badend music fix

This commit is contained in:
CatWindow 2026-08-19 18:53:29 +03:00
parent 9f418eda9b
commit d7f119d797
2 changed files with 3 additions and 3 deletions

View file

@ -117,7 +117,7 @@ module Audio
end end
def bgm_volume def bgm_volume
self.get_group_volume(@music_group * 100.0) self.get_group_volume(@music_group) * 100.0
end end
def bgm_volume=(val) def bgm_volume=(val)
self.set_group_volume(@music_group, val / 100.0) self.set_group_volume(@music_group, val / 100.0)

View file

@ -216,7 +216,7 @@ class Scene_Title
if File.exist?("badend.lock") if File.exist?("badend.lock")
@sprite.visible = false @sprite.visible = false
@badend_sprite.visible = true @badend_sprite.visible = true
Audio.bgm_play("Audio/BGM/MyBurdenIsDead.ogg", Audio.bgm_volume, 100) Audio.bgm_play("Audio/BGM/MyBurdenIsDead")
else else
case Settings[:mainmenu_background] case Settings[:mainmenu_background]
when 0 when 0
@ -226,7 +226,7 @@ class Scene_Title
when 1 when 1
@sprite.visible = false @sprite.visible = false
@badend_sprite.visible = true @badend_sprite.visible = true
Audio.bgm_play("Audio/BGM/MyBurdenIsDead.ogg", Audio.bgm_volume, 100) Audio.bgm_play("Audio/BGM/MyBurdenIsDead")
when 2 when 2
@sprite.visible = false @sprite.visible = false
@badend_sprite.visible = false @badend_sprite.visible = false