05:00
Mathew Velasquez
b320dc3873 Started on light viewport, reorganized viewports 2016-01-05 14:50:18 -05:00
Mathew Velasquez
965f88ef83 Added scripts 2016-01-05 14:50:18 -05:00