Allow scrolling document messages
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d1c54f0615
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@ -9,14 +9,26 @@ class Doc_Message
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def initialize
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def initialize
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@viewport = Viewport.new(0, 0, 640, 480)
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@viewport = Viewport.new(0, 0, 640, 480)
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@sprite_bg = Sprite.new(@viewport)
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@sprite_bg = Sprite.new(@viewport)
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@sprite_scroll_up = Sprite.new(@viewport)
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@sprite_scroll_down = Sprite.new(@viewport)
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if $game_switches[124] == true
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if $game_switches[124] == true
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@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red')
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@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red')
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@sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_red')
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@sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_red')
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else
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else
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@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480)
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@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480)
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@sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_blue')
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@sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_blue')
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end
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end
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@sprite_bg.zoom_x = @sprite_bg.zoom_y = 2
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@sprite_bg.zoom_x = @sprite_bg.zoom_y = 2
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@sprite_bg.x = 120
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@sprite_bg.x = 120
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@sprite_bg.y = 24
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@sprite_bg.y = 24
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@sprite_scroll_up.zoom_x = @sprite_scroll_up.zoom_y = 2
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@sprite_scroll_up.x = 524
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@sprite_scroll_up.y = 24
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@sprite_scroll_down.zoom_x = @sprite_scroll_down.zoom_y = 2
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@sprite_scroll_down.x = 524
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@sprite_scroll_down.y = 424
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#@sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
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#@sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
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@sprite_text = Sprite.new(@viewport)
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@sprite_text = Sprite.new(@viewport)
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@contents = Bitmap.new(200, 216)
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@contents = Bitmap.new(200, 216)
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@ -33,6 +45,11 @@ class Doc_Message
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@sprite_bg.opacity = 0
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@sprite_bg.opacity = 0
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@sprite_text.opacity = 0
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@sprite_text.opacity = 0
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@sprite_scroll_down.opacity = 0
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@sprite_scroll_up.opacity = 0
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@y_offset = 0
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@scroll_limit = 0
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# Animation flags
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# Animation flags
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@fade_in = false
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@fade_in = false
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@ -59,6 +76,7 @@ class Doc_Message
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$game_temp.message_proc = nil
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$game_temp.message_proc = nil
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end
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end
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$game_temp.message_doc_text = nil
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$game_temp.message_doc_text = nil
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@y_offset = 0
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end
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end
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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# * Refresh: Load new message text and pre-process it
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# * Refresh: Load new message text and pre-process it
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@ -92,7 +110,8 @@ class Doc_Message
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text_raw.gsub!("\\\\", "\\")
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text_raw.gsub!("\\\\", "\\")
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# Now split text into lines by measuring text metrics
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# Now split text into lines by measuring text metrics
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x = y = 0
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x = 0
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y = 1
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maxwidth = @contents.width - HORIZ_MARGIN * 2
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maxwidth = @contents.width - HORIZ_MARGIN * 2
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spacesize = @contents.text_size(' ')
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spacesize = @contents.text_size(' ')
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for i in text_raw.split(/ /)
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for i in text_raw.split(/ /)
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@ -126,6 +145,11 @@ class Doc_Message
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end
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end
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end
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end
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@scroll_limit = 11 - y
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if @scroll_limit > 0
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@scroll_limit = 0
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end
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# Prepare renderer
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# Prepare renderer
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@contents.clear
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@contents.clear
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@contents.font.color = Color.new(100, 92, 255, 255)
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@contents.font.color = Color.new(100, 92, 255, 255)
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@ -133,7 +157,7 @@ class Doc_Message
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@contents.font.color = Color.new(255, 92, 100, 255)
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@contents.font.color = Color.new(255, 92, 100, 255)
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end
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end
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x = 0
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x = 0
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y = 0
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y = 1
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# Get 1 text character in c (loop until unable to get text)
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# Get 1 text character in c (loop until unable to get text)
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while ((c = text.slice!(/./m)) != nil)
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while ((c = text.slice!(/./m)) != nil)
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@ -155,7 +179,7 @@ class Doc_Message
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next
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next
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end
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end
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# Draw text
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# Draw text
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@contents.draw_text(HORIZ_MARGIN + x, VERT_MARGIN + (y + 1) * 18 - spacesize.height, 40, 18, c)
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@contents.draw_text(HORIZ_MARGIN + x, VERT_MARGIN + (y + @y_offset) * 18 - spacesize.height, 40, 18, c)
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# Add x to drawn text width
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# Add x to drawn text width
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x += @contents.text_size(c).width
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x += @contents.text_size(c).width
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end
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end
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@ -176,7 +200,6 @@ class Doc_Message
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@viewport.visible = false
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@viewport.visible = false
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$game_temp.message_window_showing = false
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$game_temp.message_window_showing = false
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end
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end
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return
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end
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end
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# Handle fade-in effect
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# Handle fade-in effect
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@ -189,6 +212,23 @@ class Doc_Message
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@fade_in = false
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@fade_in = false
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$game_temp.message_window_showing = true
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$game_temp.message_window_showing = true
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end
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end
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end
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# set the scroll indicators to the opacity of the bg,
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# or 0 if they cannot scroll further
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if @y_offset < 0
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@sprite_scroll_up.opacity = @sprite_bg.opacity
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else
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@sprite_scroll_up.opacity = 0
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end
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if @y_offset > @scroll_limit
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@sprite_scroll_down.opacity = @sprite_bg.opacity
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else
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@sprite_scroll_down.opacity = 0
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end
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# don't perform control actions while fading msg box
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if @fade_in || @fade_out
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return
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return
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end
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end
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@ -197,6 +237,14 @@ class Doc_Message
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terminate_message
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terminate_message
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@fade_out = true
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@fade_out = true
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end
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end
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if Input.trigger?(Input::UP) && @y_offset < 0
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@y_offset += 1
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refresh()
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end
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if Input.trigger?(Input::DOWN) && @y_offset > @scroll_limit
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@y_offset -= 1
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refresh()
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end
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end
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end
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# Message is over and should be hidden or advanced to next
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# Message is over and should be hidden or advanced to next
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@ -11,7 +11,11 @@ class Interpreter
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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def command_101
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def command_101
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# If other text has been set to message_text
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# If other text has been set to message_text
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if $game_temp.message_text != nil || $game_temp.message_ed_text != nil || $game_temp.message_doc_text != nil || $game_temp.message_desktop_text != nil || $game_temp.message_credits_text != nil
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if $game_temp.message_text != nil ||
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$game_temp.message_ed_text != nil ||
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$game_temp.message_doc_text != nil ||
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$game_temp.message_desktop_text != nil ||
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$game_temp.message_credits_text != nil
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# End
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# End
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return false
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return false
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end
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end
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