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https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
synced 2026-08-19 21:39:57 +00:00
gg
This commit is contained in:
parent
3da029ef45
commit
e9a6a18a47
5 changed files with 30 additions and 8 deletions
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@ -10,6 +10,8 @@ option(NATIVE "Use native instructions(for local use only)" OFF)
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option(STATIC "Build more static build" OFF)
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option(CPU_ARCH "CPU arch(x86, arm64, ia-64)" "x86")
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option(USE_OPENGL_ES2 "GLES2_HEADER define" OFF)
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set(VERSION_STRING "0.1.2" CACHE STRING "Version string")
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option(DEVBUILD "Developoment build" OFF)
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#Configuration
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set(CMAKE_DISABLE_IN_SOURCE_BUILD TRUE)
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@ -357,6 +359,13 @@ else()
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)
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endif()
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if(DEVBUILD)
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target_compile_definitions(${PROJECT_NAME} PRIVATE DEVBUILD)
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endif()
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target_compile_definitions(${PROJECT_NAME} PRIVATE
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VERSION_STRING=\"${VERSION_STRING}\"
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)
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find_package(PkgConfig REQUIRED)
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find_package(ZLIB REQUIRED)
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find_package(SDL3 CONFIG)
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@ -59,6 +59,12 @@ void SunshineBindingInit(){
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rb_const_set(module, rb_intern("SDLVersion_minor"), INT2NUM(SDL_MINOR_VERSION));
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rb_const_set(module, rb_intern("SDLVersion_micro"), INT2NUM(SDL_MICRO_VERSION));
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rb_const_set(module, rb_intern("SECURITYSTATE"), rb_str_new_cstr(securitystate));
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rb_const_set(module, rb_intern("VERSION"), rb_str_new_cstr(VERSION_STRING));
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#ifdef DEVBUILD
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rb_const_set(module, rb_intern("DEVBUILD"), Qtrue);
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#else
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rb_const_set(module, rb_intern("DEVBUILD"), Qfalse);
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#endif
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rb_define_singleton_method(module, "crashprivacy", RUBY_METHOD_FUNC(sunshine_get_crash_privacy), 0);
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rb_define_singleton_method(module, "crashprivacy=", RUBY_METHOD_FUNC(sunshine_set_crash_privacy), 1);
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rb_define_singleton_method(module, "setSDLHint", RUBY_METHOD_FUNC(sunshine_set_hint), 2);
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@ -8,8 +8,7 @@ class Scene_Title
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MENU_X = 150
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MENU_Y = 100
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ENTRY_HEIGHT = 25
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SDLVer = "#{Sunshine::SDLVersion_major}.#{Sunshine::SDLVersion_minor}.#{Sunshine::SDLVersion_micro}"
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SunshineVer = "0.1.2"
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SDLVer = ""
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#--------------------------------------------------------------------------
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# * Main Processing
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@ -50,7 +49,11 @@ class Scene_Title
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if File.exist?("Graphics/Titles/#{translation_name}.png")
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@sprite.bitmap = RPG::Cache.title(translation_name)
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else
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@sprite.bitmap = RPG::Cache.title($data_system.title_name)
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if Sunshine::DEVBUILD
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@sprite.bitmap = RPG::Cache.title("dev.png")
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else
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@sprite.bitmap = RPG::Cache.title($data_system.title_name)
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end
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end
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@sprite.x = Graphics.width / 2
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@ -185,9 +188,9 @@ class Scene_Title
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end
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@debug.bitmap.clear
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@debug.bitmap.draw_text(0, 0, 200, ENTRY_HEIGHT, tr("Ruby") + " " + RUBY_VERSION)
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@debug.bitmap.draw_text(0, ENTRY_HEIGHT, 200, ENTRY_HEIGHT, tr("SDL") + " " + SDLVer)
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@debug.bitmap.draw_text(0, ENTRY_HEIGHT * 2, 200, ENTRY_HEIGHT, tr("Sunshine") + " " + SunshineVer)
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@debug.bitmap.draw_text(0, 0, 200, ENTRY_HEIGHT, "Ruby #{RUBY_VERSION}")
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@debug.bitmap.draw_text(0, ENTRY_HEIGHT, 200, ENTRY_HEIGHT, "SDL #{Sunshine::SDLVersion_major}.#{Sunshine::SDLVersion_minor}.#{Sunshine::SDLVersion_micro}")
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@debug.bitmap.draw_text(0, ENTRY_HEIGHT * 2, 200, ENTRY_HEIGHT, "Sunshine #{Sunshine::VERSION}")
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@debug.bitmap.draw_text(0, ENTRY_HEIGHT * 3, 200, ENTRY_HEIGHT, tr("sec_#{Sunshine::SECURITYSTATE}"))
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if ModLoader::IS_ENABLED
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@debug.bitmap.draw_text(0, ENTRY_HEIGHT * 4, 200, ENTRY_HEIGHT, tr("Mods loaded: ") + ModLoader::COUNT.to_s)
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@ -213,6 +213,7 @@ static void setGamePathInRegistry() {
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//TODO handle this for Linux/Mac
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}
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int main(int argc, char *argv[]){
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Debug() << VERSION_STRING;
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startTime = boost::chrono::high_resolution_clock::now();
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loadLanguageMetadata(); //there will be a segfault on fclose if I don't move it here
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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@ -148,9 +148,12 @@ void crash_screen(SDL_Window* win){
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string file = "crash " + timeeeeee + ".txt";
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SDL_snprintf(msg4, sizeof(msg4), "Path: %s%s", SDL_GetCurrentDirectory(), file.c_str());
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o.open(file);
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//collecting info and writing to crashdump
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if (o.is_open()){
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#ifdef DEVBUILD
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o << "EXPEREMENTAL BUILD" << endl;
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#endif
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o << "VERSION: " << VERSION_STRING << endl;
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o << "REASON: " << msg << endl;
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o << "[BOOST stacktrace()]" << endl << endl;
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o << boost::stacktrace::stacktrace() << endl;
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@ -262,7 +265,7 @@ void crash_screen(SDL_Window* win){
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SDL_SetRenderDrawColor(ren, 0, 0, 0, 255);
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SDL_RenderClear(ren);
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SDL_RenderTexture(ren, tex, NULL, &dst);
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SDL_SetRenderDrawColor(ren, 255, 255, 255, 255);
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SDL_SetRenderDrawColor(ren, 255, 255, 255, 255);
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SDL_RenderDebugText(ren, 10, 10, "World machine crashed, crashdump created in game directory");
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SDL_RenderDebugText(ren, 10, 20, msg);
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SDL_RenderDebugText(ren, 10, 30, msg1);
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