twm footprint

This commit is contained in:
Issac332 2026-07-19 22:54:54 +03:00
parent ac42a6f5a9
commit fe6f34f2da
5 changed files with 20 additions and 18 deletions

View file

@ -494,7 +494,7 @@ class Game_Character
#--------------------------------------------------------------------------
def emit_footprint(direction)
if $game_map.counter?(@x, @y) && !$game_switches[101] && !$game_switches[111]
$scene.new_footprint(direction, @x, @y)
$scene.new_footprint(direction, @x, @y, @character_name)
end
end
def emit_footsplash(direction)

View file

@ -423,9 +423,9 @@ class Scene_Map
#--------------------------------------------------------------------------
# * Misc operations
#--------------------------------------------------------------------------
def new_footprint(direction, x, y)
def new_footprint(direction, x, y, character_name)
if @spriteset != nil
@spriteset.new_footprint(direction, x, y)
@spriteset.new_footprint(direction, x, y, character_name)
end
end
def new_footsplash(direction, x, y)

View file

@ -1,5 +1,5 @@
class Sprite_Footprint < Sprite
def initialize(viewport, direction, x, y)
def initialize(viewport, direction, x, y, character_name)
super(viewport)
@direction = direction
@real_x = x * 4 * 32
@ -11,6 +11,8 @@ class Sprite_Footprint < Sprite
self.oy = 16
self.bitmap = RPG::Cache.misc('footprints')
self.src_rect.set(0, 16 * (direction / 2 - 1), 16, 16)
self.shader = character_name.start_with?("en") || (character_name.start_with?("niko") && $game_switches[160]) ? Shader::WorldMachine : Shader::Sprite
update
end

View file

@ -383,8 +383,8 @@ class Spriteset_Map
#--------------------------------------------------------------------------
# * Misc operations
#--------------------------------------------------------------------------
def new_footprint(direction, x, y)
@footprint_sprites << Sprite_Footprint.new(@viewport, direction, x, y)
def new_footprint(direction, x, y, character_name)
@footprint_sprites << Sprite_Footprint.new(@viewport, direction, x, y, character_name)
end
def new_maptext(text, x, y)
@footprint_sprites << Sprite_MapText.new(@viewport, text, x, y)