Commit Graph

2 Commits

Author SHA1 Message Date
AnmiTaliDev 5be8871b5f
Add Android port via SDL3 NDK template
Cross-compile SDL3/Boost/PhysFS/Ruby for Android, fix GLES texture
upload format mismatches breaking sprite/text rendering, fix Ruby
binding name mismatches, fix PHYSFS Android init and other
platform-detection bugs surfaced by the stricter GLES/bionic toolchain.
2026-08-23 09:58:13 +05:00
Jonas Kulla a53163660f Shader: Refine preprocessing on GLES platform
Don't globally set float precision to mediump, only fragment
shaders need that and defining it for vertex shaders causes
tilemap cracks.

Also manually define low precision for variables that hold
color / alpha values.
2014-12-31 18:52:19 +01:00