Commit graph

10 commits

Author SHA1 Message Date
Issac332
04a964e45f WM effect and npc names debug 2026-05-26 17:25:33 +03:00
ZakatTeamI2P
a81aa34411 Big fixes! 2026-05-03 20:21:29 +04:00
GIR GIR
99602129d8 Quick Loc Fixes:
-no longer doing special scaling for localized item icons since it's kind of weird (and wasn't ever used)
-adding localization support for npc sheets
2022-11-02 01:32:15 -07:00
Michael Shirt
851a12ada3 Fixing issue where niko's lightmap clips everything
On maps where the ambient is set via an event/script, niko's lightbulb
clips through anything solid.  This case here seems to be the culprit.
2016-09-22 14:32:13 -06:00
Michael Shirt
390cc74889 Anti-lag script fix for edge case
This fix makes it such that even if a character sprite is offscreen it
will still update its camera position, to prevent issues when a
character sprite teleports offscreen (but their sprite does not because
it doesn't update).
2016-09-20 20:52:23 -06:00
Mathew Velasquez
737f0759e7 Added cheap hack for sprite lighting occlusion 2016-03-11 02:28:26 -05:00
Mathew Velasquez
2df5fd29de Renamed $DEBUG to $debug to avoid verbose mode.
Also made GL debug functions print less stuff.
2016-02-17 17:14:16 -05:00
Mathew Velasquez
fa11f04426 Changed Sprite to RPG::Sprite in Sprite_Character 2016-01-05 14:50:18 -05:00
Mathew Velasquez
0007939ded Re-implemented lights as another viewport layer 2016-01-05 14:50:18 -05:00
Mathew Velasquez
965f88ef83 Added scripts 2016-01-05 14:50:18 -05:00