This commit is contained in:
DepressedTWM 2026-06-23 15:17:12 +04:00
parent c532aecc21
commit e8834ceca9
5 changed files with 2 additions and 8 deletions

View file

@ -1441,7 +1441,6 @@ module RPG
@battleback_name = "" @battleback_name = ""
@battler_name = "" @battler_name = ""
@battler_hue = 0 @battler_hue = 0
@edit_map_id = 1
end end
attr_accessor :magic_number attr_accessor :magic_number
attr_accessor :party_members attr_accessor :party_members
@ -1476,7 +1475,6 @@ module RPG
attr_accessor :battleback_name attr_accessor :battleback_name
attr_accessor :battler_name attr_accessor :battler_name
attr_accessor :battler_hue attr_accessor :battler_hue
attr_accessor :edit_map_id
end end
class AudioFile class AudioFile

View file

@ -7,7 +7,6 @@ class FastTravel
@name = name @name = name
@maps = maps @maps = maps
@locations = locations; @locations = locations;
RPG::Mod.exec_hooks("hooks/FastTravel/init", binding)
end end
end end
@ -29,7 +28,6 @@ class FastTravel
@next_right = next_right @next_right = next_right
@next_bottom = next_bottom @next_bottom = next_bottom
@next_left = next_left @next_left = next_left
RPG::Mod.exec_hooks("hooks/ZoneLocations/init", binding)
end end
end end

View file

@ -305,7 +305,7 @@ class Scene_Map
end end
if Settings[:debug] and Input.press?(Input::F5) and if Settings[:debug] and Input.press?(Input::F5) and
$game_temp.player_transferring = true $game_temp.player_transferring = true
$game_temp.player_new_map_id = $data_system.start_map_id $game_temp.player_new_map_id = 1
$game_temp.player_new_x = $data_system.start_x $game_temp.player_new_x = $data_system.start_x
$game_temp.player_new_y = $data_system.start_y $game_temp.player_new_y = $data_system.start_y
end end

View file

@ -257,7 +257,7 @@ class Scene_Title
# Set up initial party # Set up initial party
$game_party.setup_starting_members $game_party.setup_starting_members
# Set up initial map position # Set up initial map position
$game_map.setup($data_system.start_map_id) $game_map.setup(1)
# Move player to initial position # Move player to initial position
$game_player.moveto($data_system.start_x, $data_system.start_y) $game_player.moveto($data_system.start_x, $data_system.start_y)
# Refresh player # Refresh player

View file

@ -26,8 +26,6 @@ class Sprite_Character
@text_sprite.bitmap = Bitmap.new(Graphics.width, 24) @text_sprite.bitmap = Bitmap.new(Graphics.width, 24)
@text_sprite.bitmap.font.size = 12 @text_sprite.bitmap.font.size = 12
@character = character @character = character
RPG::Mod.exec_hooks("hooks/Sprite_Character/init", binding)
update update
end end
#-------------------------------------------------------------------------- #--------------------------------------------------------------------------