diff --git a/scripts/Game_Player.rb b/scripts/Game_Player.rb index 67d1eff..d272a50 100644 --- a/scripts/Game_Player.rb +++ b/scripts/Game_Player.rb @@ -142,27 +142,6 @@ class Game_Player < Game_Character end end end - # If fitting event is not found - if result == false - # If front tile is a counter - if $game_map.counter?(new_x, new_y) - # Calculate 1 tile inside coordinates - new_x += (@direction == 6 ? 1 : @direction == 4 ? -1 : 0) - new_y += (@direction == 2 ? 1 : @direction == 8 ? -1 : 0) - # All event loops - for event in $game_map.events.values - # If event coordinates and triggers are consistent - if event.x == new_x and event.y == new_y and - triggers.include?(event.trigger) - # If starting determinant is front event (other than jumping) - if not event.jumping? and not event.over_trigger? - event.start - result = true - end - end - end - end - end return result end #--------------------------------------------------------------------------