This commit is contained in:
KockaAdmiralac 2018-07-10 13:01:57 +02:00
commit f7b3f1ba17
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7 changed files with 17 additions and 8 deletions

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@ -1,6 +1,7 @@
#!/bin/sh
rm -rf journal/mac/__pycache__
rm -rf steamshim_parent/steamshim
rm -rf build
rm -rf dist
rm -rf _______.app

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@ -22,6 +22,10 @@ echo "-> ${cyan}Generate makefile...${color_reset}"
qmake -qt=5
echo "-> ${cyan}Compile engine...${color_reset}"
make -j${make_threads}
echo "-> ${cyan}Compile steamshim...${color_reset}"
cd steamshim_parent
HOST=linux64 make -j${make_threads}
cd ..
echo "-> ${cyan}Compile journal...${color_reset}"
pyinstaller journal/unix/journal.spec --onefile --windowed
@ -42,4 +46,4 @@ rm -rf journal/unix/__pycache__
rm -rf build
rm -rf dist
echo "\n${green}Complete! ${white}Please report any issues to https://github.com/vinyldarkscratch/synglechance/issues${color_reset}"
echo "\n${green}Complete! ${white}Please report any issues to https://github.com/GooborgStudios/synglechance/issues${color_reset}"

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@ -4,7 +4,7 @@ set -e
cd `dirname $0`
# User-configurable variables
mac_version="1.0.2"
mac_version="1.0.4"
make_threads=8
ONESHOT_PATH=$HOME/Library/Application\ Support/Steam/steamapps/common/OneShot
@ -22,6 +22,10 @@ echo "-> ${cyan}Generate makefile...${color_reset}"
qmake MRIVERSION=2.5
echo "-> ${cyan}Compile engine...${color_reset}"
make -j${make_threads}
echo "-> ${cyan}Compile steamshim...${color_reset}"
cd steamshim_parent
HOST=osx make -j${make_threads}
cd ..
echo "-> ${cyan}Compile journal...${color_reset}"
pyinstaller journal/unix/journal.spec --onefile --windowed
@ -43,7 +47,7 @@ if [ ! -e $ResourcesDir ]
mkdir -p "$ResourcesDir"
fi
cp patches/mac/steamshim ./OneShot.app/Contents/Resources/steamshim
cp steamshim_parent/steamshim ./OneShot.app/Contents/Resources/steamshim
cp patches/mac/libsteam_api.dylib ./OneShot.app/Contents/Libraries/libsteam_api.dylib
cmake -P patches/mac/CompleteBundle.cmake
cp assets/icon.icns ./OneShot.app/Contents/Resources/icon.icns
@ -75,4 +79,4 @@ rm -rf journal/unix/__pycache__
rm -rf build
rm -rf dist
echo "\n${green}Complete! ${white}Please report any issues to https://github.com/vinyldarkscratch/synglechance/issues${color_reset}"
echo "\n${green}Complete! ${white}Please report any issues to https://github.com/GooborgStudios/synglechance/issues${color_reset}"

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@ -19,7 +19,7 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleVersion</key>
<string>macOS Port v.ONESHOTMACVERSION (OneShot Solstice Update)</string>
<string>macOS Port v.ONESHOTMACVERSION</string>
<key>CFBundleShortVersionString</key>
<string>ONESHOTMACVERSION</string>
<key>LSApplicationCategoryType</key>

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patches/mac/libsteam_api.dylib Executable file → Normal file

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@ -743,6 +743,9 @@ void Graphics::transition(int duration,
setBrightness(255);
/* Capture new scene */
p->screen.composite();
/* The PP frontbuffer will hold the current scene after the
* composition step. Since the backbuffer is unused during
* the transition, we can reuse it as the target buffer for
@ -750,9 +753,6 @@ void Graphics::transition(int duration,
TEXFBO &currentScene = p->screen.getPP().frontBuffer();
TEXFBO &transBuffer = p->screen.getPP().backBuffer();
/* Capture new scene */
p->screen.composite();
/* If no transition bitmap is provided,
* we can use a simplified shader */
TransShader &transShader = shState->shaders().trans;