twm footprint

This commit is contained in:
Issac332 2026-07-19 22:54:54 +03:00
parent ac42a6f5a9
commit fe6f34f2da
5 changed files with 20 additions and 18 deletions

View file

@ -494,7 +494,7 @@ class Game_Character
#-------------------------------------------------------------------------- #--------------------------------------------------------------------------
def emit_footprint(direction) def emit_footprint(direction)
if $game_map.counter?(@x, @y) && !$game_switches[101] && !$game_switches[111] if $game_map.counter?(@x, @y) && !$game_switches[101] && !$game_switches[111]
$scene.new_footprint(direction, @x, @y) $scene.new_footprint(direction, @x, @y, @character_name)
end end
end end
def emit_footsplash(direction) def emit_footsplash(direction)

View file

@ -423,9 +423,9 @@ class Scene_Map
#-------------------------------------------------------------------------- #--------------------------------------------------------------------------
# * Misc operations # * Misc operations
#-------------------------------------------------------------------------- #--------------------------------------------------------------------------
def new_footprint(direction, x, y) def new_footprint(direction, x, y, character_name)
if @spriteset != nil if @spriteset != nil
@spriteset.new_footprint(direction, x, y) @spriteset.new_footprint(direction, x, y, character_name)
end end
end end
def new_footsplash(direction, x, y) def new_footsplash(direction, x, y)

View file

@ -1,5 +1,5 @@
class Sprite_Footprint < Sprite class Sprite_Footprint < Sprite
def initialize(viewport, direction, x, y) def initialize(viewport, direction, x, y, character_name)
super(viewport) super(viewport)
@direction = direction @direction = direction
@real_x = x * 4 * 32 @real_x = x * 4 * 32
@ -11,6 +11,8 @@ class Sprite_Footprint < Sprite
self.oy = 16 self.oy = 16
self.bitmap = RPG::Cache.misc('footprints') self.bitmap = RPG::Cache.misc('footprints')
self.src_rect.set(0, 16 * (direction / 2 - 1), 16, 16) self.src_rect.set(0, 16 * (direction / 2 - 1), 16, 16)
self.shader = character_name.start_with?("en") || (character_name.start_with?("niko") && $game_switches[160]) ? Shader::WorldMachine : Shader::Sprite
update update
end end

View file

@ -383,8 +383,8 @@ class Spriteset_Map
#-------------------------------------------------------------------------- #--------------------------------------------------------------------------
# * Misc operations # * Misc operations
#-------------------------------------------------------------------------- #--------------------------------------------------------------------------
def new_footprint(direction, x, y) def new_footprint(direction, x, y, character_name)
@footprint_sprites << Sprite_Footprint.new(@viewport, direction, x, y) @footprint_sprites << Sprite_Footprint.new(@viewport, direction, x, y, character_name)
end end
def new_maptext(text, x, y) def new_maptext(text, x, y)
@footprint_sprites << Sprite_MapText.new(@viewport, text, x, y) @footprint_sprites << Sprite_MapText.new(@viewport, text, x, y)