changes for SDL3 again...
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b2221612b4
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f01e12e703
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@ -42,10 +42,11 @@ void subRectImageUpload(GLint srcW, GLint srcX, GLint srcY,
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}
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}
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else
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else
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{
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{
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SDL_PixelFormat *form = &src->format
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//SDL_PixelFormat *form = src->format;
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//SDL_PixelFormat *form = src->format;
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SDL_Surface *tmp = SDL_CreateSurface(0, dstW, dstH, form->BitsPerPixel,
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/*SDL_Surface *tmp = SDL_CreateSurface(0, dstW, dstH, form->BitsPerPixel,
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form->Rmask, form->Gmask, form->Bmask, form->Amask);
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form->Rmask, form->Gmask, form->Bmask, form->Amask);*/
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SDL_Surface* tmp = SDL_CreateSurface(dstW, dstH, src->format);
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SDL_Rect srcRect = { srcX, srcY, dstW, dstH };
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SDL_Rect srcRect = { srcX, srcY, dstW, dstH };
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SDL_BlitSurface(src, &srcRect, tmp, 0);
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SDL_BlitSurface(src, &srcRect, tmp, 0);
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