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meow
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parent
c532aecc21
commit
e8834ceca9
5 changed files with 2 additions and 8 deletions
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@ -1441,7 +1441,6 @@ module RPG
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@battleback_name = ""
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@battleback_name = ""
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@battler_name = ""
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@battler_name = ""
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@battler_hue = 0
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@battler_hue = 0
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@edit_map_id = 1
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end
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end
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attr_accessor :magic_number
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attr_accessor :magic_number
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attr_accessor :party_members
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attr_accessor :party_members
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@ -1476,7 +1475,6 @@ module RPG
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attr_accessor :battleback_name
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attr_accessor :battleback_name
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attr_accessor :battler_name
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attr_accessor :battler_name
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attr_accessor :battler_hue
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attr_accessor :battler_hue
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attr_accessor :edit_map_id
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end
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end
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class AudioFile
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class AudioFile
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@ -7,7 +7,6 @@ class FastTravel
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@name = name
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@name = name
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@maps = maps
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@maps = maps
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@locations = locations;
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@locations = locations;
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RPG::Mod.exec_hooks("hooks/FastTravel/init", binding)
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end
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end
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end
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end
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@ -29,7 +28,6 @@ class FastTravel
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@next_right = next_right
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@next_right = next_right
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@next_bottom = next_bottom
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@next_bottom = next_bottom
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@next_left = next_left
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@next_left = next_left
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RPG::Mod.exec_hooks("hooks/ZoneLocations/init", binding)
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end
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end
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end
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end
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@ -305,7 +305,7 @@ class Scene_Map
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end
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end
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if Settings[:debug] and Input.press?(Input::F5) and
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if Settings[:debug] and Input.press?(Input::F5) and
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$game_temp.player_transferring = true
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$game_temp.player_transferring = true
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$game_temp.player_new_map_id = $data_system.start_map_id
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$game_temp.player_new_map_id = 1
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$game_temp.player_new_x = $data_system.start_x
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$game_temp.player_new_x = $data_system.start_x
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$game_temp.player_new_y = $data_system.start_y
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$game_temp.player_new_y = $data_system.start_y
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end
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end
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@ -257,7 +257,7 @@ class Scene_Title
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# Set up initial party
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# Set up initial party
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$game_party.setup_starting_members
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$game_party.setup_starting_members
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# Set up initial map position
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# Set up initial map position
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$game_map.setup($data_system.start_map_id)
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$game_map.setup(1)
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# Move player to initial position
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# Move player to initial position
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$game_player.moveto($data_system.start_x, $data_system.start_y)
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$game_player.moveto($data_system.start_x, $data_system.start_y)
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# Refresh player
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# Refresh player
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@ -26,8 +26,6 @@ class Sprite_Character
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@text_sprite.bitmap = Bitmap.new(Graphics.width, 24)
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@text_sprite.bitmap = Bitmap.new(Graphics.width, 24)
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@text_sprite.bitmap.font.size = 12
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@text_sprite.bitmap.font.size = 12
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@character = character
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@character = character
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RPG::Mod.exec_hooks("hooks/Sprite_Character/init", binding)
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update
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update
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end
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end
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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