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https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
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This commit is contained in:
parent
f53e09f331
commit
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4 changed files with 8 additions and 5 deletions
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@ -22,6 +22,7 @@
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# Donators:
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| Donator |
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| ----------- |
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| The name sold |
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| Kodu |
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## Special thanks to
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@ -57,4 +57,6 @@ Added In-Memory Log buffer
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Added setting "Use Old Self Contained Universe(Reprise) version"
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Rewrited audio system from SDL3_sound and OpenAL to SDL_mixer
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Added Master Volume setting
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Added viewports scaling
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Added viewports scaling
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Build script for Windows MinGW
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@ -185,9 +185,9 @@ void crash_screen(SDL_Window* win){
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const static int sdlcompiled = SDL_VERSION;
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const static int sdllinked = SDL_GetVersion();
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o << "SDL(compiled) version: " << SDL_VERSIONNUM_MAJOR(sdlcompiled) << "." << SDL_VERSIONNUM_MINOR(sdlcompiled) << "." << SDL_VERSIONNUM_MICRO(sdlcompiled) << endl;
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o << "SDL(linked) version: " << SDL_VERSIONNUM_MAJOR(sdllinked) << "." << SDL_VERSIONNUM_MINOR(sdllinked) << "." << SDL_VERSIONNUM_MICRO(sdllinked) << endl;
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o << "SDL_image(compiled) version: " << SDL_IMAGE_MAJOR_VERSION << "." << SDL_IMAGE_MINOR_VERSION << "." << SDL_IMAGE_MICRO_VERSION << endl;
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o << "SDL_TTF(compiled) version: " << SDL_TTF_MAJOR_VERSION << "." << SDL_TTF_MINOR_VERSION << "." << SDL_TTF_MICRO_VERSION << endl;
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0 << "SDL_mixer version: " << MIX_Version() << endl;
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o << "Ruby version: " << RUBY_API_VERSION_CODE << endl;
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o << "ZLib version: " << ZLIB_VERSION << endl;
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o << "Boost versino: " << BOOST_VERSION / 100000 << "." << BOOST_VERSION / 100 % 1000 << "." << BOOST_VERSION % 100 << endl;
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@ -153,7 +153,7 @@ void Shader::init(const unsigned char *vert, int vertSize, const unsigned char *
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if (!success){
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printShaderLog(vertShader);
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crash(Exception::ShaderError, "GLSL: An error occured while compiling vertex shader '%s' in program '%s'", vertName, programName);
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ErrorMsg(Exception::ShaderError, "GLSL: An error occured while compiling vertex shader '%s' in program '%s'", vertName, programName);
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}
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/* Compile fragment shader */
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@ -164,7 +164,7 @@ void Shader::init(const unsigned char *vert, int vertSize, const unsigned char *
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if (!success){
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printShaderLog(fragShader);
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crash(Exception::ShaderError, "GLSL: An error occured while compiling fragment shader '%s' in program '%s'", fragName, programName);
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ErrorMsg(Exception::ShaderError, "GLSL: An error occured while compiling fragment shader '%s' in program '%s'", fragName, programName);
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}
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/* Link shader program */
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@ -181,7 +181,7 @@ void Shader::init(const unsigned char *vert, int vertSize, const unsigned char *
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if (!success){
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printProgramLog(program);
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crash(Exception::ShaderError, "GLSL: An error occured while linking program '%s' (vertex '%s', fragment '%s')", programName, vertName, fragName);
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ErrorMsg(Exception::ShaderError, "GLSL: An error occured while linking program '%s' (vertex '%s', fragment '%s')", programName, vertName, fragName);
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}
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}
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