diff --git a/src/main.cpp b/src/main.cpp index 295c54c..2df73bb 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -69,13 +69,6 @@ static inline const char* glGetStringInt(GLenum name){ return (const char*) gl.GetString(name); } -static void printGLInfo(){ - Debug() << "[main.cpp] GL Vendor :" << glGetStringInt(GL_VENDOR); - Debug() << "[main.cpp] GL Renderer :" << glGetStringInt(GL_RENDERER); - Debug() << "[main.cpp] GL Version :" << glGetStringInt(GL_VERSION); - Debug() << "[main.cpp] GLSL Version :" << glGetStringInt(GL_SHADING_LANGUAGE_VERSION); -} - int rgssThreadFun(void *userdata){ RGSSThreadData *threadData = static_cast(userdata); const Config &conf = threadData->config; @@ -113,7 +106,10 @@ int rgssThreadFun(void *userdata){ gl.Clear(GL_COLOR_BUFFER_BIT); SDL_GL_SwapWindow(win); - printGLInfo(); + Debug() << "[main.cpp] GL Vendor :" << glGetStringInt(GL_VENDOR); + Debug() << "[main.cpp] GL Renderer :" << glGetStringInt(GL_RENDERER); + Debug() << "[main.cpp] GL Version :" << glGetStringInt(GL_VERSION); + Debug() << "[main.cpp] GLSL Version :" << glGetStringInt(GL_SHADING_LANGUAGE_VERSION); bool vsync = conf.vsync || conf.syncToRefreshrate; SDL_GL_SetSwapInterval(vsync ? 1 : 0);