DepressedTWM
12f832f404
meow
2026-05-20 09:39:59 +04:00
DepressedTWM
acbac0b959
космитические изменения и обновление oneshot.conf
2026-05-19 08:27:52 +04:00
DepressedTWM
07b89ef555
meow x2
2026-05-12 15:05:32 +04:00
meowtech
768426965f
some fixes
2026-03-30 22:26:46 +00:00
ZakatTeamI2P
42345d72db
imastupiiid
2026-03-31 02:13:53 +04:00
ZakatTeamI2P
f142b26df1
C+++++++++++++
2026-03-31 01:44:57 +04:00
ZakatTeamI2P
661ce21503
fjhgfoig
2026-03-30 22:51:26 +04:00
ZakatTeamI2P
fa016d495b
ia pidoras
2026-03-30 22:45:44 +04:00
ZakatTeamI2P
7b740a8a1a
asfs
2026-03-30 22:27:19 +04:00
ZakatTeamI2P
5ae9caaf39
efjgfrdn8her50ny0hteri0jhermippg
2026-03-30 22:13:59 +04:00
ZakatTeamI2P
7ae600021a
Fixes
2026-03-30 21:56:04 +04:00
meowtech
6ff7405d31
sabijdsads
2026-03-30 17:31:03 +00:00
ZakatTeamI2P
b4703792c1
AAAAAAAAAAAAAAAAAAAAAAAA
2026-03-30 21:13:57 +04:00
ZakatTeamI2P
060eea022c
eventthread.cpp changes for SDL3 syka bliat
2026-03-30 19:00:58 +04:00
KockaAdmiralac
e75ef54a75
Add fallthrough notes to intentional fallthroughs against compiler warnings and for better code readability
2018-07-15 22:04:09 +02:00
KockaAdmiralac
1890afabbb
Remove unused code
2018-06-16 09:53:42 +02:00
KockaAdmiralac
8060adceee
Fix indentation in i18n.cpp, remove unused havePendingTitle, output when writing to pipe fails
2018-06-16 09:21:53 +02:00
KockaAdmiralac
113f68a8f6
Temporary commit to merge master
2018-04-29 19:46:02 +02:00
Vinyl Darkscratch
941f8b6131
Fix crash on macOS
2018-03-07 14:35:59 -08:00
Vinyl Darkscratch
190e2837c2
Re-enable event filter on macOS
2018-03-07 13:15:15 -08:00
Vinyl Darkscratch
8921e23ba5
Merge remote-tracking branch 'MKXP/master' into new-mkxp
2018-03-06 18:43:36 -08:00
Vinyl Darkscratch
a28a4733c4
Reduce warning count
2018-03-05 14:10:47 -08:00
Jonas Kulla
947974cac6
Config: Properly use windowTitle everywhere instead of game.title
2017-12-12 17:57:02 +01:00
Jonas Kulla
06feafe9ef
Add missing include
2017-04-08 20:06:12 +02:00
Jonas Kulla
3ea24bd757
EventThread: Make system cursor visible over black aspect ratio bars
...
Should be less confusing for the player.
2017-04-08 18:45:24 +02:00
Vinyl Darkscratch
6b5eff715b
Add text input function (broken, read description)
...
Note: using this function breaks the graphics rendering at the moment,
due to code inconsistencies (utilizing SDL renderers when the rest of
the program uses GL ones, mainly), working on fixes for it!
2017-04-04 00:43:53 -07:00
Vinyl Darkscratch
85da9ff7e8
Reorganizing Mac and Linux blocks and commence on retina support
2016-12-13 21:16:33 -08:00
Mathew Velasquez
aa7818847c
Lots of stuff
2016-12-06 23:49:37 -05:00
Mathew Velasquez
302ec6dd02
I stopped making commits for a good while. Here's the latest junk.
2016-09-19 13:54:38 -04:00
Mathew Velasquez
1fd808d0af
Gutted more unused features
2016-02-29 15:40:10 -05:00
Mathew Velasquez
f44138015b
Cleaned up config; Fullscreen option now indicates Big Picture
2016-02-28 08:13:29 -05:00
Jonas Kulla
5964aa8f76
EventThread: ifdef out broken SDL function on OSX
2016-02-26 18:13:51 -05:00
Jonas Kulla
c16f20527e
EventThread: Fix mouse cursor not being hidden
2016-02-26 18:13:51 -05:00
Jonas Kulla
47ef36ca19
EventThread: ifdef out broken SDL function on OSX
2016-02-24 17:55:28 +01:00
Jonas Kulla
de74fc1bc3
EventThread: Fix mouse cursor not being hidden
2016-02-24 17:45:55 +01:00
Mathew Velasquez
ba0203169e
Added obscured/scratched window puzzle
2016-02-17 17:14:16 -05:00
Mathew Velasquez
6384696bcf
Tweaked configuration options
2016-01-05 14:50:18 -05:00
Mathew Velasquez
10e0aaabd1
fixed OS X build
2016-01-05 14:50:17 -05:00
Mathew Velasquez
1c5d4c2645
added SDL controller support
2016-01-05 14:50:17 -05:00
Jonas Kulla
7bf6eca362
EventThread: Comment out unneeded SDL2 constants
2015-07-26 23:56:50 +02:00
Jonas Kulla
e4bc08e972
Fix for old, broken OpenAL-Soft headers
...
See 4219b91bbb
2015-05-26 01:40:53 +02:00
Jonas Kulla
c92df0ce3a
EventThread: Pause OpenAL device when entering background
...
This requires ALC_SOFT_pause_device to be present. It stops the
alc thread from needlessly consuming CPU resources.
2015-01-15 08:07:22 +01:00
Jonas Kulla
7c6a2b2c62
Pause RGSS execution when moving into background on Android
...
Assuming that there is enough memory for mkxp to stay in the
background and that the OS doesn't kill the process, this should
allow smooth resuming after moving back into the foreground.
For now, EGL context loss is not handled.
2015-01-15 08:02:21 +01:00
Jonas Kulla
a05a3deff6
EventThread: Factor out event discarding code
2015-01-03 20:48:31 +01:00
Jonas Kulla
7003039e56
EventThread: Track touch state (maximum 4 fingers)
2015-01-03 19:18:52 +01:00
Jonas Kulla
3411435138
Factor out some thread communication code (window size, bindings)
2015-01-02 01:41:23 +01:00
Jonas Kulla
9122446b23
EventThread: Discard fake mouse events on mobile
2014-12-31 18:52:21 +01:00
Jonas Kulla
7cbf81c83a
Add 'printFPS' config entry to continuously print FPS to console
...
Useful on platforms that don't have window decorations.
2014-12-31 18:52:21 +01:00
David Salvisberg
90e1c09711
Added support for JHat events.
2014-12-31 16:39:28 +01:00
Jonas Kulla
4a8b0f30c8
MRI: Add 'System.raw_key_states' to query full keyboard state
...
Returns a byte array with all key states (0 = released,
1 = pressed) indexed via SDL_SCANCODE_* enums.
2014-10-20 10:27:01 +02:00