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https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
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code clean 2
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parent
62532c4509
commit
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2 changed files with 115 additions and 102 deletions
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@ -2,14 +2,14 @@ module Settings
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class << self
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def reset!
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@data = {
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# Audio
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# ------------ Audio ------------
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:master_volume => 100,
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:bgm_volume => 100,
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:sfx_volume => 100,
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:fight_crime_track => false,
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:old_reprise_song => false,
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# Video
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# ------------ Video ------------
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:fullscreen => false,
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:resolution => 0,
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:colorblind => false,
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@ -20,13 +20,13 @@ module Settings
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:vsync => 0,
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:max_firefly_count => 30,
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# UI
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# ------------- UI --------------
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:in_game_timer => false,
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:language => 0,
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:fasttravel_ui => 0,
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:mainmenu_background => 0,
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# Gameplay
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# ---------- Gameplay -----------
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:movement => 0,
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:skip_text => false,
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:en_purple_messagebox => true,
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@ -37,18 +37,18 @@ module Settings
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:disable_api_puzzles => false, #disable_pizzles_for_fuckin_gayland_users_gayland_devs_fix_your_bullshit_already
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:wallpaper_mode => 0,
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# Advanced
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# ---------- Advanced -----------
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:crashlog_privacy => false,
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:streamer_privacy => false,
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:invalid_param_checks => false,
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#controls
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# ---------- Сontrols -----------
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:gamepad_type => -1,
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:gamepad_face_style => 0,
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:gamepad_led => true,
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:gamepad_deadzone => 5,
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# Debug
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# ------------ Debug ------------
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:debug => false,
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:debug_character => false,
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:debug_text_scene_title => true,
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@ -63,69 +63,69 @@ module Settings
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def reset_controls!
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@data.merge!({
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:controls_walk_down => [
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KeyBind.key(Input::key_from_name("Down")),
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KeyBind.caxis(Input::c_axis_from_name("LeftY"), KeyBind::Positive),
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KeyBind.cbutton(Input::c_button_from_name("DpDown"))
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],
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:controls_walk_left => [
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KeyBind.key(Input::key_from_name("Left")),
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KeyBind.caxis(Input::c_axis_from_name("LeftX"), KeyBind::Negative),
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KeyBind.cbutton(Input::c_button_from_name("DpLeft"))
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],
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:controls_walk_right => [
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KeyBind.key(Input::key_from_name("Right")),
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KeyBind.caxis(Input::c_axis_from_name("LeftX"), KeyBind::Positive),
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KeyBind.cbutton(Input::c_button_from_name("DpRight"))
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],
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:controls_walk_up => [
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KeyBind.key(Input::key_from_name("Up")),
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KeyBind.caxis(Input::c_axis_from_name("LeftY"), KeyBind::Negative),
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KeyBind.cbutton(Input::c_button_from_name("DpUp"))
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],
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:controls_run => [
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KeyBind.key(Input::key_from_name("Left Shift")),
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KeyBind.caxis(Input::c_axis_from_name("righttrigger"), KeyBind::Positive),
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KeyBind.cbutton(Input::c_button_from_name("x"))
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],
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:controls_walk_down => [
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KeyBind.key(Input::key_from_name("Down")),
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KeyBind.caxis(Input::c_axis_from_name("LeftY"), KeyBind::Positive),
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KeyBind.cbutton(Input::c_button_from_name("DpDown"))
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],
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:controls_walk_left => [
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KeyBind.key(Input::key_from_name("Left")),
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KeyBind.caxis(Input::c_axis_from_name("LeftX"), KeyBind::Negative),
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KeyBind.cbutton(Input::c_button_from_name("DpLeft"))
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],
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:controls_walk_right => [
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KeyBind.key(Input::key_from_name("Right")),
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KeyBind.caxis(Input::c_axis_from_name("LeftX"), KeyBind::Positive),
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KeyBind.cbutton(Input::c_button_from_name("DpRight"))
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],
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:controls_walk_up => [
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KeyBind.key(Input::key_from_name("Up")),
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KeyBind.caxis(Input::c_axis_from_name("LeftY"), KeyBind::Negative),
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KeyBind.cbutton(Input::c_button_from_name("DpUp"))
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],
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:controls_run => [
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KeyBind.key(Input::key_from_name("Left Shift")),
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KeyBind.caxis(Input::c_axis_from_name("righttrigger"), KeyBind::Positive),
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KeyBind.cbutton(Input::c_button_from_name("x"))
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],
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# -----------------------------------------------------------------------------------------------------------
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:controls_action => [
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KeyBind.key(Input::key_from_name("Z")),
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KeyBind.key(Input::key_from_name("Space")),
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KeyBind.cbutton(Input::c_button_from_name("a")),
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],
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:controls_deactivate => [
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KeyBind.key(Input::key_from_name("Left Shift")),
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KeyBind.cbutton(Input::c_button_from_name("back")),
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KeyBind.caxis(Input::c_axis_from_name("lefttrigger"), KeyBind::Positive),
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],
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:controls_cancel => [
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KeyBind.key(Input::key_from_name("X")),
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KeyBind.key(Input::key_from_name("Escape")),
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KeyBind.cbutton(Input::c_button_from_name("b")),
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],
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:controls_menu => [
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KeyBind.key(Input::key_from_name("A")),
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KeyBind.key(Input::key_from_name("Return")),
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KeyBind.cbutton(Input::c_button_from_name("start")),
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],
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:controls_items => [
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KeyBind.key(Input::key_from_name("S")),
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KeyBind.cbutton(Input::c_button_from_name("y")),
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],
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:controls_nav_left => [
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KeyBind.key(Input::key_from_name("Q")),
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KeyBind.cbutton(Input::c_button_from_name("leftshoulder")),
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],
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:controls_nav_right => [
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KeyBind.key(Input::key_from_name("W")),
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KeyBind.cbutton(Input::c_button_from_name("rightshoulder")),
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],
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:controls_action => [
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KeyBind.key(Input::key_from_name("Z")),
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KeyBind.key(Input::key_from_name("Space")),
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KeyBind.cbutton(Input::c_button_from_name("a")),
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],
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:controls_deactivate => [
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KeyBind.key(Input::key_from_name("Left Shift")),
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KeyBind.cbutton(Input::c_button_from_name("back")),
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KeyBind.caxis(Input::c_axis_from_name("lefttrigger"), KeyBind::Positive),
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],
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:controls_cancel => [
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KeyBind.key(Input::key_from_name("X")),
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KeyBind.key(Input::key_from_name("Escape")),
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KeyBind.cbutton(Input::c_button_from_name("b")),
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],
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:controls_menu => [
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KeyBind.key(Input::key_from_name("A")),
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KeyBind.key(Input::key_from_name("Return")),
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KeyBind.cbutton(Input::c_button_from_name("start")),
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],
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:controls_items => [
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KeyBind.key(Input::key_from_name("S")),
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KeyBind.cbutton(Input::c_button_from_name("y")),
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],
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:controls_nav_left => [
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KeyBind.key(Input::key_from_name("Q")),
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KeyBind.cbutton(Input::c_button_from_name("leftshoulder")),
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],
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:controls_nav_right => [
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KeyBind.key(Input::key_from_name("W")),
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KeyBind.cbutton(Input::c_button_from_name("rightshoulder")),
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],
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# -----------------------------------------------------------------------------------------------------------
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:controls_debug => [
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KeyBind.key(Input::key_from_name("Left Ctrl")),
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KeyBind.cbutton(Input::c_button_from_name("rightstick")),
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],
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:controls_debug => [
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KeyBind.key(Input::key_from_name("Left Ctrl")),
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KeyBind.cbutton(Input::c_button_from_name("rightstick")),
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],
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})
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end
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end
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@ -7,23 +7,25 @@ module Settings
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# if you do not take the value from settings directly.
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# name must be same as the parameter identifier
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def crashlog_privacy(value)
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Sunshine.crash_privacy = value
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end
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# ---------------------------------------------- Audio --------------------------------------------
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def master_volume(value)
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Audio.master_volume = value / 100.0
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end
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def bgm_volume(value)
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Audio.bgm_volume = value
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end
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def sfx_volume(value)
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Audio.sfx_volume = value
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end
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# ---------------------------------------------- Video --------------------------------------------
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def fullscreen(value)
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Graphics.fullscreen = $console = value
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end
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def resolution(value)
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if (!Graphics::RESOLUTION_OVERRIDDEN)
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res_data = Graphics::RESOLUTIONS&.[](value) || {:width => 480, :height => 640}
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@ -35,47 +37,61 @@ module Settings
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Graphics.resize_screen(new_width, new_height)
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end
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end
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def scaling_mode(value)
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Graphics.smooth = value != 0
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end
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def colorblind(value)
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$game_switches[252] = value
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end
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# UI
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def in_game_timer(value)
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$game_temp.igt_timer_visible = value
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if $scene.is_a?(Scene_Map) && $scene&.in_game_timer
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$scene.in_game_timer.visible = $game_temp.igt_timer_visible
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end
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end
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def language(value)
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$persistent.lang = Language::LANGUAGES[value]
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$scene&.redraw
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end
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def movement(value)
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$game_switches[251] = value != 0
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end
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def skip_text(value)
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$game_switches[253] = value != 0
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end
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def frameskip(value)
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Graphics.frameskip = value
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end
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def invalid_param_checks(value)
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Sunshine.set_sdl_hint("SDL_HINT_INVALID_PARAM_CHECKS", value ? "1" : "2")
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def scaling_mode(value)
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Graphics.smooth = value != 0
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end
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VSYNC_MODES = [1, -1, 0]
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def vsync(value)
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Graphics.setVsync(VSYNC_MODES[value])
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end
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# ----------------------------------------------- UI -----------------------------------------------
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def in_game_timer(value)
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$game_temp.igt_timer_visible = value
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if $scene.is_a?(Scene_Map) && $scene&.in_game_timer
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$scene.in_game_timer.visible = $game_temp.igt_timer_visible
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end
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end
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def language(value)
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$persistent.lang = Language::LANGUAGES[value]
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$scene&.redraw
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end
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# -------------------------------------------- Gameplay --------------------------------------------
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def movement(value)
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$game_switches[251] = value != 0
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end
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def skip_text(value)
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$game_switches[253] = value != 0
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end
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WALLPAPER_MODES = ["normal", "fallback", "disbled"]
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def wallpaper_mode(value)
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Sunshine.wallpaper_mode = WALLPAPER_MODES[value]
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end
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# -------------------------------------------- Advanced --------------------------------------------
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def crashlog_privacy(value)
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Sunshine.crash_privacy = value
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end
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def invalid_param_checks(value)
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Sunshine.set_sdl_hint("SDL_HINT_INVALID_PARAM_CHECKS", value ? "1" : "2")
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end
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# --------------------------------------------- Debug ----------------------------------------------
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def shutdown_dbus_on_quit(value)
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Sunshine.set_sdl_hint("SDL_HINT_SHUTDOWN_DBUS_ON_QUIT", value ? "1" : "0")
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end
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@ -84,10 +100,7 @@ module Settings
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Profiler.set(value)
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end
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WALLPAPER_MODES = ["normal", "fallback", "disbled"]
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def wallpaper_mode(value)
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Sunshine.wallpaper_mode = WALLPAPER_MODES[value]
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end
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# --------------------------------------------- End :3 ---------------------------------------------
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end
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end
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end
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