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https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
synced 2026-08-22 23:06:18 +00:00
Meow
This commit is contained in:
parent
9f439b38b8
commit
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7 changed files with 11 additions and 1290 deletions
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@ -54,7 +54,6 @@ set(MAIN_HEADERS
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src/gl-util.h
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src/gl-util.h
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src/util.h
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src/util.h
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src/config.h
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src/config.h
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src/settingsmenu.h
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src/keybindings.h
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src/keybindings.h
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src/tileatlas.h
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src/tileatlas.h
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src/sharedstate.h
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src/sharedstate.h
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@ -103,7 +102,6 @@ set(MAIN_SOURCE
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src/gl-debug.cpp
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src/gl-debug.cpp
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src/etc.cpp
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src/etc.cpp
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src/config.cpp
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src/config.cpp
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src/settingsmenu.cpp
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src/security.cpp
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src/security.cpp
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src/keybindings.cpp
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src/keybindings.cpp
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src/tileatlas.cpp
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src/tileatlas.cpp
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@ -25,7 +25,6 @@
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#include <ruby.h>
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#include <ruby.h>
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//костыль ебаный сука
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//костыль ебаный сука
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#undef snprintf
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#undef snprintf
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#undef inline
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#undef inline
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#include "exception.h"
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#include "exception.h"
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@ -6,6 +6,7 @@
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include "sunshine.h"
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#include "etc.h"
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#include "etc.h"
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#include "sharedstate.h"
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#include "sharedstate.h"
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#include "binding-util.h"
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#include "binding-util.h"
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@ -25,7 +26,7 @@
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static bool setStyle = false;
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static bool setStyle = false;
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static bool setTile = false;
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static bool setTile = false;
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static bool isCached = false;
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static bool isCached = false;
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#else
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#elif unix_like
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#ifdef __APPLE__
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#ifdef __APPLE__
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#include "mac-desktop.h"
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#include "mac-desktop.h"
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static bool isCached = false;
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static bool isCached = false;
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@ -53,9 +54,6 @@
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static std::map<std::string, bool> defBlurs;
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static std::map<std::string, bool> defBlurs;
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// Fallback settings
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// Fallback settings
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static std::string fallbackPath;
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static std::string fallbackPath;
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//For Standalone Window managwrs desktops
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bool IsNitrogen = false;
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bool IsFeh = false;
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#endif
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#endif
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#endif
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#endif
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@ -67,27 +65,7 @@
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desktop = shState->oneshot().desktopEnv;
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desktop = shState->oneshot().desktopEnv;
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if (desktop != "nope") {
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if (desktop != "nope") {
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#ifdef DEBUG
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printf("[desktopEnvironmentInit] Running on standalone Window Manager?Trying identify configuration...\n");
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#endif
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// If Nitrogen wallpaper manager and feh is aviable we can just use nitrogen --restore command and feh --bg-scale:P
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if (FILE *file = fopen("/usr/bin/nitrogen", "r")){
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IsNitrogen = true;
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#ifdef DEBUG
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printf("[desktopEnvironmentInit] Nitrogen wallpaper manager detected!I will try to use it...\n");
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#endif
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fclose(file);
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}else{ fclose(file); }
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if (FILE *file = fopen("/usr/bin/feh", "r")) {
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IsFeh = true;
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#ifdef DEBUG
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printf("[desktopEnvironmentInit] Feh detected!I will try to use it...\n");
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#endif
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fclose(file);
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} else{ fclose(file); }
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if(!IsNitrogen && !IsFeh){
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return;
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return;
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}
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}
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}
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if (desktop == "cinnamon" || desktop == "gnome" || desktop == "mate" || desktop == "deepin") {
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if (desktop == "cinnamon" || desktop == "gnome" || desktop == "mate" || desktop == "deepin") {
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if (desktop == "cinnamon" || desktop == "gnome" || desktop == "deepin") {
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if (desktop == "cinnamon" || desktop == "gnome" || desktop == "deepin") {
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@ -380,11 +358,6 @@ end:
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Debug() << "[wallpaperSet] Wallpaper command:" << command.str();
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Debug() << "[wallpaperSet] Wallpaper command:" << command.str();
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Debug() << "[wallpaperSet ] Result:" << result;
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Debug() << "[wallpaperSet ] Result:" << result;
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#endif
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#endif
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} else if (IsFeh == true) {
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//path
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printf("[wallpaperSet] Trying set wallpapers via feh\n");
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std::string cmd = std::string("feh --bg-scale '") + path + "'";
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std::system(cmd.c_str());
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} else {
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} else {
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std::ifstream srcHint(gameDirStr + path);
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std::ifstream srcHint(gameDirStr + path);
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std::ofstream dstHint(fallbackPath);
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std::ofstream dstHint(fallbackPath);
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@ -511,8 +484,6 @@ RB_METHOD(wallpaperReset){
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Debug() << "[wallpaperReset] Reset wallpaper command:" << command.str();
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Debug() << "[wallpaperReset] Reset wallpaper command:" << command.str();
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Debug() << "[wallpaperReset] Reset result:" << result;
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Debug() << "[wallpaperReset] Reset result:" << result;
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#endif
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#endif
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} else if (IsNitrogen == true){
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system("nitrogen --restore");
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} else {
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} else {
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if (remove(fallbackPath.c_str()) != 0) {
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if (remove(fallbackPath.c_str()) != 0) {
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#ifdef DEBUG
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#ifdef DEBUG
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@ -32,7 +32,6 @@
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#include "sharedstate.h"
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#include "sharedstate.h"
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#include "graphics.h"
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#include "graphics.h"
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#include "settingsmenu.h"
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#include "al-util.h"
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#include "al-util.h"
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#include "debugwriter.h"
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#include "debugwriter.h"
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@ -174,25 +173,12 @@ void EventThread::process(RGSSThreadData &rtData){
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SDL_GetWindowSize(win, &winW, &winH); // SDL_GL_GetDrawableSize(win, &winW, &winH);
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SDL_GetWindowSize(win, &winW, &winH); // SDL_GL_GetDrawableSize(win, &winW, &winH);
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SettingsMenu *sMenu = 0;
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while (true){
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while (true){
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if (!SDL_WaitEvent(&event)){
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if (!SDL_WaitEvent(&event)){
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Debug() << "[EventThread::process] EventThread: Event error";
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Debug() << "[EventThread::process] EventThread: Event error";
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break;
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break;
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}
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}
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if (sMenu && sMenu->onEvent(event, joysticks)){
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if (sMenu->destroyReq()){
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delete sMenu;
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sMenu = 0;
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updateCursorState(cursorInWindow && windowFocused, gameScreen);
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}
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continue;
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}
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/* Preselect and discard unwanted events here */
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/* Preselect and discard unwanted events here */
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switch (event.type){
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switch (event.type){
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case SDL_EVENT_MOUSE_BUTTON_DOWN :
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case SDL_EVENT_MOUSE_BUTTON_DOWN :
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@ -227,14 +213,14 @@ void EventThread::process(RGSSThreadData &rtData){
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case SDL_EVENT_WINDOW_MOUSE_ENTER :
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case SDL_EVENT_WINDOW_MOUSE_ENTER :
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cursorInWindow = true;
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cursorInWindow = true;
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mouseState.inWindow = true;
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mouseState.inWindow = true;
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updateCursorState(cursorInWindow && windowFocused && !sMenu, gameScreen);
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updateCursorState(cursorInWindow && windowFocused, gameScreen);
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break;
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break;
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case SDL_EVENT_WINDOW_MOUSE_LEAVE :
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case SDL_EVENT_WINDOW_MOUSE_LEAVE :
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cursorInWindow = false;
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cursorInWindow = false;
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mouseState.inWindow = false;
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mouseState.inWindow = false;
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updateCursorState(cursorInWindow && windowFocused && !sMenu, gameScreen);
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updateCursorState(cursorInWindow && windowFocused, gameScreen);
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break;
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break;
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@ -249,13 +235,13 @@ void EventThread::process(RGSSThreadData &rtData){
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case SDL_EVENT_WINDOW_FOCUS_GAINED :
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case SDL_EVENT_WINDOW_FOCUS_GAINED :
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windowFocused = true;
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windowFocused = true;
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updateCursorState(cursorInWindow && windowFocused && !sMenu, gameScreen);
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updateCursorState(cursorInWindow && windowFocused, gameScreen);
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break;
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break;
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case SDL_EVENT_WINDOW_FOCUS_LOST :
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case SDL_EVENT_WINDOW_FOCUS_LOST :
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windowFocused = false;
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windowFocused = false;
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updateCursorState(cursorInWindow && windowFocused && !sMenu, gameScreen);
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updateCursorState(cursorInWindow && windowFocused, gameScreen);
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resetInputStates();
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resetInputStates();
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break;
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break;
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break;
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break;
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case SDL_EVENT_KEY_DOWN :
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case SDL_EVENT_KEY_DOWN :
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if (event.key.scancode == SDL_SCANCODE_F1){
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if (!sMenu){
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sMenu = new SettingsMenu(rtData);
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updateCursorState(false, gameScreen);
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}
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sMenu->raise();
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}
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if (event.key.scancode == SDL_SCANCODE_F2){
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if (event.key.scancode == SDL_SCANCODE_F2){
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if (!displayingFPS){
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if (!displayingFPS){
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fps.immInitFlag.set();
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fps.immInitFlag.set();
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@ -518,8 +495,6 @@ void EventThread::process(RGSSThreadData &rtData){
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SDL_CloseGamepad(gcit->second);
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SDL_CloseGamepad(gcit->second);
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for (jsit = joysticks.begin(); jsit != joysticks.end(); ++jsit)
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for (jsit = joysticks.begin(); jsit != joysticks.end(); ++jsit)
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SDL_CloseJoystick(jsit->second);
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SDL_CloseJoystick(jsit->second);
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delete sMenu;
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}
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}
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bool EventThread::eventFilter(void *data, SDL_Event *event){
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bool EventThread::eventFilter(void *data, SDL_Event *event){
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1176
src/settingsmenu.cpp
1176
src/settingsmenu.cpp
File diff suppressed because it is too large
Load diff
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@ -1,49 +0,0 @@
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/*
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** settingsmenu.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2014 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SETTINGSMENU_H
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#define SETTINGSMENU_H
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#include <stdint.h>
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#include <map>
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#include <SDL3/SDL_joystick.h>
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struct SettingsMenuPrivate;
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struct RGSSThreadData;
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union SDL_Event;
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class SettingsMenu{
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public:
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SettingsMenu(RGSSThreadData &rtData);
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~SettingsMenu();
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/* Returns true if the event was consumed */
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bool onEvent(const SDL_Event &event,
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const std::map<int, SDL_Joystick*> &joysticks);
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void raise();
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bool destroyReq() const;
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private:
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SettingsMenuPrivate *p;
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};
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#endif // SETTINGSMENU_H
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//помойка ебаная
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//помойка ебаная
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inline boost::chrono::high_resolution_clock::time_point startTime;
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inline boost::chrono::high_resolution_clock::time_point startTime;
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#if defined(__linux__) || defined(BSD) || defined(__sun) || defined(__APPLE__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || defined(__GNU__) || defined(__hurd__) || defined(__DragonFly__)
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#if defined(__linux__) || defined(BSD) || defined(__sun) || defined(__APPLE__) || \
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#define unix_like
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defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || \
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defined(__GNU__) || defined(__hurd__) || defined(__DragonFly__)
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#define unix_like 1
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#endif
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#endif
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class Sunshine{
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class Sunshine{
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public:
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public:
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Sunshine();
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Sunshine();
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