diff --git a/scripts/Game_Event.rb b/scripts/Game_Event.rb index aefb20d..be3a8a5 100644 --- a/scripts/Game_Event.rb +++ b/scripts/Game_Event.rb @@ -37,7 +37,7 @@ class Game_Event < Game_Character end # Add special event data if it exists /!([a-z]+)/.match(event.name) do |name| - special = SpecialEventData.get(name.captures.first.to_sym) + special = SpecialEventData.get(name.captures[0].to_sym) @custom_flags.concat(special.flags) @collision = special.collision end diff --git a/scripts/Window_NameInput.rb b/scripts/Window_NameInput.rb index 1cfea46..2ee4c8e 100644 --- a/scripts/Window_NameInput.rb +++ b/scripts/Window_NameInput.rb @@ -52,7 +52,7 @@ class Window_NameInput < Window_Base end def init # Create dimension information - @table_size = @character_tables.values.first.size + @table_size = @character_tables[0].first.size @table_width = @table_size / @table_height @start_x = ((width - 32) - @table_width * @char_w) / 2 @start_y = ((height - 32) - (@table_height + 1) * @char_h + BUTTON_BUFFER) / 2 diff --git a/scripts/i18n_Language.rb b/scripts/i18n_Language.rb index 94a0ee4..c7d6337 100644 --- a/scripts/i18n_Language.rb +++ b/scripts/i18n_Language.rb @@ -10,19 +10,16 @@ class Language LANGUAGES = [] class << self def set(lc) - dbg_print(lc.lang) @data = nil @tr = nil script = nil [lc.full.to_s, lc.lang.to_s].each do |name| path = "Languages/#{name}.po" - dbg_print(path) if FileTest.exist?(path) load_pot(path) loadFontMap Font.default_name = @languageFontMap[name] Journal.setLang(name) - dbg_print(Font.default_name) break end end @@ -132,7 +129,6 @@ class Language # Translate some text def tr(string) - #dbg_print(caller_locations(1, 1).first.tap{|loc| puts "#{loc.path}:#{loc.lineno}"}) if @data rv = @data[Oneshot::crc32(string)] || string else @@ -142,7 +138,6 @@ class Language if rv.nil? rv = "NULL" end - #dbg_print(string + " -> " + rv) return String.new(rv) end @@ -176,18 +171,7 @@ class Language end end - def dbg_print(str) - # dbg = IO.new(STDERR.fileno) - # if str.nil? - # dbg.write("null\n") - # else - # dbg.write(str.to_s + "\n") - # end - # dbg.close() - end - def register_text_sprite(key, spr) - dbg_print(key) if @text_sprites.nil? @text_sprites = Hash.new() end