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https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
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changes for SDL3..
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f142b26df1
commit
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4 changed files with 25 additions and 15 deletions
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@ -1,8 +1,8 @@
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#include <SDL3/SDL_surface.h>
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#ifndef _OLDIMPLS_SDL_INCLUDE_H
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#define _OLDIMPLS_SDL_INCLUDE_H
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#include <SDL3/SDL_surface.h>
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static SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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static SDL_Surface *SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, Uint32 format);
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static SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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@ -10,6 +10,8 @@
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#include "debugwriter.h"
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#include "pipe.h"
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// #include "oldimpls/include.h"
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static void showInitError(const std::string &msg)
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{
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Debug() << msg;
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@ -48,7 +50,7 @@ int screenMain(Config &conf)
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//}
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SDL_Window *win;
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win = SDL_CreateWindow("The Journal", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SDL_WINDOW_RESIZABLE);
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win = SDL_CreateWindow("The Journal", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SDL_WINDOW_RESIZABLE | SDL_WINDOW_TRANSPARENT);
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//SDL_SetWindowShape(win, );
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if (!win)
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@ -57,13 +59,20 @@ int screenMain(Config &conf)
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return 0;
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}
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SDL_WindowShapeMode shapeMode;
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shapeMode.mode = ShapeModeColorKey;
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shapeMode.parameters.colorKey = colorKey;
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// SDL_WindowShapeMode shapeMode;
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// shapeMode.mode = ShapeModeColorKey;
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// shapeMode.parameters.colorKey = colorKey;
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//SDL_Surface *surface = SDL_CreateSurface(32, 32, SDL_PIXELFORMAT_INDEX8);
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//SDL_PIXELFORMAT_UNKNOWN - 0,0,0,0 ....maybe?
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SDL_Surface *shape = SDL_CreateSurface(DEFAULT_WIDTH, DEFAULT_HEIGHT, SDL_PIXELFORMAT_UNKNOWN);
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SDL_Palette *palette = SDL_CreateSurfacePalette(surface);
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//SDL_Surface *surface = SDL_CreateSurface(32, 32, SDL_PIXELFORMAT_INDEX8);
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//SDL_Surface *shape = SDL_CreateSurface(DEFAULT_WIDTH, DEFAULT_HEIGHT, SDL_PIXELFORMAT_UNKNOWN);
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// i have no idea if it works.
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//SDL_Surface *shape = SDL_CreateRGBSurface(0, DEFAULT_WIDTH, DEFAULT_HEIGHT, 8, 0, 0, 0, 0);
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SDL_Surface *shape = SDL_CreateSurface(DEFAULT_WIDTH, DEFAULT_HEIGHT, SDL_PixelFormat::SDL_PIXELFORMAT_RGBA32);
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SDL_Palette *palette = SDL_CreateSurfacePalette(shape);
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SDL_SetPaletteColors(palette, &black, 0, 1);
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char messageBuf[256];
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@ -88,7 +97,8 @@ int screenMain(Config &conf)
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if ((shape = IMG_Load(imgname.c_str())) == NULL)
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break;
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SDL_SetWindowSize(win, shape->w, shape->h);
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SDL_SetWindowShape(win, shape, &shapeMode);
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// SDL_SetWindowShape(win, shape, &shapeMode);
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SDL_SetWindowShape(win, shape);
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}
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// Redraw
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@ -52,7 +52,7 @@ struct SDLSoundSource : ALDataSource
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sampleSize = formatSampleSize(sample->actual.format);
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alFormat = chooseALFormat(sampleSize, sample->actual.channels);
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alFreq = sample->actual.rate;
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alFreq = sample->actual.freq;
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}
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~SDLSoundSource()
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@ -98,7 +98,7 @@ struct SDLSoundSource : ALDataSource
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int sampleRate()
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{
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return sample->actual.rate;
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return sample->actual.freq;
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}
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void seekToOffset(float seconds)
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@ -192,13 +192,13 @@ struct SoundOpenHandler : FileSystem::OpenHandler
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: buffer(0)
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{}
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bool tryRead(SDL_IOStream &ops, const char *ext)
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bool tryRead(SDL_IOStream* &ops, const char *ext)
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{
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Sound_Sample *sample = Sound_NewSample(&ops, ext, 0, STREAM_BUF_SIZE);
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Sound_Sample *sample = Sound_NewSample(ops, ext, 0, STREAM_BUF_SIZE);
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if (!sample)
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{
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SDL_CloseIO(&ops);
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SDL_CloseIO(ops);
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return false;
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}
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@ -214,7 +214,7 @@ struct SoundOpenHandler : FileSystem::OpenHandler
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ALenum alFormat = chooseALFormat(sampleSize, sample->actual.channels);
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AL::Buffer::uploadData(buffer->alBuffer, alFormat, sample->buffer,
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buffer->bytes, sample->actual.rate);
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buffer->bytes, sample->actual.freq);
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Sound_FreeSample(sample);
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